Best bonus talent for an Infiltrator?
#1
Posté 13 mai 2010 - 05:04
I've been a big fan of the Infiltrator class since the first Mass Effect and loved it even more in the second, but the bonus talent for a Mass Effect 2 Infiltrator seems to be a really hard decision for me to make. I'd rather not use Warp Ammo or Reave, because I'm one of those people who roleplays pretty hard and would rather not use a biotic talent on a character who isn't already a biotic, but my choices other than that are both vast and miniscule at the same time, it seems.
Currently, I'm leaning toward Armor-Piercing Ammo, but I'm not sure if that would be overkill for a class that already deals with armor quite well. Geth Shield Boost would clash too much with Tactical Cloak, and other powers like Inferno Grenade or Energy Drain would just be overkill, I think.
Biotic bonus talents aside, would it be best to use Armor-Piercing Ammo and bring along squad mates to help me deal with any barrier-sporting enemies that cross my path? Between Miranda, Thane, Samara, Garrus, Grunt, and Zaeed, I'm certainly not wanting for anti-barrier measures, and I can't think of anything else that would really fit. Any input on my incoherent rambling would be greatly appreciated.
#2
Posté 13 mai 2010 - 05:12
Barriered enemies are relatively rare, and most of them are after the collector ship pickup anyway, by which time you'll have the widow if you pick it up. With squadmates' powers you'll do fine.
Usually I just keep what ever bonus power I take at level 1, then respec after horizon to have all points in non-bonus powers.
Modifié par cruc1al, 13 mai 2010 - 05:12 .
#3
Posté 13 mai 2010 - 05:46
Energy Drain is, perhaps, overpowered. However, since the Infiltrator has Incinerate for armor, I found it was nice to have something that worked against shields as well. The boost to shields each time I used it even saved my life a few times.
If you have Kasumi, I think her Flashbang grenade suits an Infiltrator quite well. It's good for knocking enemies out of cover. The trick is learning how to aim it properly.
#4
Posté 13 mai 2010 - 05:49
#5
Posté 13 mai 2010 - 05:56
Modifié par Miss Yuna of Atlanta, 13 mai 2010 - 05:57 .
#6
Posté 13 mai 2010 - 06:02
eg:
6 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassin Cloak
10 Heavy Incinerate
3 AI Hacking
10 Agent
1 Neural Shock
10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Assassin Cloak
10 Area Incinerate
1 AI Hacking
10 Assassin
But failing that, I'd take Energy Drain, Flashbang, Reave, Dominate, or Warp Ammo. In that order.
#7
Posté 13 mai 2010 - 06:16
#8
Posté 13 mai 2010 - 06:41
It's not the end-all of ammo powers, but I always go for it.
#9
Posté 13 mai 2010 - 07:06
Pacifien wrote...
Squad Cryo Ammo is very good. There's nothing quite like seeing all your enemies turn to ice around you. And shattering.
It's not the end-all of ammo powers, but I always go for it.
I'll give it a shot. I really should have a long time ago, considering how I swear by Snowblind Ammo in the first game. Might as well use an ammo type that's really good in both games. It's sound from both a gameplay and a roleplay perspective.
#10
Posté 13 mai 2010 - 07:14
Modifié par Simbacca, 13 mai 2010 - 07:15 .
#11
Posté 14 mai 2010 - 12:24
#12
Posté 14 mai 2010 - 12:37
Simbacca wrote...
It also good to keep cryo ammo on your SMG as an Infiltrator. Good for cloak flanking with the Tempest and unloading on an enemy close range, as Gatsby did in the vid he posted in the CQC Infiltrator thread.
To be honest, at point-blank and cloaked the Tempest kills them a split-second after they freeze anyway
I prefer putting cryo on the slower firing weapons, like shotgun/pistol. With the Evi they freeze while they're stunned and you're getting ready for a second shot/melee.
As has been mentioned you can definitely get by with only Infiltrator powers. Barriers are few and far between and don't last too long under SMG fire. Everything else is covered.
AP ammo is great, but if I take it I usually take points out of Incinerate and just use weapons for dropping Armour.
Area Drain's great for dropping shields/mechs, following up with Cryo or Hack. I take points out of Disruptor in this case.
Anything else is fun, but best? No such thing.
#13
Posté 14 mai 2010 - 12:40
#14
Posté 14 mai 2010 - 12:56
#15
Posté 14 mai 2010 - 10:22
Miss Yuna of Atlanta wrote...
I appreciate the input. I'm probably going to stick to Armor-Piercing Ammo, mostly because I prefer focusing on weapons as much as I can when I play Infiltrator, as opposed to powers, which are the focal point of other classes I play(Engineer and Sentinel).
Starting a new game, AP is great.
Only 1 skill point gives you 30% damage bonus against armor and health. Recruiting Mordin gets a lot easier
#16
Posté 15 mai 2010 - 01:56
#17
Posté 15 mai 2010 - 02:34
#18
Posté 15 mai 2010 - 10:58
#19
Posté 20 mai 2010 - 03:56




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