Gameplay:
- More interesting combat situations and less just shooting enemies (e.g. the fuel tanks in Zaeed's mission or Biotic improving gas)
- Overheating should be brought back in some way, but without removing thermal clips
- A vehicle of some sort needs to be implemented into the main game, not just as DLC.
- Drastically improve planet scanning (only a vague concern as you seem to be on top of this in patches, good job with that by the way).
- Create a special weapon selection screen rather than just using the standard interface and maybe combine all the interfaces into one tabbed interface.
- Keep the research element but give it a special interface which shows how weapons advance etc (again rather than just using the standard interface), similar to an RTS tech tree.
- Improve the levelling system specifically, remove the dead levels where you can't level up.
- Make it easier to play a neutral character and make persuades/intimidates work like they did in ME1 (it's too easy to do persuades).
- Expand upon the current weapon system, allowing you to customise the look of weapons (colours and patterns like armor) and install mods, that you either buy or find, at the start of the mission (it's be awesome if the mods changed the appearance of the weapons).
- Bring back Omnitools and Biotic amps
- Helmet Toggle (doesn't appear in cinematics unless in oxygen-less environment, toggle button for during gameplay)
- More sets of armor (don't have to be customisable) in the game rather than just DLC.
- Make all character wear armor into battle (it looks a bit ridiculous having Miranda go into combat with that skin tight suit) and make the alternate armor sets which are unlocked have seperate bonuses.
- Different targetting reticules for different weapons.
- Large vehicle environments where you can explore (but way more detailed and smaller than uncharted worlds)
- Rather than visting massive locations like the citadel, larger areas could be split up, like Denerim in DAO, so you vist many smaller areas.
- Get rid of the Mission Complete screens.
- More ambient companion dialogue
- More lifelike world with NPC routines etc and make NPCs react to your alignment (I mean in ME2 your face cracks and you get all evil, yet no one cares).
- Stronger plot (almost a cert)
- More story element changes based on save games (maybe larger quests that you might or might not get based on choices, rather than just emails and short sidequests).
- No more wearing clothes into battle for companions, have custom armor suits for them (I do understand that part of the reason for this is so the companions are instantly recognizable at a glance).
- Ditch, or drastically improve planet scanning
- Create a special weapon selection screen rather than just using the standard interface
- Downplay the upgrade element (don't remove it though) and give it a special upgrade interface which shows how weapons advance etc (again rather than just using the standard interface)
- Stronger plot (almost a cert)
- Improve the levelling system (it's not very satisfying at all) specifically, remove the dead levels where you can't level up.
- Tie persuades to a power (I was thinking that they could do this Dragon Age style, so a basic persuade requires 1 point in your class power, a slightly harder one require 2 etc, in addition to requiring your paragon/renegade points to be at a certain point)
- Expand upon the current weapon system, allowing you to customise the look of weapons and install mods, that you either buy or find, at the start of the mission.
- Bring back Omnitools and Biotic amps (maybe just have it so that different amps provide bonuses to different powers)
- Helmet Toggle
- More sets of armor in the game rather than just DLC.
- No more wearing clothes into battle for companions, have custom armor suits for them
The way I'm going to do this is I'll edit this first post so that it has the current draft of the list. Based on suggestions and discussions, I'll add to it and improve it. Also, the usual rules, no flaming, hating on other people's opinions and be open to new ideas. Let the discussion commence...[*]
Modifié par uberdowzen, 06 juin 2010 - 10:32 .




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