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Bioware slams JRPGs


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#126
Ryzaki

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enormousmoonboots wrote...

Japan is still suck in a lot of gender roles (not to say the US isn't, but it doesn't stand out quite as much to us), so that may be where the 'aimed towards males' impression comes from. But they do seem to have more of a neutral tone overall.

It's kind of interesting (and sometimes frustrating) when you notice the culture gap like that. Like how a good chunk of social links in P3/4 were 'my family wants me to do _____ but I want to choose my career for myself--and my choice is the thing my family wants me to do, no, really!'


Yeah made me want to pimp smack some characters. Probably why I liked the Devil link in P3. He remained pretty much the same.

#127
MaaZeus

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Wicked 702 wrote...

MaaZeus wrote...

Fexelea wrote...


It is irrelevant wether you think that their swords are oversized and explosions unrealistic, I think that summoning fire out of thin air and transforming into a spider is equally ludicrous. It's a game.



Well, you cant really compare magic to physics. Magic is magic and can do incredible things, because ITS MAGIC. But man wielding a sword of same size as himself and balance-point somewhere far away in the tip just looks wierd and impractical. Obviously real-life physics have no place in fantasy full of insane jumps and whatever but basics should still be there just because of added believability.


This is so wrong! Watch Sci-Fi much? See ships traveling fast than the speed of light like in Star Trek? Hear all the different kinds of forces, particles, and substances they make up to fit their stories? What the hell is realisitic in any of that?

There is NO prerequisite for realism in a fantasy setting.

Repeat after me:

It's
a
Fantasy!



Dude, I am a god damn Scifi geek! You missed my point completely! Why in scifi they can fly or warp faster than light? Because their technology allows it, perfectly valid explanation (a basis for all good scifi).
I know perfectly well why in honkongwushufilms actors "fly" etc... Please, do not mock me.
I already said that real life physics have no place in fantasy. Put to certain point, where is the line between absurdity and believable badassery?

Fexelea got it better:

Fexelea wrote...

I understand what you mean but by default RPG laws of physics are far
from reality in any game. You would not survive a dragon stomping on you
no matter what your armor was, nor would you be able to swing a sword
like Starfang being as skinny as the female characters are, much less
wearing the blood dragon armor. Dwarves happily weild axes their size
and do acrobatics that would be well beyond the posibilities of people
with compressed leg muscles, etc.

Whilst the appearances might be
closer to reality, it is still not accurate by a long shot... so why
should we determine where the expression of "cool" is actually absurd,
especially for a genre that is mainly geared towards a Japanese market?
There are cultural reasons why the big swords and acrobatics are seen as
cool around here: mostly because there is a reverence for people who
can pull off similar things, and there is a cultural reverence to the
dichotomy between big and precise, and spirit strength vs muscle power.
Some might accept magic as a natural thing because of your cultural
background that probably has told you such tales since you were little.
Over here it is widely understood that when strong enemies comfront,
waves of energy will emanate and impact surrounding environment; and
that overly powerful people can weild such swords because of their inner
strength.

"Believable" is a very subjective concept



I understand. Its a cultural difference. Funny is that as a teen these things didnt bother me one bit and I even liked them, but as  I expored western RPGs and how they deal things and more as my knowledge with real medieval weaponry increased, more and more japanese things like insane swords started to hurt my eyes. FF7's buster sword is quite facepalming for me.

Modifié par MaaZeus, 14 mai 2010 - 08:53 .


#128
guru7892

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Ragabul
the Ontarah wrote...

 I prefer Western RPGs to JRPGS at a ratio of
approximately 532:1.  I think most JRPGs are overly tailored to a male audience,
are a little overly (and creepily) focused on teenagers and kids, and the
hairdos bug me.  That and I do agree with a lot of the stuff Bioware says
about them.


