IMO, FF13 is a bad game,
period. The world's empty (if nothing else, it convinced me of how essential sidequests are to an RPG), the combat's dull (not enough control to truly program your teammates like 12, stuck relying on basic AI with no customization), and it's extremely grind-heavy. Which, because of points one and two, kills it because there's nothing to really grind for--the battle system's not fun and the world's not interesting. It could have a godlike plot and I still wouldn't care. The graphics are nice, I guess? All flash, no substance.
I hate that it's becoming the new face of JRPGs. Older FF games at least had interesting sidequests (I don't care how much you hate Sephiroth, FF7 had a crazy amount of awesome minigames/sidequests/random stuff), battles that were entertaining enough*, some actual worldbuilding--FF13 is just boring.
* Here's the thing: 13's battles are supposed to be this big dramatic affair (you're even fully healed after them), with cutscenes just to change battle roles and star-ratings and wild camera angles. Which is all well and good--until you realize you're going to have to do this
five thousand times. Earlier FFs had simpler battle systems. I can see why someone would find them boring, but they're very good for getting the job done. Enter battle, attack, kill enemies, recieve XP and items. No micromanaging or sitting back to watch a cutscene necessary. By making the battles so damn dramatic, FF13 hypes them up, then kills it with overexposure. Imagine Shadow of the Colossus, except with five thousand enemies and 99% of them are palette swaps.
Modifié par enormousmoonboots, 13 mai 2010 - 09:56 .