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The final (hopefully) issues and suggestions thread for Mass Effect 3


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#51
ShakeZoohla

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Something to consider for the list: bring back the continuity of navigation from ME1. This would encompass removing mission complete screens, and adding both elevators and airlocks. I really felt that ME2 was a choppy experience when compared to ME1, and thus lost a lot of atmosphere. I'm not saying the elevator rides should be super long, Im thinking anywhere from five to fifteen seconds would be good, but a nice elevator ride with some interesting conversation between squadmates would in my opinion help the pacing of the game a lot.

Oh and good thread.

Modifié par ShakeZoohla, 15 mai 2010 - 04:14 .


#52
DreDk

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I really would like to add this list to the one of the OP:



-) possibility to talk with your squad mates during missions;



-) let the squad mates interact between them (a la dragon age)



-) make the squad mates more life-like inside Normandy: let them move around the ship and do things (like fallout 3 characters)



-) allow a bigger party on mission: you have 12 squad mates but you can bring only 2 of them on mission?



-) bring back ANTI-ALIASING (xbox version) !!!!



-) bring back MOTION BLUR (with the option to turn it off, of course...) !!!!



-) bring back bigger "hub location" (a la cittadel of ME1)



-) improve all the fuel stuff (or complete delete it) or at least make the map usage more deeper and less similar to a C64 games



-) improve shooter game play section: ME2 was so repetitive!



-) PLEASE PLEASE PLEASE bring back all the originals ME1 writers for ME3!!!!!!!!!!

THE LACK OF PLOT AND CONTINUITY IS ONE OF THE MAJOR FLAW OF ME2



-) Bring something new to the mix (not like planet scanning I hope): spaceship fight, location with no gravity, underwater world, new mini games, mele fight,




#53
Mister Mida

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Looks like a solid list so far, Uber. Maybe add some points given by DreDk.

#54
Lumikki

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uberdowzen wrote...

So, is the general feeling that we want the vehicle from the start of the game, not just as DLC?

I'll put the latter in too. Is fluffy RPG elements referring to inventory and stuff as well, or just more of those random conversations you sometimes have on the citadel in ME1 (like the protestors)?

DLC is not the game, it's addional content, so yes, I'm talking the game. In my opinion vehiles should be in the game, just not as strong that they where in ME1. It creates variety to gameplay.

The fluffy I meaned those random conversations with npcs, like Normandy inspection in ME1 Citadel.  In general ways npcs talking to you or you talking to npcs. No, I don't mean inventory or other technical numbers.

Modifié par Lumikki, 15 mai 2010 - 06:32 .


#55
uberdowzen

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ShakeZoohla wrote...

Something to consider for the list: bring back the continuity of navigation from ME1. This would encompass removing mission complete screens, and adding both elevators and airlocks. I really felt that ME2 was a choppy experience when compared to ME1, and thus lost a lot of atmosphere. I'm not saying the elevator rides should be super long, Im thinking anywhere from five to fifteen seconds would be good, but a nice elevator ride with some interesting conversation between squadmates would in my opinion help the pacing of the game a lot.

Oh and good thread.


Thanks!

I'm with you in regards to removing mission complete screens (the only interesting thing about them was TIM's thoughts on the mission). I do miss being able to go out the airlock like in ME1 although I kind of understand why they did it. I think that and elevators need more discussion before it goes on the list. Commence discussion!!!

#56
uberdowzen

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DreDk wrote...

I really would like to add this list to the one of the OP:

-) possibility to talk with your squad mates during missions;

-) let the squad mates interact between them (a la dragon age)


My only issue with the former is you're not really going to be stopping in the middle of an attack on a base or what-not to chat with your squad. I'm definetly all for more ambient companion dialogue. It's on the list.

-) make the squad mates more life-like inside Normandy: let them move around the ship and do things (like fallout 3 characters)


Hell, why stop at the Normandy? The whole game needs to be like this. It's on the list.

-) allow a bigger party on mission: you have 12 squad mates but you can bring only 2 of them on mission?


My problem with this is that a) I suspect it would be hard to control more than 2 companions with an Xbox controller and B) it might make you a bit OP. More discusion needed.

-) bring back ANTI-ALIASING (xbox version) !!!!

-) bring back MOTION BLUR (with the option to turn it off, of course...) !!!!


The list is more for gameplay issues. Let's open the discussion, should we put technical issues on the list? And was motion blur gone? I thought they just toned it down a bit.

