TheMufflon wrote...
Please don't add additional information by editing your post, it makes replying a bit confusing. Please make new posts with the information instead.
Eh. I'm used to boards that get irritated when you post to often because it makes a whole lot of clutter.
You don't need infinite options to interact with the story, you just need options. I would say that more options are better, and that there is a line where the options are either so few or so insignificant that the game can no longer be called a CRPG.
You have options in Halo. You have the option to change Master Chief's weapons and how he kills your enemies. An option is still an option even if its not the option you'd like. You are interacting with the story (are the combat scenes suddenly not part of the game anymore?

)
The thing is that, in all the JRPGs I've played (which honestly isn't all that many, since I generally don't care for them) those stats have no effect on the story. They are simply gameplay mechanics, just like a weapon in Halo, thus they do not allow you to interact with the story and do not make the game a CRPG.
As someone who has played plenty of JRPGs for the most part the ones I've played tended to half alternate endings and places were you could choose what the MPC said to someone else. So I suppose JRPGs would be RPGs in your view. As I haven't played FF13 I don't know how RPGish it is. FFX however has said dialogue options and sidequests and does FF8 and FF7. (And so does Crisis Core come to think of it...)
The stats having no effect on the story doesn't mean you don't control the character while applying those stats. Gameplay is a part of a video game. And your role is simply the MPC. You may not like the forced path but you're still playing a role. The only way you wouldn't be roleplaying in a video game is if you were playing yourself.
No, Halo removes all of the options.
No Halo removes all of the options except for the forced path. You aren't forced to use certain weapons all the time nor are you forced to attack in certain ways.
As long as the game doesn't play itself you always have a chance to roleplay.
Mercuron wrote...
Almost every game is an RPG to
some degree, the only reason the others are called, shooters,
platformers or racers is to highlight their focus.
'RPG' as a
label is to me, a game that attempts to put focus on the story and/or
characters more than a particular aspect of gameplay. JRPGs and WRPGs
both do this; the degree to which the player directs plot points and
dialog comes across to me as a style thing, rather than a core principle
of the genre.
This.
Modifié par Ryzaki, 15 mai 2010 - 03:56 .