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Bioware: Could we please have some continuity in the romance department?


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#51
Anima03

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David Gaider wrote...

Insofar as continuity for romances goes, if it makes sense to the project we'll happily include it. I don't think we would ever base a project (like a sequel or an expansion) around continuing romance plots, however.


While I agree with you on making the continuity of romance the focus of a large project like an expansion or sequel being foolhardy, what is your or BioWare's position on the extenstion or addition of romance through smaller dlc like that of RTO or DSC? If instead the focus wasn't on adding new items or new areas but companion interaction? 

#52
Lucy Glitter

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*bashes head against desk*



Why must you make me so negative about an expansion?! WHY MISTER GAIDER?!

#53
David Gaider

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Anima03 wrote...
While I agree with you on making the continuity of romance the focus of a large project like an expansion or sequel being foolhardy, what is your or BioWare's position on the extenstion or addition of romance through smaller dlc like that of RTO or DSC? If instead the focus wasn't on adding new items or new areas but companion interaction?

I like the idea, personally. I think the point of DLC should be to focus on those niche groups that are particularly committed towards a character or a plotline-- especially the later the DLC comes out after release. Your more casual players, after all, probably aren't still playing the game at that point anyway.

I'm less enthused about the idea of adding romances/plotlines to already-existing areas, however. That gets complicated, depending on how integrated it's intended to be. If it's an add-on DLC rather than an add-in it seems more likely to happen.

Either way, it's not up to me what DLC gets made, so my opinions are just that. Posted Image

#54
Nerdage

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Hate to say it but it seems that it would have made sense to include them in Awakening then. Even if the character's didn't make an appearance in the game, giving a reason for them not being there would've still been continuity of a sort.

Edit: I guess I could just make up a reason, since the only things that have to have happened are the things that happen on-screen you're pretty much at liberty to make things up about your character, but that just doesn't feel the same as actually seeing things.

Modifié par nerdage, 20 mai 2010 - 04:25 .


#55
Anima03

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David Gaider wrote...

I like the idea, personally. I think the point of DLC should be to focus on those niche groups that are particularly committed towards a character or a plotline-- especially the later the DLC comes out after release. Your more casual players, after all, probably aren't still playing the game at that point anyway.

I'm less enthused about the idea of adding romances/plotlines to already-existing areas, however. That gets complicated, depending on how integrated it's intended to be. If it's an add-on DLC rather than an add-in it seems more likely to happen.

Either way, it's not up to me what DLC gets made, so my opinions are just that. Posted Image


Thanks for the reply David its much appreciated :)

Even if its not your descision what the DLC will be its good knowing someone at BioWare shares some of mine and many community members idea of what they want from future DLC.

You raise a good point about catering to the niche market longer after the original release hopefully that idea will see fruition in later DLC.

#56
Patriciachr34

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Mr. Gaider, I'm personally glad the the storyline is the main focus of the Dragon Age Franchise. Although I love the Alistair character to death, if his demise meanings furthering the story I can live with that. The story is so well written to date I wouldn't want anything to detract from the level of excellence you have already established.

#57
David Gaider

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Patriciachr34 wrote...
Mr. Gaider, I'm personally glad the the storyline is the main focus of the Dragon Age Franchise. Although I love the Alistair character to death, if his demise meanings furthering the story I can live with that. The story is so well written to date I wouldn't want anything to detract from the level of excellence you have already established.

I'll always include romances when I get the chance. I actually like writing them. But if it's between doing romances properly and giving them short shrift, I'd rather not do them at all.

#58
hexaligned

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As fundementaly disturbing (and personally insulting as a human being) I find these people that form irrational emotional attachment to fictional characters to be. I have to admit those themes would probably make better DLC. I mean, I still wouldn't buy them, but at least bioware would be making some people happy, I have no idea who the DLC they have released thus far is supposed to be aimed at, it seems largely disjointed and pointless. (well more pointless than video games are to begin with at least) I'd rather Bioware put a smile on the face of some random bored house wife than keep on releasing what they have been. Good for the company translates to good for me, since I enjoy the games they put out (for the most part)

#59
Syracuse

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Relhart, how are those "irrational emotional attachments" any different from the little girl pretending to be a rescued Cinderella, or the little boy who throws a belt across his shoulders and pretends to be Indiana Jones? We develop those attachments for characters we admire or identify with, and it's one major reason so many of us enjoy what Bioware makes...they can capture that magic for us grown-ups. That's a pretty bang-up job in my book, considering most of us are more jaded and discerning than the average seven year-old. I personally give a hats-off to the level of detail put into the romantic story-line, and Mr. Gaider's unwillingness to compromise with any half-efforts. :)

#60
hexaligned

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Well don't mistake me, there are degrees of irrationality. If Alistairs cheesy one liners put a smile on your face, more power to ya. If you want DAO to be turned into a dating sim and all other game play and plot aspects be damned, because you can't let go of a personal dillusion, I'm going to have words for you.