-) bring back bigger "hub location" (a la cittadel of ME1)


Bigger ones would be better. I kind of had the idea that they could do things like the Citadel Dragon Age style, where there are lots of smaller districts rather than one big interconnected one. I don't know if it'd work in ME but it certainly helped make Denerim feel big in DAO. Discussion time...

-) improve all the fuel stuff (or complete delete it) or at least make the map usage more deeper and less similar to a C64 games


The galaxy map section could certainly be better. It's on the list.

-) improve shooter game play section: ME2 was so repetitive!


With you here. If they're going to make the game more shootery then they need to make the levels more shootery. More special objectives and interesting situations. And also, am I the only one who was deeply dissapointed with Legion's loyalty mission? That should have been way more like a borg cube.

-) PLEASE PLEASE PLEASE bring back all the originals ME1 writers for ME3!!!!!!!!!!
THE LACK OF PLOT AND CONTINUITY IS ONE OF THE MAJOR FLAW OF ME2


As much as I'd like it to, I don't think the list is going to modify Bioware's employment strategy.

-) Bring something new to the mix (not like planet scanning I hope): spaceship fight, location with no gravity, underwater world, new mini games, mele fight,


Did anyone play Star Trek Generations? That was a pretty awesome game. There were away missions and star ship combat. I'm definetly all for more spaceship fights. Discuss!

#57
uberdowzen

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Lumikki wrote...

DLC is not the game, it's addional content, so yes, I'm talking the game. In my opinion vehiles should be in the game, just not as strong that they where in ME1. It creates variety to gameplay.

The fluffy I meaned those random conversations with npcs, like Normandy inspection in ME1 Citadel.  In general ways npcs talking to you or you talking to npcs. No, I don't mean inventory or other technical numbers.


It's on the list.

Again, on the list.

#58
DreDk

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I think it would be a great idea to organize this useful list in sections:



A) GAMEPLAY

-)....

-)....

-)...



B) TECH ISSUEs:

-) Anti Aliasing,

-) Motion Blur

-) Original Grain Filter



C) ARTISTIC SUGGESTIONs:

-) Make the next Soundtrack more similar to the first one (the OST of ME2 reminds me more of the Moder Warfare that ME1)

-) Why all these Palm Trees in the galaxy?

-) etc...


#59
Burdokva

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I agree with many of the things on the lists, however some are easily fixable by the player - for example, I enabled weapon overheat through the coalesced.ini, disabled ammo (heatsinks) drops from fallen enemies and adjusted the heat dissipation rate. Mass Effect 2 plays just like the original now. You can only find heatsinks in pre-determined cashes or ammo boxes, while the weapons can still eject the heatsink for faster reload, but you have a limited number and you're forced to use the cooldown, just like before.



Anti Aliasing is easy to force through the GPU driver, and every UT3 game suffers from the lack of AA. It's an engine issue.

#60
Pirate Jet

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Has anyone discussed any of the storytelling elements of Mass Effect 2 that could've used improvement? Don't get me wrong, I really enjoyed ME2's plot, but there was one major stumbling point that I think was better handled in ME1.

In ME1, the Geth were a constant threat. Saren taunts you constantly. Every story mission, many worlds. It gave the impression of a universal enemy, which is something that I think ME2 lacks.

With the Collectors... we only see them in a handful of missions. I know that the overarching narrative of the game is that we're putting together a Justice League of badasses to eventually take down the Collectors... but could that really not have been integrated into the character missions somehow? Mordin was well done in this regard; the Collectors had a hand in the Omega plague - but that looming threat dissipates a bit once we're sent of to spank yet another band of Eclipse/Blue Suns/Blood Pack mercs.

There are major highlights to the ME2 story, though - specifially, the character-based focus. ME2 made me really care about these characters. I probably spent more time annoying the crap out of all my squaddies and exploring all their dialogue than I did shooting stuff. I think that specific character based missions should carry over to ME3 in some form or another.

Oh, and give Garrus more dialogue please. I know those calibrations are important, but the poor guy needs a damn break IMO~

#61
DreDk

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Burdokva wrote..

Anti Aliasing is easy to force through the GPU driver, and every UT3 game suffers from the lack of AA. It's an engine issue.



Not on xbxo360...

#62
Lumikki

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In ME2 they also simplifyed alot of stuff compared to ME1. What did not go so well. They just removed too many stuff what players liked in ME1.

