New Mass Effect 2 DLC Released -- Overlord
#2351
Posté 25 juin 2010 - 04:46
#2352
Posté 25 juin 2010 - 05:43
Great work bioware, best dlc so far.
#2353
Posté 25 juin 2010 - 05:47
So... What's next?
#2354
Posté 25 juin 2010 - 05:54
guacamayus wrote...
I think it was awesome, some people here seem to be more worried about armors rather than playing an amazing storyline, if thats the case you picked the wrong game.
Great work bioware, best dlc so far.
Im all for great story, otherwise I wouldnt have picked up ME to begin with. However, as I'll restate, if Im going to have to pay for a DLC (to which Im NOT complaining btw because I paid for Kasumi with no complaints) then I believe I should get something that is going motivate to do so other than non-essential story plug-ins. And by "non essential" I mean not essential to the main plot of ME in order to progress things.
I loved the Kasumi DLC...The great dialog etc was just a fortunate by-product of the new squadmate and weapon being acquired. Again, Im NOT against story....Im just against purchasing non essential material if there is no "material" motivation for me to do so. And secondly, I doubt it has the "emotional impact" everyone is saying it does anyway. Because, yet again, the Normandy Crash Site was lame as hell and there were people who actually thought THAT was an emotional moment in the game.
#2355
Posté 25 juin 2010 - 06:20
Aradace wrote...
guacamayus wrote...
I think it was awesome, some people here seem to be more worried about armors rather than playing an amazing storyline, if thats the case you picked the wrong game.
Great work bioware, best dlc so far.
Im all for great story, otherwise I wouldnt have picked up ME to begin with. However, as I'll restate, if Im going to have to pay for a DLC (to which Im NOT complaining btw because I paid for Kasumi with no complaints) then I believe I should get something that is going motivate to do so other than non-essential story plug-ins. And by "non essential" I mean not essential to the main plot of ME in order to progress things.
I loved the Kasumi DLC...The great dialog etc was just a fortunate by-product of the new squadmate and weapon being acquired. Again, Im NOT against story....Im just against purchasing non essential material if there is no "material" motivation for me to do so. And secondly, I doubt it has the "emotional impact" everyone is saying it does anyway. Because, yet again, the Normandy Crash Site was lame as hell and there were people who actually thought THAT was an emotional moment in the game.
That "emotional impact" really depends on the player, don't you think ( like an opinion or prefrence ). There are way too many categories for people to fit into for me to list, but the extremes could be the Role Players ( you know the ones that want to act every thing out or just emerse themselfs deeply into their hero or story) all the way down to those that are only interested in getting the achievements for the Xbox. So imo the DLCs so far have been okay and that "emotional impact" is there, just not something to write home about.
#2356
Posté 25 juin 2010 - 09:08
#2357
Posté 26 juin 2010 - 02:55
#2358
Posté 26 juin 2010 - 02:59
Joey
#2359
Posté 26 juin 2010 - 10:50
#2360
Posté 26 juin 2010 - 03:14
#2361
Posté 26 juin 2010 - 04:36
#2362
Posté 26 juin 2010 - 06:09
#2363
Posté 26 juin 2010 - 06:40
#2364
Posté 27 juin 2010 - 08:34
Hadark wrote...
Aradace wrote...
guacamayus wrote...
I think it was awesome, some people here seem to be more worried about armors rather than playing an amazing storyline, if thats the case you picked the wrong game.
Great work bioware, best dlc so far.
Im all for great story, otherwise I wouldnt have picked up ME to begin with. However, as I'll restate, if Im going to have to pay for a DLC (to which Im NOT complaining btw because I paid for Kasumi with no complaints) then I believe I should get something that is going motivate to do so other than non-essential story plug-ins. And by "non essential" I mean not essential to the main plot of ME in order to progress things.
I loved the Kasumi DLC...The great dialog etc was just a fortunate by-product of the new squadmate and weapon being acquired. Again, Im NOT against story....Im just against purchasing non essential material if there is no "material" motivation for me to do so. And secondly, I doubt it has the "emotional impact" everyone is saying it does anyway. Because, yet again, the Normandy Crash Site was lame as hell and there were people who actually thought THAT was an emotional moment in the game.
That "emotional impact" really depends on the player, don't you think ( like an opinion or prefrence ). There are way too many categories for people to fit into for me to list, but the extremes could be the Role Players ( you know the ones that want to act every thing out or just emerse themselfs deeply into their hero or story) all the way down to those that are only interested in getting the achievements for the Xbox. So imo the DLCs so far have been okay and that "emotional impact" is there, just not something to write home about.
I suppose you're right about the whole "Immersion" thing lol....I used to be a hardcore D&D'er about 10 years ago before myself and all my "group" went our separate ways and now we dont get to play anymore. So yea, I know a great deal about immersion and putting a piece of yourself into your character...Buuuuut, I digress....I just cant bring myself to do that with a video game character I guess heh....And I believe that is largely in part due to the fact that a D&D character, Vampire: The Masquerade, or even a Werewolf: The Apocolypse take so much longer to "Develope". And by that I mean in every meaning of the word: Level, character growth, ad nauseum...And you tend to put more of yourself into that character you've spent years and multiple campaigns on, than you do some video game character that you can create in 20 minutes tops and spend no where near as much time with.
Im not saying that those that do and/or can put that much effort into a video game character are bad or anything, Im just saying that I personally cant due to already stated reasons over D&D. Guess what Im trying to say in a nutshell is that I come from a generation where when you play a roleplaying game, you have control over EVERY aspect of your character and that "roleplaying" games of today are really a joke in comparison when it comes to that aspect. Not to say there arent great RPGs out there because there are. But there has yet to be one developed where I am willing to put as much of myself into the development of my character, as I used to back in the day when I still played D&D
#2365
Posté 27 juin 2010 - 09:05
#2366
Posté 27 juin 2010 - 10:27
#2367
Posté 27 juin 2010 - 04:32
#2368
Posté 27 juin 2010 - 05:59
But story, combat, characters and enviroments were all the work of masters. Keep it up!
Modifié par Smorj, 27 juin 2010 - 06:00 .
#2369
Posté 28 juin 2010 - 01:39
Smorj wrote...
Great DLC. Just need to fix the Hammerhead so it's a bit more fun during combat, especially on Insanity where you have to cheese from far away if you wanna take out those turrets without being obliterated instantly.
haha yeah just been using the hammerhead on insanity it is incredibly annoying everybattle is just finding a new place to cheese from would be nice if at some point they could rebalance it, but no big deal just means taking ages to do the hammerhead bits
Modifié par element eater, 28 juin 2010 - 01:40 .
#2370
Posté 28 juin 2010 - 02:17
Anyway, the Hammerhead needs to be a bit more resiliant in combat. The MAKO did much better there. However I liked the platforming as long they keep it short, I'd like to see more. It was also good that the vehicle no longer felt like it was tested by the developers (like Firewalker DLC) but was actually included (well paced) intp the overall mission.
Best thing was the story though. So if we have to live with more DLC instead of a really expansion pack, than please, keep this up ... and get us some squad dialogue. I know it requires more planning but Sheps companions are the heart of the ME2 game and they should not be set aside just because of inconvenience.
All in all, great work BW, keep it up (or make a real addon, if you like
#2371
Posté 28 juin 2010 - 12:52
#2372
Posté 28 juin 2010 - 06:48
#2373
Posté 28 juin 2010 - 09:52
#2374
Posté 29 juin 2010 - 06:23
#2375
Posté 29 juin 2010 - 06:53
Modifié par langelog, 29 juin 2010 - 06:55 .




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