A lot of people are talking about a Dragon Age Sequel...
#201
Posté 23 mai 2010 - 06:29
INDEEDY DOO.
#202
Posté 23 mai 2010 - 06:37
Personally, I'm bored with my wardens. They're nice folks and all, but I'd like a new story, and my wardens are way bloody overpowered. The system breaks down in the 20s, expecially with the Awakenings abilities.
New viewpoint character, starting at level 1.
#203
Posté 23 mai 2010 - 06:38
#204
Posté 23 mai 2010 - 09:46
You are operating under assumptionsthat could likely prove false. I honestly wonder what your and others reactions will be if Morrigan's story is not revisited for DA2, and The Warden is left as a dangling plotline only to be referred back to?
...you mean like Revan in SWTOR?
#205
Posté 23 mai 2010 - 04:05
JakeGamer1 wrote...
Well as for the argument of what can the Warden Commander do after ending the blight and deciding the fate of the architect... are we playing the same game? The fight against the darkspawn was merely a backdrop. Each area had its own IMMENSE issues to deal with. Hell currently I can think of at least five major and plausible enemies for the character to face. An exalted march on Ferelden for one, I mean seriously no matter how religious you played your character you eventually did something in the story that would ****** off the chantry. Tevinter or Qunari invasion (yes contrary to what seems to be popular Tevinter still exists, it just doesn't own Thedas). Ferelden's new ruler could have power go to their head (if you married Alastair or Anora, they could be overthrown or turn against you etc) thus forcing you to another land such as Orlais (seriously thought we'd be visiting them during Origins but never came to fruition). Something breaks loose through the veil due to the growing freedom of the Mages.
Or the Old God starts a war - without darkspawn - against the Chantry. Using barbarians, dwarves, apostates, elves, greedy nobles there could certainly be a decent conflict. Of course, the warden knows the most about the Old God, so he would definitely be on the front lines. In Awakening, Wynne says that the mages are thinking of splitting from the Chantry - easy Exalted March conflict there. The warden isn't just the warden, he is called the hero of Fereldan, so I don't think it is too much of a stretch for him to fight any danger threatening Fereldan.
#206
Posté 23 mai 2010 - 04:16
Lucy_Glitter wrote...
Does he/she? Or do they just leave the role of the Commander?
He/she just left the role of Commander.
Which means he/she is now free to pursue further adventures should develophers wish it.
#207
Posté 23 mai 2010 - 07:03
#208
Posté 24 mai 2010 - 03:52
Someone that isn't hating on KOTOR 2 that isn't me?scyphozoa wrote...
I will agree that BW has a lot of difficulty delivering DLC that the core fanbase wants. Which is basically as much lore, story, dialogue and cinematics as possible. I really enjoyed Awakening, but a lot of the core DA fans did not - specifically because of the cast change. I am hoping BW will be able to get the budgets and resources they need to make really lore-heavy dlc in the future.
as for KOTOR3, I longed for KOTOR 3 for years but I also don't think that KOTOR1 ended in a way that was "unfinished." "the hero rides off into the sunset to drive back unnamed enemies." is a pretty generic ending, but it still is an ending imo.
The ending of KOTOR2 was even more resolute as Kreia just bullet points the future of the characters and galaxy. Again, this is not a great ending (in fact, quite butchered by editing as we all know) but I still do consider it a resolution.
I would point to Jade Empire as a game that ended with a gratifying and complete resolution.
#209
Posté 24 mai 2010 - 03:59
I'll replay it sometime soon to double check, but I'm pretty certain he/she walks out on the wardens all together like some of your companions.Brockololly wrote...
Lucy_Glitter wrote...
Does he/she? Or do they just leave the role of the Commander?
Yeah, I don't think the Warden left the Wardens completely, they just ditched their role as Commander of the Grey at Vigil's Keep. Or at least thats what I remember anyway...
#210
Posté 24 mai 2010 - 08:32
Lucy_Glitter wrote...
Which is why I want another expansion, because I don't feel The Warden's story is finished.
Agreed. While I do think that it would be hard to continue the Wardens story for a sequel, at least throw us a bone when it comes to the romance endings...I mean come on! Good grief! Not going to spoil anything but just saying, the Awakening epilogues are B-A-D.
Alistair fans would be pretty pissed off if they were just "left hanging" and never found answers to what really happened to the Warden and Alistair. Leliana/Zevran endings make at least a tad sense and with Morrigan you pretty much know the deal there but with Alistair, you have a fair chance of getting screwed over in the epilogue.
Maybe that's just working as intended...leaving the real endings for the players to decide but that's not a good way to end a story <_<
Bah, might as well crush everyone under a rock. They've already done it before.
#211
Posté 24 mai 2010 - 08:45
Milana_Saros wrote...
but with Alistair, you have a fair chance of getting screwed over in the epilogue.
Maybe that's just working as intended...leaving the real endings for the players to decide but that's not a good way to end a story <_<
Bah, might as well crush everyone under a rock. They've already done it before.