If you have such respect for Mr Gaiders work. You will appreciate the new characters he writes as well, and most likely enjoy them just as much. No reason to pigeon hole the writers into trying to come up with overly contrived plots to keep old characters in the setting. I enjoy Biowares story telling as well, very few companies put out anything even remotely as rich.  I'd hate to see it turned into something of soap opera quality.

Modifié par relhart, 20 mai 2010 - 05:13 .


#61
Xandurpein

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relhart wrote...

As fundementaly disturbing (and personally insulting as a human being) I find these people that form irrational emotional attachment to fictional characters to be. I have to admit those themes would probably make better DLC.


As fundamentally disturbing (and personally insulting as a human being) I find your judgemental attitude, you are of course entitled to it.

#62
ToJKa1

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IoCaster wrote...

Let us suppose for a moment that you met
a sentient dog...


That reminds me that i should
continue playing with my khajiit (race of antrophomorphic felines)
assassin character in Oblivion ../../../images/forum/emoticons/grin.png

Basically
the same character as the Dalish Elf Ranger i played in Dragon Age who,
against all odds fell in love with Alistair who then did the ...spoiler
thingy in the end. Another bittersweet story in the Dragon Age realm ../../../images/forum/emoticons/unsure.png The
romaces add a nice spice to the RP aspect of Dragon Age, but would i buy
a DLC focusing solely on romances? No. As i said it's a nice thing to
have on the side, the main focus is on Darkspawn beheading and deciding
whether to save a baby or eat him ../../../images/forum/emoticons/joyful.png

If Dragon Age 2 continues the Warden's story it would be nice to have these acknowledged (preferrably better than ME2 did) but i'd suspect it is a completely another story in another time, and possibly place. I have to wonder why those letters mentioned in another thread were cut from Awakening, if another expansion playable with  the Origins' warden comes up, it would be nice for the romances to b acknowledged. Then again, Dragon Age was never promised to have such continuity as Mass Effect, as far as i know. Also when i imported a NWN OC character to HotU, Linu had a bad case of amnesia; "Did you hear about the hero of Neverwinter?" "Uh, that was us. Did you hit your head or something... I mean, how hard did you hit your head this time?"

#63
Tirigon

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@ David Gaider: PLEASE continue making romances in future games!



While I agree that they are not the main focus they still are VERY important, because the RP is what really makes DAO great.



Let´s face it: If you are only interested in the combat, there are better games than DAO or ME. The story and the roleplaying are what make them great and not only good average.

#64
Leon Evelake

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David Gaider wrote...

Anima03 wrote...
While I agree with you on making the continuity of romance the focus of a large project like an expansion or sequel being foolhardy, what is your or BioWare's position on the extenstion or addition of romance through smaller dlc like that of RTO or DSC? If instead the focus wasn't on adding new items or new areas but companion interaction?

I like the idea, personally. I think the point of DLC should be to focus on those niche groups that are particularly committed towards a character or a plotline-- especially the later the DLC comes out after release. Your more casual players, after all, probably aren't still playing the game at that point anyway.

I'm less enthused about the idea of adding romances/plotlines to already-existing areas, however. That gets complicated, depending on how integrated it's intended to be. If it's an add-on DLC rather than an add-in it seems more likely to happen.

Either way, it's not up to me what DLC gets made, so my opinions are just that. Posted Image


OK I get that its not up to you but bear with me for a sec.  You said dlc should be made for the committed players, who more likely than not are interested in the various characters.  So what would the possibility be of downloadable follow ups for appropriate characters based on various ending possibility.  For example and I hope his is  not to sploiery main character left to find morrigan and zeveran came along because he felt like it now a follow up entailing the something that happened as they traveled would to me be really awesome, similar possibility exist for most of the characters like for people who left with sten.  It may entail a lot but potentially could appease peoples concerns on this thread.  Now don't really mean to start making suggestions as much as I wonder if anything like this is in your opinion plausible.