ME2 did only two major improvements. One was combat it self, it feeled better. Ability do head shots and weapons started to really feel different and worked well. Other was the dialog interrupt options. What allowed players do paragon or renegade actions middle of dialog talks.

Many other stuff did seem to same, but many also did go little bit wrong directions. Those are in OP list allready.

Anyone noticed that in ME2 every squad member has only two weapon and 3 active power. While in ME1 it varied alot more and they had more skills and active "powers".

I think three biggest problems in ME2 has compared to ME1:

1. Too simplified squad customation, like weapons, armors, powers/skill choises and modications.
2. Too many squad members related missions, what left main story little weak.
3. The mineral mining system.

I think two biggest problems in ME1 has compared to ME2:

1. Inventory system with alot of junk items did not work so well.
2. Combat system wasn't so good, it's like pistol was the best choise to everyting. Just run and shoot them style. No real tactics was needed, until special bigger mob situations.

Modifié par Lumikki, 17 mai 2010 - 06:09 .


#63
uberdowzen

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DreDk wrote...

I think it would be a great idea to organize this useful list in sections:

A) GAMEPLAY
-)....
-)....
-)...

B) TECH ISSUEs:
-) Anti Aliasing,
-) Motion Blur
-) Original Grain Filter

C) ARTISTIC SUGGESTIONs:
-) Make the next Soundtrack more similar to the first one (the OST of ME2 reminds me more of the Moder Warfare that ME1)
-) Why all these Palm Trees in the galaxy?
-) etc...


That's a great idea. I'll get on that soon.

#64
uberdowzen

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Burdokva wrote...

I agree with many of the things on the lists, however some are easily fixable by the player - for example, I enabled weapon overheat through the coalesced.ini, disabled ammo (heatsinks) drops from fallen enemies and adjusted the heat dissipation rate. Mass Effect 2 plays just like the original now. You can only find heatsinks in pre-determined cashes or ammo boxes, while the weapons can still eject the heatsink for faster reload, but you have a limited number and you're forced to use the cooldown, just like before.

Anti Aliasing is easy to force through the GPU driver, and every UT3 game suffers from the lack of AA. It's an engine issue.


So, you think they should go back to the old system? Or are you saying you don't mind as long as you can edit and .ini file to change back to old features. I didn't realise you could do that, I should give it a go.

Oh, UT3 has AA right? The PC versions of both ME games have AA.

#65
uberdowzen

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Pirate Jet wrote...

Has anyone discussed any of the storytelling elements of Mass Effect 2 that could've used improvement? Don't get me wrong, I really enjoyed ME2's plot, but there was one major stumbling point that I think was better handled in ME1.

In ME1, the Geth were a constant threat. Saren taunts you constantly. Every story mission, many worlds. It gave the impression of a universal enemy, which is something that I think ME2 lacks.

With the Collectors... we only see them in a handful of missions. I know that the overarching narrative of the game is that we're putting together a Justice League of badasses to eventually take down the Collectors... but could that really not have been integrated into the character missions somehow? Mordin was well done in this regard; the Collectors had a hand in the Omega plague - but that looming threat dissipates a bit once we're sent of to spank yet another band of Eclipse/Blue Suns/Blood Pack mercs.

There are major highlights to the ME2 story, though - specifially, the character-based focus. ME2 made me really care about these characters. I probably spent more time annoying the crap out of all my squaddies and exploring all their dialogue than I did shooting stuff. I think that specific character based missions should carry over to ME3 in some form or another.

Oh, and give Garrus more dialogue please. I know those calibrations are important, but the poor guy needs a damn break IMO~


I don't think there is any issue with the storytelling (best damn storytelling in any game ever in my opinion) but I do think that the plot left a little bit to be desired (although I've found if you go straight from ME1 to ME2 the plot of ME2 becomes a lot better). I personally think that ME3's plot will be much better.

Garrus should've had more dialogue, but who says he'll even be in ME3?

#66
DreDk

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Just to add to TECH ISSUEs section:



-) Correct ALL the unredable texts

#67
Burdokva

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uberdowzen wrote...

So, you think they should go back to the old system? Or are you saying you don't mind as long as you can edit and .ini file to change back to old features. I didn't realise you could do that, I should give it a go.

Oh, UT3 has AA right? The PC versions of both ME games have AA.


