Ryzaki wrote...
You don't see how that contradicts itself?
If you're fully defined and change the ending you not chosing how the character is defined. Which means you'd either have a blank boring protagonist the whole time or you'd need to have dialogue options to make your own character.
An action doesn't have to be a dialogue option to interact with the story, see my earlier example from Deus Ex. If the ending is determined by my characters actions, and my characters actions are determined by me, then in the act of playing my character an choosing and ending through his actions I am defining that character.
EDIT: Oh, and to adress your points about MMORPGs: Yes by my defenition, MMORPGs are not CRPGs. I find that they are significantly differentiated from CRPGs to warrant thier own genre: MMORPGs, while it usually handles minutia (such as stats and items) in a way similar to an CRPG the way in which it handles the defining characteristics is significantly different. In an MMORPG there really isn't a story to interact with, instead you create a 'story' through interaction with the the other players.
Modifié par TheMufflon, 15 mai 2010 - 06:37 .