Teenagers and kids are seen as having more freedom
in Japanese culture than adults (who have to work and contribute to society) so
it doesn't make sense for an adult character to try and save the world on some
strange far flung adventure.



jrpgs generally tend to design the character for
you, and there is a cultural acceptance of characters having a very linear path
in games. Japan is also a very conservative culture in some of its values. Different
is the best way I can describe it. (say what, Japanese culture is different
than western culture? Golly gee!)

This is probably why western games generally have very similar
and bland character designs, because they don’t want to distance the player
from the character they are controlling (they want to make it feel like its you). Jrpgs generally tend to design their characters
much more and take more artistic liberties, because they really try to show a
specific character. They don’t give the astrological signs of characters in
western games; but they give the blood type in Japanese games for the characters.

I personally don’t like Japanese culture, I'm a little to
existential for their stories (and some western game's stories). Some for their game
designers need to take a class on "stero-types in media" (and
admittedly some people in the US need to as well). However the Japanese generally
do create a better creating and style and look to their games. Most Western
games start looking very similar after a while.

on a whole, no one culture is producing better games, but there are some thing that should be borrowed from eastern games into the west and vice-versa (a cultural exchange). 


My main point being that Bill Kaulitz is hotter than Cloud
Strife. 

Modifié par guru7892, 14 mai 2010 - 08:53 .


#129
eriaa

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Like ME2 wasn't linear.



An RPG is what you, the player wants it to be.

#130
MaaZeus

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eriaa wrote...

Like ME2 wasn't linear.

An RPG is what you, the player wants it to be.



ME2, like almost all RPGs have linear backstory, but you are not bound to follow it all the time...

Modifié par MaaZeus, 14 mai 2010 - 09:01 .


#131
Noilly Prat

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Okay, I've not had a chance to read all of this in depth yet, but I'll start with this.

I absolutely agree with those who have said that story and dialogue choices, character creation, etc. are not what define an RPG.  Mostly just because I don't think I have any real authority to say what, precisely, does define an RPG.

I can, however, say that these and other elements present in BioWare's games are some of the only elements of an RPG that matter to me as a gamer.  I am more into RPGs than any other game genre, but I am simply not interested in dungeon crawler games (as a rule), or games with random, turn-based battles (with some exceptions), or sitting back and passively clicking through page after page of dialogue without getting to give any input of my own (again, with exceptions).  Everybody is entitled to a set of personal videogame preferences, and while I would never go so far as to say "your style of RPG isn't really an RPG," I don't think it would be unreasonable of me to say "your style of RPG doesn't contain any of the elements of RPGs that appeal to me."

Unsurprisingly, I tend to favor most western RPGs over most Japanese RPGs by a fairly large margin, but there are a number of JRPGs that I enjoy quite a bit as great games, if not (what I consider to be) great RPGs.

#132
enormousmoonboots

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MaaZeus wrote...

I understand. Its a cultural difference. Funny is that as a teen these things didnt bother me one bit and I even liked them, but as  I expored western RPGs and how they deal things and more as my knowledge with real medieval weaponry increased, more and more japanese things like insane swords started to hurt my eyes. FF7's buster sword is quite facepalming for me.

Well, Japan doesn't exactly have a monopoly on insane character designs. And don't even get me started on comics...

#133
Mr.Skar

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To be fair, there isn't a lick of realism in 40K and there shouldn't be, it would sap all the fun out of it. Also, Red Sonja is iconic son, chain mail bikini and all. But yes crazy character designs are everywhere.

#134
Elvis_Mazur

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What can i say? I agree with Bioware.





Games where i can't make my choices and create my own character are not RPGs

#135
Borschtbeet

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What is this nonsense about teenagers having more freedom in Japanese society and thus most JRPG protagonists are teenagers?
Unless we're talking about a RPG that takes place in modern Japan this makes no sense. Most RPGs take place in fantasy settings so there is no reason why anything should have to parallel reality.

I too am sick of seeing teenage protagonists in RPGs. How about someone in his 20's, 30's? Hell I'd even take an old man over another damn high school kid.

Modifié par Borschtbeet, 14 mai 2010 - 08:36 .


#136
Busomjack

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PetrySilva wrote...

