Eshaye wrote...
edit: Okay so back, last thing I wanted to say is that the term RPG itself has evolved to mean more then what I quoted above, now it also involves progressing your way through a pre written story and unlocking each chapter, usually in a linear fashion (so you get to the end boss..) or through a horizontal way where you can experience multiple flavors of the same story
While CRPGs are not mutualy exclusive with linear stories, neither are they mutually inclusive. Linearity is not implied by a CRPG.
The main and only difference with a JRPG and a western RPG are that in the former your character or set of characters are chosen for you, while in the western game you often can make your own. Although your own character is really just an aesthetic choice and little more.
The distinction between western and Japanese CRPGs is not in the character creation. There are several western CRPGs that give you a set character (The Witcher and Planescape: Torment, to name two), thus there is no such distinction.
As for the MMO world, to me there is no better true RPG then a sandbox game where you have to carve out your own story, but I've often heard that such games and most older MMOs are not 'RPG'.... So who's right? What makes a better RPG game, where the story tellers are entirely the players, or entirely the game masters? (devs..)
Whether MMORPGs really are CRPGs or not is debatable. While it certainly is possible to role-play within an MMORPG to a much larger extent than in a single player CRPG, most players do not play them as CRPGS. Thus I argue that MMORPGs are a category of games apart from both western and Japanese CRPG, and thus irrelevant to this discussion.
Modifié par TheMufflon, 14 mai 2010 - 10:57 .




Ce sujet est fermé
Retour en haut








