Grrrr just had to come around and post my thoughts on this. First of all good job on becoming more and more arrogant BioWare.
Yes you've done a great job at giving us games where we can select our own characters and make 'choices'. But do not insult my intelligence by letting me actually believe these choices are not just there for immersion's sake. That any of these supposed choices have actually ANY REAL impact on the outcome of the game at large. Because hells no they don't.
Maybe one day you'll get there, but you are NOT there yet. And admitting your own ignorance that you don't understand JRPG's is fine, but stick to that and don't go on saying but they are not RPG's, or red with blue stripes.
You know what's interesting here? This quote from the RPG wikipedia:
Both authors and major publishers of role-playing games consider them to be a form of interactive and collaborative
storytelling.
[8][9][10] However, they are not considered true narratives like
novels or
films as
there is no actual story within a role-playing game. Instead events, characters and narrative structure give a sense of a narrative experience.
[11] Like stories, role-playing games appeal because they engage the
imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story.
[12] Such role-playing games extend an older tradition of
storytelling games where a small party of friends collaborate to create a story.
With your great vision and goal to bring 'story' to the fore front you are forgetting that you are yourselves becoming less and less an RPG and more of an interactive story where choices are only illusion and really have no meaning. Just like many RPG's especially Final Fantasy. Where you observe an unfolding story with a definite ending, OR get to unlock multiple endings based on your CHOICES. Which has been done both by BioWare and Square Enix.
So in the end, neither BioWare or Square Enix are true RPGs. Please quit putting your sorry foot in your mouth.
Maybe more to come later, got to jet.
edit: Okay so back, last thing I wanted to say is that the term RPG itself has evolved to mean more then what I quoted above, now it also involves progressing your way through a pre written story and unlocking each chapter, usually in a linear fashion (so you get to the end boss..) or through a horizontal way where you can experience multiple flavors of the same story (ME's Renegade or Paragon, multiple endings ect..)
The main and only difference with a JRPG and a western RPG are that in the former your character or set of characters are chosen for you, while in the western game you often can make your own. Although your own character is really just an aesthetic choice and little more.
As for the MMO world, to me there is no better true RPG then a sandbox game where you have to carve out your own story, but I've often heard that such games and most older MMOs are not 'RPG'.... So who's right? What makes a better RPG game, where the story tellers are entirely the players, or entirely the game masters? (devs..)
I really believe Daniel Erickson painted himself into a corner with this one, being a writer. For the record FF13 is more story driven then other titles and starts like previous titles ends and I guess that just didn't go over well for many people. The more story driven something is, the LESS it becomes a role playing experience. I hope this hits home because TOR is in serious trouble of not being what BW thinks it's going to be.
Not that it matters, it's still going to be a fine game. But when you start stripping labels off things you run into the risk of taking it off of yourself too. I think I've hammered my horse long enough now..
Modifié par Eshaye, 14 mai 2010 - 10:21 .