What can i say? I agree with Bioware.


Games where i can't make my choices and create my own character are not RPGs


How about games that only do one of those things like The Witcher?(You can't create your own character but you can make choices).

#137
enormousmoonboots

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Mr.Skar wrote...

To be fair, there isn't a lick of realism in 40K and there shouldn't be, it would sap all the fun out of it. Also, Red Sonja is iconic son, chain mail bikini and all. But yes crazy character designs are everywhere.

Yep. And you can make the same argument about JRPGs (no realism anyway and it would be boring without it). It's just exaggeration on different things (instead of swords, American culture seems to really, really like pauldrons. Space marines, WoW armor, Dragon Age...).

Borschtbeet wrote...

What is this nonsense about teenagers
having more freedom in Japanese society and thus most JRPG protagonists
are teenagers?
Unless we're talking about a RPG that takes place in
modern Japan this makes no sense. Most RPGs take place in fantasy
settings so there is no reason why anything should have to parallel
reality.

A culture's values are usually going to be reflected in their fantasies and escapism. Like how American movies often revolve around rebellion (Star Wars) or badass hotheads (John McClane, Indiana Jones). There are exceptions, of course, but that's often due to a conscious effort to avoid the usual stereotypes.

#138
Busomjack

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enormousmoonboots wrote...

Mr.Skar wrote...

To be fair, there isn't a lick of realism in 40K and there shouldn't be, it would sap all the fun out of it. Also, Red Sonja is iconic son, chain mail bikini and all. But yes crazy character designs are everywhere.

Yep. And you can make the same argument about JRPGs (no realism anyway and it would be boring without it). It's just exaggeration on different things (instead of swords, American culture seems to really, really like pauldrons. Space marines, WoW armor, Dragon Age...).

Borschtbeet wrote...

What is this nonsense about teenagers
having more freedom in Japanese society and thus most JRPG protagonists
are teenagers?
Unless we're talking about a RPG that takes place in
modern Japan this makes no sense. Most RPGs take place in fantasy
settings so there is no reason why anything should have to parallel
reality.

A culture's values are usually going to be reflected in their fantasies and escapism. Like how American movies often revolve around rebellion (Star Wars) or badass hotheads (John McClane, Indiana Jones). There are exceptions, of course, but that's often due to a conscious effort to avoid the usual stereotypes.


A good point, but you'd think they could at least once try to do things a little differently? 

Modifié par Busomjack, 14 mai 2010 - 09:34 .


#139
enormousmoonboots

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*shrug* You could say the same thing about American media. 95% of shooter protagonists are white bald/buzzcut hardass army men (even default Shepard!). Why not do things differently? Because companies take a 'if it ain't broke, don't fix it' approach. They could take risks and possibly improve themselves, or they could keep raking in the money and stagnate. Guess what they're going to do?

#140
Busomjack

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Seems to be the best solution then is to give us an RPG where you can create your own character.

#141
Eshaye

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 Grrrr just had to come around and post my thoughts on this. First of all good job on becoming more and more arrogant BioWare. 

Yes you've done a great job at giving us games where we can select our own characters and make 'choices'. But do not insult my intelligence by letting me actually believe these choices are not just there for immersion's sake. That any of these supposed choices have actually ANY REAL impact on the outcome of the game at large. Because hells no they don't. 

Maybe one day you'll get there, but you are NOT there yet. And admitting your own ignorance that you don't understand JRPG's is fine, but stick to that and don't go on saying but they are not RPG's, or red with blue stripes. 

You know what's interesting here? This quote from the RPG wikipedia:  

Both authors and major publishers of role-playing games consider them to be a form of interactive and collaborative storytelling.[8][9][10] However, they are not considered true narratives like novels or films as there is no actual story within a role-playing game. Instead events, characters and narrative structure give a sense of a narrative experience.[11] Like stories, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story.[12] Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.