On the overheat issue - not exactly. The way you I edited the coalesced.ini file still allows you to reload - only now you have a very limited number of heatsinks, so it's a rare and nifty trick for bad situations where you can't wait for the cooldown; otherwise, it works as in the original. Actually, I expected the game to have a hybrid reload/overheat system from the start. Would have made for a very interesting and unique gameplay... 

You're wrong about the AA, though. It can be enabled, but only by forcing it through the driver settings of your GPU (on the PC). This results in a performance hit during the cutscenes. I also noticed that Mass Effect 2 benefits very little from standard and multisample (MSAA) anti-aliasing. The only one which actually does a terrific quality improvement is supersampling (SSAA, or "Advanced Adaptive" for ATI), but it has the biggest performance hit. It's not a feature that it inherently supported by UT3.

One thing from the list I didn't comment on before was the armor system for squad members. Really, what was the point of having such an excellent armor customization in Mass Effect 2 if only Shepard can benefit from it, while all other characters wear the exact same thing all the time?!<_< 

#68
uberdowzen

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Burdokva wrote...

On the overheat issue - not exactly. The way you I edited the coalesced.ini file still allows you to reload - only now you have a very limited number of heatsinks, so it's a rare and nifty trick for bad situations where you can't wait for the cooldown; otherwise, it works as in the original. Actually, I expected the game to have a hybrid reload/overheat system from the start. Would have made for a very interesting and unique gameplay...


I could go either way with the system.

You're wrong about the AA, though. It can be enabled, but only by forcing it through the driver settings of your GPU (on the PC). This results in a performance hit during the cutscenes. I also noticed that Mass Effect 2 benefits very little from standard and multisample (MSAA) anti-aliasing. The only one which actually does a terrific quality improvement is supersampling (SSAA, or "Advanced Adaptive" for ATI), but it has the biggest performance hit. It's not a feature that it inherently supported by UT3.


Oh, I never actually noticed that. Got confused with Anistrophic filtering.

One thing from the list I didn't comment on before was the armor system for squad members. Really, what was the point of having such an excellent armor customization in Mass Effect 2 if only Shepard can benefit from it, while all other characters wear the exact same thing all the time?!<_< 


Well, I don't think that you'd want the same armor system for companions. That's half the reason they changed it, they want companions to be recognizable by the shape and what they're wearing rather than wearing generic armor like in ME1. For example, in ME1 Liara and Ashley wearing the same type of armor with their helmets on would look the same. Not a problem in ME1 (because Liara and Ashley are the only 2 women who wear human armor) but ME2 has so many more character's I could see it becoming an issue.

#69
CodeMyster

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Really another one of the threads ok time to whip it out
Image IPB

#70
Chill 0078

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serously isnt there already a thread about this

Where is Stanley Woo it should be "volusing time"

#71
CodeMyster

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lol they need a volus in ME3 called Stanley Woo

#72
uberdowzen

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CodeMyster wrote...

Really another one of the threads ok time to whip it out
Image IPB


Yeah, the thing is that all the other threads are either people saying "ME2 FTW don't make any changes" or people saying "ME2 sux, they should bring back the UCWs". I'm trying to find a compromise.

#73
Iakus

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uberdowzen wrote...

Burdokva wrote...

One thing from the list I didn't comment on before was the armor system for squad members. Really, what was the point of having such an excellent armor customization in Mass Effect 2 if only Shepard can benefit from it, while all other characters wear the exact same thing all the time?!<_< 


Well, I don't think that you'd want the same armor system for companions. That's half the reason they changed it, they want companions to be recognizable by the shape and what they're wearing rather than wearing generic armor like in ME1. For example, in ME1 Liara and Ashley wearing the same type of armor with their helmets on would look the same. Not a problem in ME1 (because Liara and Ashley are the only 2 women who wear human armor) but ME2 has so many more character's I could see it becoming an issue.


I think it's Shepard's customizable armor design that's being mentioned here.  (correct me if I'm wrong)  In other words, the player should be able to design the color and pattern for all squad members' outfits.  That would be a cool idea, provided Shep doesn't get saddled with a platoon-strength squad in ME3...

#74
uberdowzen

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iakus wrote...

I think it's Shepard's customizable armor design that's being mentioned here.  (correct me if I'm wrong)  In other words, the player should be able to design the color and pattern for all squad members' outfits.  That would be a cool idea, provided Shep doesn't get saddled with a platoon-strength squad in ME3...


This would be quite cool, but I do you think it could get in the way of the squad members recognizability.

#75
uberdowzen

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Looking over the draft, I think it might almost be finished. Any last feedback?