FarplaneGuide wrote...
I think that rpg should be defined by gameplay elements, not story progression.
I agree with this statement
FarplaneGuide wrote...
I think that rpg should be defined by gameplay elements, not story progression.
Modifié par Busomjack, 15 mai 2010 - 10:37 .
Busomjack wrote...
I think people are putting way too much emphasis on Final Fantasy XIII not being an RPG and not enough emphasis on it just being a bad game. The latter renders the former irrelevent.
Busomjack wrote...
I think people are putting way too much emphasis on Final Fantasy XIII not being an RPG and not enough emphasis on it just being a bad game. The latter renders the former irrelevent.
Modifié par FarplaneGuide, 15 mai 2010 - 10:59 .
Modifié par Busomjack, 15 mai 2010 - 11:03 .
Modifié par Batman90, 15 mai 2010 - 11:07 .
Busomjack wrote...
Final Fantasy XIII reminds me of those crappy full motion video games for the Sega CD and to a lesser degree the 3do(yes I owned a Sega CD and 3do, laugh it up!).
Modifié par Seagloom, 15 mai 2010 - 11:45 .
Seagloom wrote...
Busomjack wrote...
Final Fantasy XIII reminds me of those crappy full motion video games for the Sega CD and to a lesser degree the 3do(yes I owned a Sega CD and 3do, laugh it up!).
Hey now, 3DO had a few very good games. That's where I played Super Wing Commander (a port of WC1&2 for those unfamiliar with it), Wing Commander III, Star Control II, Super Street Fighter II Turbo (back when no console was capable of arcade perfect ports of this series), Gex, D, Hell...
It wasn't an amazing console, but there were a few games I never would have otherwise played without the cash for a PC.
Sega CD had a few gems too. Sonic CD, Snatcher, Lunar, Lunar: Eternal Blue, and Popful Mail to name a few. It wasn't much of an add-on but a person could do so much worse. We're not talking CDI or Jaguar here!
My apologies for the tangent.
Modifié par Busomjack, 15 mai 2010 - 11:52 .
Seagloom wrote...
Jaguar
Final Fantasy XIII is really the modern incarnation of the FMV game genre. The idea is to just give a spectacular audio/visual presentation and hope that the gamer will not care about the actual gameplay aspect of it.
Modifié par Batman90, 15 mai 2010 - 11:54 .
Batman90 wrote...
Seagloom wrote...
Jaguar
Oh, the horrible, horrible controller.
It's the stuff of nightmares.
Batman90 wrote...
Seagloom wrote...
Jaguar
Oh, the horrible, horrible controller.
It's the stuff of nightmares.Final Fantasy XIII is really the modern incarnation of the FMV game genre. The idea is to just give a spectacular audio/visual presentation and hope that the gamer will not care about the actual gameplay aspect of it.
The thing is, though, is that the gameplay--the battle system--is incredibly polished and fun. Without a doubt one of the greatest combat systems of the series.
The problem with the game doesn't lie with the gameplay mechanics, it lies with the amount of content (Or rather, the type of content) the game has.
Modifié par Busomjack, 15 mai 2010 - 11:58 .
Guest_Archlet _*
Busomjack wrote...
I dissagree, I thought the battle system blowed. Most of the time there is very little to no effort involved with the battles at all.
It's like Square/Enix realized the made the battle system so needlessly convoluted that they decided
"oh, what the Hell! We'll just let the battles practically play themselves."
Like the rest of the game, the battles in Final Fantasy XIII have very little interaction.
Busomjack wrote...
The Jaguar was the worst console purchase I ever made. I was so blinded by the hype at the time I traded my Neo Geo in for one.
As soon as I saw Cybermorph I knew I had made a mistake.
No, there aren't. In every single video game there are a specific number of pre-defined endings which you can reach. There are no endings that are completely unique to your play-through.TheMufflon wrote...
Except there are games where you define your character and shape the outcome, and those are CRPGs.
Busomjack wrote...
