Johnny Jaded wrote...
That doesn't mean the Warden will or even should carry into the sequel. Human Noble would most likely want to return to Highever or their royal lover; Dwarves would likely want to return to Orzammar; City Elves to the Alienage, Dalish to their clan and mages to the (newly freed) tower; in order to help their respective peoples or fulfil personal goals. Obviously, not everyone will want their Warden to return home and would rather they had other adventures but, really, all that is irrelevant because their story (namely, that of defeating the Blight and the darkspawn) is done - which is what David Gaider has said (whether it was in the same post as the "sequel = no Blight" or a seperate one I can't quite remember, but I remember being relieved when that was revealed)
What the Warden does after the Blight is up to the player. Awakening sees your Warden from Origins leave Ferelden and says your story isn't over, so that leaves the option of using him/her again in the future open.
Johnny Jaded wrote...
Except DA:O was set in Ferelden not the Anderfels. As for Sophia Dryden, the difference is that, prior to becoming a warden,
she was a contender for the throne and the whole rebellion was a
personal vendetta that she managed to manipulate the other wardens into
following and not so much a "wardens getting involved with politics"
thing in general. Dialogue choices after the flashbacks in WK coupled
with things said in The Calling tell how the Wardens prefer to remain
neutral in such affairs.
Just because they prefer to remain neutral (which is understandable given their role) doesn't man that they couldn't become involved as a result of someone's machinations.
Johnny Jaded wrote...
While I agree, I think that would be better suited to a DLC if we're to have our warden tie up that loose end. The problem being I don't think an expansion is quite big enough to cover the scope of that storyline. Catch 22 on that one.
Hmm, considering the size of current DLC like Return to Ostagar I don't think wrapping Morrigan's story in a DLC would be an option.
Expansion sounds more likely.
A sequal could also be an option but only if Morrigan's story wasn't the main focus of the game, but rather a questchain that ties in with the main plot and enriches it.
Think more along the lines of Urn of Sacred Ashes or Arl of Redcliffe in Origins.
Johnny Jaded wrote...
Another thing, that hasn't really been mentioned so far is how BioWare would go about having the Warden start the DA2 story in terms of game mechanics. You can't really have the warden start out as the overpowered being they are and would have to strip them of all abilites to make level progression work (if it's to follow the typical rpg archetype). But the various plot devices that can be used to explain such things (ie. amnesia or waking up in some dungeon) are awfully contrived. And BioWare know better than to use such.
Bioware has used such plot devices before, so it wouldn't exactly be a new thing for them.
It could work as long as the explanation is plausible. That, however, is up to the writers.
I'll just repeat my thoughts:
Both options (starting from scratch or continuation with the Warden from Origins) are possible given how Awakening has ended. Both have their advantages and drawbacks.
It's up to the writers to decide what appeals to them more.