With your great vision and goal to bring 'story' to the fore front you are forgetting that you are yourselves becoming less and less an RPG and more of an interactive story where choices are only illusion and really have no meaning. Just like many RPG's especially Final Fantasy. Where you observe an unfolding story with a definite ending, OR get to unlock multiple endings based on your CHOICES. Which has been done both by BioWare and Square Enix. 

So in the end, neither BioWare or Square Enix are true RPGs. Please quit putting your sorry foot in your mouth. 

Maybe more to come later, got to jet. 

edit: Okay so back, last thing I wanted to say is that the term RPG itself has evolved to mean more then what I quoted above, now it also involves progressing your way through a pre written story and unlocking each chapter, usually in a linear fashion (so you get to the end boss..) or through a horizontal way where you can experience multiple flavors of the same story (ME's Renegade or Paragon, multiple endings ect..) 

The main and only difference with a JRPG and a western RPG are that in the former your character or set of characters are chosen for you, while in the western game you often can make your own. Although your own character is really just an aesthetic choice and little more. 

As for the MMO world, to me there is no better true RPG then a sandbox game where you have to carve out your own story, but I've often heard that such games and most older MMOs are not 'RPG'.... So who's right? What makes a better RPG game, where the story tellers are entirely the players, or entirely the game masters? (devs..) 

I really believe Daniel Erickson painted himself into a corner with this one, being a writer. For the record FF13 is more story driven then other titles and starts like previous titles ends and I guess that just didn't go over well for many people. The more story driven something is, the LESS it becomes a role playing experience. I hope this hits home because TOR is in serious trouble of not being what BW thinks it's going to be. 

Not that it matters, it's still going to be a fine game. But when you start stripping labels off things you run into the risk of taking it off of yourself too. I think I've hammered my horse long enough now.. ;) 

Modifié par Eshaye, 14 mai 2010 - 10:21 .


#142
svenus97

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Busomjack wrote...

PetrySilva wrote...

What can i say? I agree with Bioware.


Games where i can't make my choices and create my own character are not RPGs


How about games that only do one of those things like The Witcher?(You can't create your own character but you can make choices).


Geralt is awesome, I don't see how any player created character could be better, Geralt just fits in perfectly, so he wins!

#143
MaaZeus

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Eshaye wrote...

 Grrrr just had to come around and post my thoughts on this. First of all good job on becoming more and more arrogant BioWare. 

Yes you've done a great job at giving us games where we can select our own characters and make 'choices'. But do not insult my intelligence by letting me actually believe these choices are not just there for immersion's sake. That any of these supposed choices have actually ANY REAL impact on the outcome of the game at large. Because hells no they don't. 

Maybe one day you'll get there, but you are NOT there yet. And admitting your own ignorance that you understand JRPG's is fine, but stick to that and don't go on saying but they are not RPG's, or red with blue stripes. 

You know what's interesting here? This quote from the RPG wikipedia:  

Both authors and major publishers of role-playing games consider them to be a form of interactive and collaborative storytelling.[8][9][10] However, they are not considered true narratives like novels or films as there is no actual story within a role-playing game. Instead events, characters and narrative structure give a sense of a narrative experience.[11] Like stories, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story.[12] Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.

With your great vision and goal to bring 'story' to the fore front you are forgetting that you are yourselves becoming less and less an RPG and more of an interactive story where choices are only illusion and really have no meaning. Just like like many RPG's especially Final Fantasy. Where you observe an unfolding story with a definite ending, OR get to unlock multiple endings based on your CHOICES. Which has been done both by BioWare and Square Enix. 

So in the end, neither BioWare or Square Enix are true RPGs. Please quit putting your sorry foot in your mouth. 

Maybe more to come later, got to jet. 



If I understood that at all, that definition is more accurate on old pen&paper RPGs, Hack/Nethack etc... RPG videogames evolved from those, and have had actual backstories within for loooong time.

Modifié par MaaZeus, 14 mai 2010 - 10:13 .


#144
Pious_Augustus

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Between Darth Gaider and Stanley Woo Woo who Gaygamer used as an example of why Bioware Forums are not the friendliest place another Bioware staff member made another snub. :D However, I kind of agree with the comment now.

