Oh and good thread.
Modifié par ShakeZoohla, 15 mai 2010 - 04:14 .
Modifié par ShakeZoohla, 15 mai 2010 - 04:14 .
DLC is not the game, it's addional content, so yes, I'm talking the game. In my opinion vehiles should be in the game, just not as strong that they where in ME1. It creates variety to gameplay.uberdowzen wrote...
So, is the general feeling that we want the vehicle from the start of the game, not just as DLC?
I'll put the latter in too. Is fluffy RPG elements referring to inventory and stuff as well, or just more of those random conversations you sometimes have on the citadel in ME1 (like the protestors)?
Modifié par Lumikki, 15 mai 2010 - 06:32 .
ShakeZoohla wrote...
Something to consider for the list: bring back the continuity of navigation from ME1. This would encompass removing mission complete screens, and adding both elevators and airlocks. I really felt that ME2 was a choppy experience when compared to ME1, and thus lost a lot of atmosphere. I'm not saying the elevator rides should be super long, Im thinking anywhere from five to fifteen seconds would be good, but a nice elevator ride with some interesting conversation between squadmates would in my opinion help the pacing of the game a lot.
Oh and good thread.
DreDk wrote...
I really would like to add this list to the one of the OP:
-) possibility to talk with your squad mates during missions;
-) let the squad mates interact between them (a la dragon age)
-) make the squad mates more life-like inside Normandy: let them move around the ship and do things (like fallout 3 characters)
-) allow a bigger party on mission: you have 12 squad mates but you can bring only 2 of them on mission?
-) bring back ANTI-ALIASING (xbox version) !!!!
-) bring back MOTION BLUR (with the option to turn it off, of course...) !!!!
-) bring back bigger "hub location" (a la cittadel of ME1)
-) improve all the fuel stuff (or complete delete it) or at least make the map usage more deeper and less similar to a C64 games
-) improve shooter game play section: ME2 was so repetitive!
-) PLEASE PLEASE PLEASE bring back all the originals ME1 writers for ME3!!!!!!!!!!
THE LACK OF PLOT AND CONTINUITY IS ONE OF THE MAJOR FLAW OF ME2
-) Bring something new to the mix (not like planet scanning I hope): spaceship fight, location with no gravity, underwater world, new mini games, mele fight,
Lumikki wrote...
DLC is not the game, it's addional content, so yes, I'm talking the game. In my opinion vehiles should be in the game, just not as strong that they where in ME1. It creates variety to gameplay.
The fluffy I meaned those random conversations with npcs, like Normandy inspection in ME1 Citadel. In general ways npcs talking to you or you talking to npcs. No, I don't mean inventory or other technical numbers.
Burdokva wrote..
Anti Aliasing is easy to force through the GPU driver, and every UT3 game suffers from the lack of AA. It's an engine issue.
Modifié par Lumikki, 17 mai 2010 - 06:09 .
DreDk wrote...
I think it would be a great idea to organize this useful list in sections:
A) GAMEPLAY
-)....
-)....
-)...TECH ISSUEs:
-) Anti Aliasing,
-) Motion Blur
-) Original Grain Filter
C) ARTISTIC SUGGESTIONs:
-) Make the next Soundtrack more similar to the first one (the OST of ME2 reminds me more of the Moder Warfare that ME1)
-) Why all these Palm Trees in the galaxy?
-) etc...
Burdokva wrote...
I agree with many of the things on the lists, however some are easily fixable by the player - for example, I enabled weapon overheat through the coalesced.ini, disabled ammo (heatsinks) drops from fallen enemies and adjusted the heat dissipation rate. Mass Effect 2 plays just like the original now. You can only find heatsinks in pre-determined cashes or ammo boxes, while the weapons can still eject the heatsink for faster reload, but you have a limited number and you're forced to use the cooldown, just like before.
Anti Aliasing is easy to force through the GPU driver, and every UT3 game suffers from the lack of AA. It's an engine issue.
Pirate Jet wrote...
Has anyone discussed any of the storytelling elements of Mass Effect 2 that could've used improvement? Don't get me wrong, I really enjoyed ME2's plot, but there was one major stumbling point that I think was better handled in ME1.
In ME1, the Geth were a constant threat. Saren taunts you constantly. Every story mission, many worlds. It gave the impression of a universal enemy, which is something that I think ME2 lacks.
With the Collectors... we only see them in a handful of missions. I know that the overarching narrative of the game is that we're putting together a Justice League of badasses to eventually take down the Collectors... but could that really not have been integrated into the character missions somehow? Mordin was well done in this regard; the Collectors had a hand in the Omega plague - but that looming threat dissipates a bit once we're sent of to spank yet another band of Eclipse/Blue Suns/Blood Pack mercs.
There are major highlights to the ME2 story, though - specifially, the character-based focus. ME2 made me really care about these characters. I probably spent more time annoying the crap out of all my squaddies and exploring all their dialogue than I did shooting stuff. I think that specific character based missions should carry over to ME3 in some form or another.
Oh, and give Garrus more dialogue please. I know those calibrations are important, but the poor guy needs a damn break IMO~
uberdowzen wrote...
So, you think they should go back to the old system? Or are you saying you don't mind as long as you can edit and .ini file to change back to old features. I didn't realise you could do that, I should give it a go.
Oh, UT3 has AA right? The PC versions of both ME games have AA.
Burdokva wrote...
On the overheat issue - not exactly. The way you I edited the coalesced.ini file still allows you to reload - only now you have a very limited number of heatsinks, so it's a rare and nifty trick for bad situations where you can't wait for the cooldown; otherwise, it works as in the original. Actually, I expected the game to have a hybrid reload/overheat system from the start. Would have made for a very interesting and unique gameplay...
You're wrong about the AA, though. It can be enabled, but only by forcing it through the driver settings of your GPU (on the PC). This results in a performance hit during the cutscenes. I also noticed that Mass Effect 2 benefits very little from standard and multisample (MSAA) anti-aliasing. The only one which actually does a terrific quality improvement is supersampling (SSAA, or "Advanced Adaptive" for ATI), but it has the biggest performance hit. It's not a feature that it inherently supported by UT3.
One thing from the list I didn't comment on before was the armor system for squad members. Really, what was the point of having such an excellent armor customization in Mass Effect 2 if only Shepard can benefit from it, while all other characters wear the exact same thing all the time?!<_<
CodeMyster wrote...
Really another one of the threads ok time to whip it out
uberdowzen wrote...
Burdokva wrote...
One thing from the list I didn't comment on before was the armor system for squad members. Really, what was the point of having such an excellent armor customization in Mass Effect 2 if only Shepard can benefit from it, while all other characters wear the exact same thing all the time?!<_<
Well, I don't think that you'd want the same armor system for companions. That's half the reason they changed it, they want companions to be recognizable by the shape and what they're wearing rather than wearing generic armor like in ME1. For example, in ME1 Liara and Ashley wearing the same type of armor with their helmets on would look the same. Not a problem in ME1 (because Liara and Ashley are the only 2 women who wear human armor) but ME2 has so many more character's I could see it becoming an issue.
iakus wrote...
I think it's Shepard's customizable armor design that's being mentioned here. (correct me if I'm wrong) In other words, the player should be able to design the color and pattern for all squad members' outfits. That would be a cool idea, provided Shep doesn't get saddled with a platoon-strength squad in ME3...