#65
Syracuse

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If you have such respect for Mr Gaiders work. You will appreciate the new characters he writes as well, and most likely enjoy them just as much. No reason to pigeon hole the writers into trying to come up with overly contrived plots to keep old characters in the setting. I enjoy Biowares story telling as well, very few companies put out anything even remotely as rich.  I'd hate to see it turned into something of soap opera quality.


I'm in complete agreement with this. It's always hard to let go of something you've loved and enjoyed so much, but artificially extending the same old thing creates a "familiarity breeds contempt" situation. I think it's better to trust that you'll have an opportunity to fall in love all over again with something new. So far, Bioware has never failed me in this respect :)

Modifié par Syracuse, 20 mai 2010 - 11:07 .


#66
TheMadCat

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While I agree that they are not the main focus they still are VERY
important, because the RP is what really makes DAO great.



Let´s
face it: If you are only interested in the combat, there are better
games than DAO or ME. The story and the roleplaying are what make them
great and not only good average.


While the romances are decent and I find them enjoyable I'm not sure I'd agree that they are an important part to the RP experience. Unfortunately they are at times shallow and aside from simply having a few lines they're not very involved. They can still have the great story telling, compelling characters, superb dialogue, and still deliver that quality RP experience.

As of late the romances really haven't been much more then clicking the right lines of dialogue, get in their pants, and call it a day. There just isn't really enough to them to really consider it in as an integral part of the BioWare experience, in my opinion anyways. I'd love to see them expand on the whole romance thing, give it a bit more depth and relevance to the game. And no, when I say depth and relevance I don't mean dating sim like some of you will interpret that line as.

David Gaider wrote...

*I* can't look at that stuff (not yet, anyway) but I appreciate the fact
that it exists.


Interesting, you make it sound like a restriction of sorts, may I ask why? Seems like an odd thing to be restricted against unless it's self imposed for whatever reason.

#67
Leon Evelake

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TheMadCat wrote...

While I agree that they are not the main focus they still are VERY
important, because the RP is what really makes DAO great.



Let´s
face it: If you are only interested in the combat, there are better
games than DAO or ME. The story and the roleplaying are what make them
great and not only good average.


While the romances are decent and I find them enjoyable I'm not sure I'd agree that they are an important part to the RP experience. Unfortunately they are at times shallow and aside from simply having a few lines they're not very involved. They can still have the great story telling, compelling characters, superb dialogue, and still deliver that quality RP experience.

As of late the romances really haven't been much more then clicking the right lines of dialogue, get in their pants, and call it a day. There just isn't really enough to them to really consider it in as an integral part of the BioWare experience, in my opinion anyways. I'd love to see them expand on the whole romance thing, give it a bit more depth and relevance to the game. And no, when I say depth and relevance I don't mean dating sim like some of you will interpret that line as.

David Gaider wrote...

*I* can't look at that stuff (not yet, anyway) but I appreciate the fact
that it exists.


Interesting, you make it sound like a restriction of sorts, may I ask why? Seems like an odd thing to be restricted against unless it's self imposed for whatever reason.


I was actually suprised at how you got more beyond the "get in their pants" part and that your companions reacted.  but a agree some expansion on it would be nice as long as it veres away from the dating sim thing

#68
TheMadCat

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Morrigan's was pretty good and Alistair's was decent, Leliana and Zev's though really felt incomplete as there were a ton of missed opportunities. And I agree the reactions were nice and would love to see more of that, always seemed weird that people you were traveling with for months or years would have no opinions of your involvement with another companion.



Personally I'd rather them give less romance choices and give the choices more depth, every game as of late they seems to be adding more and more options for the player to choose from and while the options are nice it's been coupled with them getting shallower and shallower. This is one of those instances where I really think less would equal more.

#69
Leon Evelake

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TheMadCat wrote...

Morrigan's was pretty good and Alistair's was decent, Leliana and Zev's though really felt incomplete as there were a ton of missed opportunities. And I agree the reactions were nice and would love to see more of that, always seemed weird that people you were traveling with for months or years would have no opinions of your involvement with another companion.

Personally I'd rather them give less romance choices and give the choices more depth, every game as of late they seems to be adding more and more options for the player to choose from and while the options are nice it's been coupled with them getting shallower and shallower. This is one of those instances where I really think less would equal more.