The Final Fantasy Series has changed and there was a time were the net was flooded with fan sites, now the old staff is gone, EA is no longer partnered with them which EA was instrumental in forcing Square to bring classics like Xenogears state side when the Japanese as we all remember gave us the censored version or a version that was less superior then the Japanese Version and if there was ever a question the American Version was better they would always release an exclusive release of the game in Japan.

I went back to reread the old comments by the Square staff on various Final Fantasy Strategy guides and the one that always caught my eye was the one in the Final Fantasy Strategy Guide where a member of the staff talks about a New Generation of Japanese Game Makers and pushing the old out and bringing new ideas in and forcing them all on us and next time shall be soon. These game makers always had failed series that no one played now every single RPG at the time had failed. They then took over around 2002.2003 and all major franchises ruined.

Why is it Western Gamers or Developers keep complaining the Japanese refuse to change? They have changed, and in some cases such as the Xenosaga series they kicked out the old staff and brought in the new and completely changed how these games were supposed to be played. If you ask me the Japanese RPG’s of old didn’t need to be changed by yeah all the old studios forced in new talent and for over ten years almost, these people took over franchises like Final Fantasy, Breath of Fire, Xenosaga and various others now they no longer exist or people really do not play them anymore.

Japan has changed but not for the better, if anything they need developers who want to go back before they let those who made SaGa, and JRPG’s no one really bought into high positions of powers right when the old guard switched over. This has been a Lost Decade for Japan

Bring back the World Map, being able to choose who is your main character and features that we grew up on. Forget the Emo teen character, I know people liked Sabin and Gau in Final Fantasy VI but back then they weren’t the front men in the story however if you wanted you never really had to recruit them or have them in your party.

Modifié par Pious_Augustus, 14 mai 2010 - 10:15 .


#145
TheMufflon

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Eshaye wrote...
<...> less an RPG and more of an interactive story <...>


Implying that there is a difference.

#146
Eshaye

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TheMufflon wrote...

Eshaye wrote...
less an RPG and more of an interactive story


Implying that there is a difference.


There is a massive difference.... 

#147
TheMufflon

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Eshaye wrote...

TheMufflon wrote...

Eshaye wrote...
less an RPG and more of an interactive story


Implying that there is a difference.


There is a massive difference.... 


What sets CRPGs apart from other games is simply the ability to interact with the story, and thus make decisions from the point of view of your created persona.

You might want to scroll down and read the CRPG entry in the wikipedia article you quoted.

Modifié par TheMufflon, 14 mai 2010 - 10:31 .


#148
IngoLoema

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It's always like this...



Dallas vs. Dynasty

Amiga vs. Atari ST

PC vs. Console

X-Box vs. PS2

X-Box 360 vs. PS3

Single Player RPGs vs. MMORPGs



and now WRPGs vs. JRPGS...so, what's next ?



Humanity never gets it.

#149
Eshaye

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TheMufflon wrote...

Eshaye wrote...

TheMufflon wrote...

Eshaye wrote...
less an RPG and more of an interactive story


Implying that there is a difference.


There is a massive difference.... 


What sets CRPGs apart from other games is simply the ability to interact with the story, and thus make decisions from the point of view of your created persona.

You might want to scroll down and read the CRPG entry in the wikipedia article you quoted.


You might want to go back and read my edited post and try to understand the point I was making. 

edit: Huh sorry that was kinda rude I'm still a bit worked up over this. :innocent:  To make myself clear I personally totally agree with you, but I think MR Erickson is a little confused. 

All of that said, I still think BW makes amazing games, and I still love SE too but damn it guys the next FF better be SPECTACULAR. I do like FF13 but I think they went the wrong way with it, their combat is fun but it would be more fun if there was not auto combat... That just encourages laziness. ;) 

Anyhoo...

Modifié par Eshaye, 14 mai 2010 - 10:49 .


#150
Eshaye

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IngoLoema wrote...
Humanity never gets it.


No they sure don't. :o