The Jaguar was the worst console purchase I ever made. I was so blinded by the hype at the time I traded my Neo Geo in for one.
As soon as I saw Cybermorph I knew I had made a mistake.
Batman90 wrote...
Busomjack wrote...
I dissagree, I thought the battle system blowed. Most of the time there is very little to no effort involved with the battles at all.
It's like Square/Enix realized the made the battle system so needlessly convoluted that they decided
"oh, what the Hell! We'll just let the battles practically play themselves."
Like the rest of the game, the battles in Final Fantasy XIII have very little interaction.
While the "auto-battle" feature was a bit odd, the game was still quite challenging. Far more challenging than most other "RPGs," both W and J, in fact.
The thing about the battle system is that it focused more on general party tactics than it did individual commands. You still had to know when the appropriate time to switch classes was, as well as the appropriate time to use skills/summons. In addition, FFXIII's battle system was not convoluted, but rather, simplified. In fact, it can be perfectly described as a streamlined version of the old ATB system FFIV through FFIX used (Because that's essentially what it is; it reduced the gameplay to its time-based elements, and as for stats, it got rid of MP, defense, and all other stats save for "attack," "magic" and "HP").
In addition, you cannot level up your characters to a "god-like" status as in previous FF games (For better or for worse), and even common trash mobs will take far longer and far more strategic input to kill than mobs in, say, FFVI. Grinding, at least in the later two thirds of the game, will not gaurantee success. Of course, it may be a matter of personal taste (Some people are better at certain gameplay styles than others), but from the 40-or-so hours I've put in to the game, I can safely say that it takes far more brainpower to succeed than many of the more recent offerings from the series (In addition to other contemporary action games and "RPGs").
Modifié par MaaZeus, 16 mai 2010 - 12:23 .
Modifié par Busomjack, 16 mai 2010 - 12:27 .
Busomjack wrote...
I also hated how if anyone dies, it's fine but if Lightning dies...GAME OVER! WTF?!
Busomjack wrote...
I also hated how if anyone dies, it's fine but if Lightning dies...GAME OVER! WTF?!
Modifié par Ryzaki, 16 mai 2010 - 01:23 .
Batman90 wrote...
Disappointing game? Certainly, given the franchise's history and the amount of hype built up for it. But a bad game?
Breaking up FFXIII in to its core elements and examining it piece by piece, there's alot to love and dislike about the game. It has one of the greatest battle systems the franchise has ever witnessed, without a doubt. Yes, it is streamlined, and it is true that the game does not have the amount of gameplay-related options previous games in the series used, but it sacrificed these elements for more strategic, fast-paced combat. Indeed, it is the first Final Fantasy game to prove to be legitimately challenging since the PS1 era; while it's easy for the first few hours, unless you're a masterful gamer, you will die many, many times throughout the later two thirds of the game.
The world, lore and general themes of the game are very interesting, but the story-telling itself is poorly executed; it lacks the personality, memorable characters and pure entertainment value that FFVI, FFVII, FFIX and FFX had. It says alot about a game's character development when you can say that the best character in the game is a man who has a little yellow bird living in his hair.
The level design is linear for the first several hours, but in all honesty, it isn't much worse than Final Fantasy X (Which is a highly popular and critically acclaimed game, mind you).
The sidequests are terrible, though. They are nothing more than "hunts," or track down the monster that you're told to kill and kill it (But in all honesty, is it really all too different from the majority of the Mass Effect series' sidequests, which consist of similar "go to X and kill Y" missions?).
The game opens up quite a bit after 15-to-25 hours; the overworld of Gran Pulse is quite expansive. If only you could do more than just kill tough mobs in it, though.
So yeah, if you put enough time in to examining it based on its own merits, you'll see that it's a decent game. Certainly not a bad game, but far from the best the Final Fantasy series has to offer.
Modifié par gashgfjaskgfkagh, 16 mai 2010 - 09:08 .
I also hated how if anyone dies, it's fine but if Lightning
dies...GAME OVER! WTF?!