2 girls and 2 guys doent seem like too much to me, but i would hate to see it become anything less than it was in origins.

#70
TheMadCat

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I look at it like this, since BioWare entered the full VA and fancy tricks era their games have gradually increased in the number of romances options. KoToR had 2, JE and ME had 3, DA:O 4, and ME 2 had half or million or something like that. In my opinion KoToR had by far the best and deepest of the romances, PC/Bastilla is by far the best BioWare has done and PC/Carth was also done extremely well if you take into account the cut content. Jade Empire, a bit of a step down but still decent, Mass Effect was also a small step down in my opinion. Origins had two good ones and two which seemed like they were installed solely to wrangle in the homosexual demographic or stir up a bit of that "bad" publicity like they had with the Mass Effect sex scene because they really had very little depth to them in comparison to the other two. Mass Effect 2, haven't played it personally but most sane people seems to put the romances a level or two above garbage.



Obviously these are opinions but it's results are mirrored by a very real fact. Time and money are unfortunate realities in this case. Romances require added dialogue and since BioWare likes to go top shelf for their main VA's it becomes very expensive very fast. The more romance options you have the more you're forced to shorten them up in order to stay within the allocated budget. I also say the same thing about general companions, I'd like to see less of them in exchange for deeper side quests and more involvement in the story. Cash and budgets are an unfortunate aspect of the business and personally I'd love to see them go with the "less is more" strategy and make the most out of what they're given. Though I know I'm in the vast minority with that thought.

#71
Xandurpein

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TheMadCat wrote...

Morrigan's was pretty good and Alistair's was decent, Leliana and Zev's though really felt incomplete as there were a ton of missed opportunities. And I agree the reactions were nice and would love to see more of that, always seemed weird that people you were traveling with for months or years would have no opinions of your involvement with another companion.

Personally I'd rather them give less romance choices and give the choices more depth, every game as of late they seems to be adding more and more options for the player to choose from and while the options are nice it's been coupled with them getting shallower and shallower. This is one of those instances where I really think less would equal more.


Shallower compared to what? Which game have you played where the romance was better written and more involving than the ones in Dragon Age? What game have you played which made the choices in Dragon Age seem shallow? I'm not saying things can't be improved upon, but I have yet to play a game that had more difficult and thought provoking choices or better written companions and romances.

#72
Xandurpein

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TheMadCat wrote...

I look at it like this, since BioWare entered the full VA and fancy tricks era their games have gradually increased in the number of romances options. KoToR had 2, JE and ME had 3, DA:O 4, and ME 2 had half or million or something like that. In my opinion KoToR had by far the best and deepest of the romances, PC/Bastilla is by far the best BioWare has done and PC/Carth was also done extremely well if you take into account the cut content. Jade Empire, a bit of a step down but still decent, Mass Effect was also a small step down in my opinion. Origins had two good ones and two which seemed like they were installed solely to wrangle in the homosexual demographic or stir up a bit of that "bad" publicity like they had with the Mass Effect sex scene because they really had very little depth to them in comparison to the other two. Mass Effect 2, haven't played it personally but most sane people seems to put the romances a level or two above garbage.

Obviously these are opinions but it's results are mirrored by a very real fact. Time and money are unfortunate realities in this case. Romances require added dialogue and since BioWare likes to go top shelf for their main VA's it becomes very expensive very fast. The more romance options you have the more you're forced to shorten them up in order to stay within the allocated budget. I also say the same thing about general companions, I'd like to see less of them in exchange for deeper side quests and more involvement in the story. Cash and budgets are an unfortunate aspect of the business and personally I'd love to see them go with the "less is more" strategy and make the most out of what they're given. Though I know I'm in the vast minority with that thought.


If you think Bastilla was better written than Morrigan or Leliana, then I guess we can just agree to disagree. While Bastilla was interesting and was nicely tied to the overall plot, Bastilla was not, in my opinion, as deep a character as Leliana. I really don't know how you can say that. I found Leliana's character far subtler and more believable than Bastilla's rather brash "oops, now I'm evil, now I'm not" attitude.

As for Mass Effect, they are less deep than those in Dragon Age, because the games are shorter, but that doesn't
make it bad. You are not presenting yourself in the best light, by voicing insulting descriptions of games you admit you have never played.

Modifié par Xandurpein, 21 mai 2010 - 05:21 .


#73
TheMadCat

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Xandurpein wrote...

Shallower compared to what? Which game have you played where the romance was better written and more involving than the ones in Dragon Age? What game have you played which made the choices in Dragon Age seem shallow? I'm not saying things can't be improved upon, but I have yet to play a game that had more difficult and thought provoking choices or better written companions and romances.


In terms of general choices and consquences and staying within the era of full VA and 3D as it's a bit unfair to bring up the hundreds of text and isometric games which do it better; KoToR and Jade Empire overall did it better, and The Witcher blows it out of the water. See the various choices you get in Origins are ultimately an illusion, thought provoking yes but really it's all amounts to the same result. Aside from 3, maybe 4 choices, ultimately it's all meaningless. You get a different selection for a certain point and the epilogue changes but it ends there. There is no real difference if you do this or that, there are no true consquences for your actions, even your companions minus one instance for most are full proof due to the lousy gift system. With The Withcer your choices actually have consquences which can be felt and seriously impact your gameplay. A very small and quick example to minimze spoilers for those who haven't played it, early in the game when you apporach the gates to Vizima for the first time, the difficulty for that fight on the bridge differs depending on the choice you made in the introduction, your decision actually impacted your game and journey with more then a few lines of dialogue and a slightly different epilogue.

Obviously I can't dive deep into this debate due to the fact this is a non-spoiler forums, if you'd like I'd be more then happy to start up a thread in the spoiler section if you'd like me to explain myself much deeper.

If you think Bastilla was better written than Morrigan or Leliana, then I
guess we can just agree to disagree. While Bastilla was interesting and
was nicely tied to the overall plot, Bastilla was not, in my opinion,
as deep a character as Leliana. I really don't know how you can say
that. I found Leliana's character far subtler and more believable than
Bastilla's rather brash "oops, now I'm evil, now I'm not" attitude.


If you reread what I wrote you'll note I never discussed character depth, simply the depth and involvement of the romance subplots. I'll happily agree Leliana was a much deeper and more fleshed out character then Bastila, her back story, her development, or lines, everything was just superior. But character depth and the romance subplots are not part of the same tree. With KoToR the PC/Bastila romance was much more involved, there were several key points, twice the PC had to make a serious decision about it which restuled in serious changes to the ending, and because of how it tied itself into the main story that enhanced it's feeling of importance. With Leliana, you select a few lines, have a couple of nice chats, do her uneventful 2 minute sidequest, bang her, and you're done. There is one serious instance in the game where your decision actually has some impact on your relationship, but it's easily bypassed by selecting the right lines. Was the dialogue better then the PC/Bastila dialogue, I'm on the fence there and certainly wouldn't argue if you said it was, but in terms of depth where is it? I mean hell you can be completely different from her ideologically and do every single thing she despises and still ultimately have her swooning and bedding with you if you so choose.

Also note that I did say Morrigan and Alistair were pretty well done and within the scope I like to romances done.

As for Mass Effect, they are less deep than those in Dragon Age, because
the games are shorter, but that doesn't
make it bad. You are not
presenting yourself in the best light, by voicing insulting descriptions
of games you admit you have never played.


The game being shorter is a design decision they made and there is no reason for that to be considered. Either extend the game length to give it justice or do a better job packing it in. As is Mass Effect was the worst BioWare game in terms of romance aspects (really in general which is why I passed on ME2, but that's another story.) If you feel it different so be it, opinions are opinions on that subject.

As far as how you feel I'm presenting myself, whatever. I said clear as day I never played ME2 and I said clear as day it's the general opinion I've gotten from sane people (IE. not the ones obsessing over Tali, Liara, Garrus, ect.) who have played the game. If you feel my "voicing insulting descriptions" of the game gives you a bad impression of me so be it. I'm certainly not going to recant my statement because of it, if several people whose opinions I greatly respect all agree it was done poorly then I have no problem proclaiming that I agree with that opinion. If it results in you thinking lesser of my opinions and arguments then so be it.

Modifié par TheMadCat, 21 mai 2010 - 06:15 .


#74
Xandurpein

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TheMadCat wrote...

In terms of general choices and consquences and staying within the era of full VA and 3D as it's a bit unfair to bring up the hundreds of text and isometric games which do it better; KoToR and Jade Empire overall did it better, and The Witcher blows it out of the water. See the various choices you get in Origins are ultimately an illusion, thought provoking yes but really it's all amounts to the same result. Aside from 3, maybe 4 choices, ultimately it's all meaningless. You get a different selection for a certain point and the epilogue changes but it ends there. There is no real difference if you do this or that, there are no true consquences for your actions, even your companions minus one instance for most are full proof due to the lousy gift system. With The Withcer your choices actually have consquences which can be felt and seriously impact your gameplay. A very small and quick example to minimze spoilers for those who haven't played it, early in the game when you apporach the gates to Vizima for the first time, the difficulty for that fight on the bridge differs depending on the choice you made in the introduction, your decision actually impacted your game and journey with more then a few lines of dialogue and a slightly different epilogue.


I guess you and I differ a lot in our definitions of what constitutes a "real difference". The only "reality" you seem aknowledge is the gameplay combat system. If a decision doesn't affect an encounter or difficulty of a fight it's not "real."  Never mind that I just changed the destiny of a Kingdom by deciding who to put on the throne, as that is only affects the epilogue and thus isn't real. I feel very differently. I think my actions have a much bigger impact if it affects the politics of the whole country than if it affects how many darkspawn will be on the next bridge.

TheMadCat wrote...

As far as how you feel I'm presenting myself, whatever. I said clear as day I never played ME2 and I said clear as day it's the general opinion I've gotten from sane people (IE. not the ones obsessing over Tali, Liara, Garrus, ect.) who have played the game. If you feel my "voicing insulting descriptions" of the game gives you a bad impression of me so be it. I'm certainly not going to recant my statement because of it, if several people whose opinions I greatly respect all agree it was done poorly then I have no problem proclaiming that I agree with that opinion. If it results in you thinking lesser of my opinions and arguments then so be it.


Since I liked more than one romance in Mass Effect, I find it somewhat insulting that you imply that I am obsessive and not sane because of it. Trying to belittle people who choose to think differently from you is not a good way to earn respect.

Modifié par Xandurpein, 21 mai 2010 - 07:18 .


#75
TheMadCat

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I guess you and I differ a lot in our definitions of what
constitutes a "real difference". The only "reality" you aknowledge is
the gameplay combat system. If a decision doesn't affect an encounter or
difficulty of a fight it's not "real". Never mind that I just changed
the destiny of a Kingdom by deciding who to put on the throne, as that
is only affects the epilogue and thus isn't real. I feel very
differently. I think my actions have a much bigger impact if it affects
the politics of the whole country than if it affects how many darkspawn
will be on the next bridge.


If a tree falls and no ones is around to hear it, does it make a sound? Indeed there is no set rule and it's all precieved by the individual. But to me, every choice we make in life, whether in reality or in a video game, has a consquence, some so minor you never notice and some world changing. If there is no consquence then was there really a choice to begin with?

Using your example, if I make a choice to sit one individual on the throne over the other and no consquence is ever felt and there is no reaction seen beyond the very immediate scope, did it ever really happen, did it really matter? Epilogues are great, but they shouldn't be the tool used to reflect your choices because ultimately they are meaningless to the experience as they aren't actually felt and experienced by you. I put so and so on the throne and they did this and that, wonderful. Ironically though your example is one of the instances I felt there was some actual consquences made from your decision so tough for me to argue on this example.

I'm curious, have you played The Witcher?

Since I liked more than one romance in Mass Effect, I find it
somewhat insulting that you imply that I am obsessive and not sane
because of it. Trying to belittle people who choose to think differently
from you is not a good way to earn respect.


Eh? There was no insult there directed at anyone unless you purposly went and looked for one. I never said anyone who liked the romances was obsessive or insane, I said people whose opinions I greatly respect said it was poorly done and unfortunaly because there are so many overly obsessive people with Mass Effect 2 who despise the romances simply because Liara or Tali or whoever didn't get enough airtime I do have to point out that these folks I got the opinions from don't fall in that group (I could have worded it better though, I'll admit). I don't think any less of anyone because they have a different opinion then me, there was no insult there, unless you're of the group who built a little Tali shrine in their closet in which case yes, I suppose I did insult you. Did you build a little shrine of some Mass Effect character in your closest? :P

Edit: Had to fix it up a bit, getting tired and my words looked jumbled and my sentences kind of rambled.

Modifié par TheMadCat, 21 mai 2010 - 07:57 .