What about Alistair? I only got the marriage ending, so.
#212
Posté 24 mai 2010 - 08:49
Lucy_Glitter wrote...
Milana_Saros wrote...
but with Alistair, you have a fair chance of getting screwed over in the epilogue.
Maybe that's just working as intended...leaving the real endings for the players to decide but that's not a good way to end a story <_<
Bah, might as well crush everyone under a rock. They've already done it before.
What about Alistair? I only got the marriage ending, so.
It's an Awakenings ending issue. If you're married and such, Warden wanders off for no obvious reason without Alistair apparently but if the end-result for you two was anything else ea. not-married then you vanish together.
So WTF?
I personally played though the game again just to get an ending where we both remained in the Wardens. Kinda made my Human Queen ending feel like a waste of time...
#213
Posté 24 mai 2010 - 08:56
There seems to be a big problem with epilogues and BioWare.
#214
Posté 24 mai 2010 - 10:05
Lucy_Glitter wrote...
There seems to be a big problem with epilogues and BioWare.
Its seems like they never want to close things off and say THE END, but at the same time keep things annoyingly open by adding things like "but his/her story wasn't over yet..."
I'd be content if they ended the Origins Warden's tale with something with a sense of closure and finality like the end of Throne of Bhaal. The ending there plus the epilogue slides for the companions were good in that you had closure and while they left certain things open, most everything just felt all wrapped up. With the end of Origins and Awakening I never got the feeling that the Warden's story was all wrapped up. There is more to be done- the epilogue in Awakening says as much. My Cousland Warden needs to find Morrigan and his OGB!
#215
Posté 25 mai 2010 - 08:14
#216
Posté 25 mai 2010 - 08:20
hope OGB means what i think it means... or else this post is going to be weird and confusing.
*Edited for spoilers:whistle: sorry.
Modifié par Sleepy Mind, 25 mai 2010 - 09:49 .
#217
Posté 25 mai 2010 - 09:39
I don't think we meant, "LET'S BABYSIT!" I think it was, "MORRIGAN NEEDS TO BE SEEN AGAIN ALONG WITH WHATEVER THE HELL SHE HAS WITH HER!"
#218
Posté 25 mai 2010 - 09:53
Lucy_Glitter wrote...
OGB mystery needs solving!
I don't know ... sometimes I find it far better if some things are never completly solved. It leaves far more space for once own imagination. Also sometimes when a "mystery" is solved or revealed it end up not quite been as great as it was when it was still a mystery.
While I personally wouldn't mind seeing and playing with past companiens some from DA:O and some from DA:A, but I would think I would rather have it in an other expansion pack then a sequel.
For a sequel I would rather explor a different area / story not connected to Ferelden (or not strong connected at least) and it might not make sense to see all companions if at all. In this circumstance I think I would rather have at most cameos as a not to the previous DA game then having them feel "tacked on".
#219
Posté 25 mai 2010 - 10:01
FDrage wrote...
I don't know ... sometimes I find it far better if some things are never completly solved. It leaves far more space for once own imagination. Also sometimes when a "mystery" is solved or revealed it end up not quite been as great as it was when it was still a mystery.
While I personally wouldn't mind seeing and playing with past companiens some from DA:O and some from DA:A, but I would think I would rather have it in an other expansion pack then a sequel.
For a sequel I would rather explor a different area / story not connected to Ferelden (or not strong connected at least) and it might not make sense to see all companions if at all. In this circumstance I think I would rather have at most cameos as a not to the previous DA game then having them feel "tacked on".
/concur
I prefer a little vagueness put into the mix, as well. My favourite stories always leave things to the imagination. Your imagination is the best story-teller, the best artist, the best musician.
#220
Posté 25 mai 2010 - 11:08
Lucy_Glitter wrote...
Oh, really? I got the, "they both wandered off together" ending, actually.
Not sure if it was a spelling error or something back then. It was ages ago since I finished Awakening. One alternative ending for that did seem odd so it could be a mistake that was fixed later. I don't know...oh well being Queen didn't suit me anyway so I'm happy with my alternative ending as Wardens.
#221
Posté 25 mai 2010 - 11:31
I really enjoy the game alot, but I hate the fact that the game just abruptly ends, for example I was just playing through awakenings for the 2nd time, and I thought I was on a general quest and killed the "mother" and thinking right what's next, poof game over your done, same sort of thing happens in origins too, a more or less abrupt ending, point being you should be able to play the game finish of your quests and still explore, even if there is nothing left to do.
I understand the costs on relationships with your party members, all those pay checks to actors to read hundreds of lines of text into a microphone must be epicly expensive, this is a problem with game mechanics.
Games are not movies, a movie you watch from begin to end and it's static, a game like DA:O is dynamic in it's play content and static in it's ending depending on your choices made, that means a multitude of scripts needed to be read for voice over work for the game, which drives up the costs of doing dynamic characters in games.
This type of game will be truely grand when we can get a 100% perfect voice out of computer hardware, where by we can select the acsent / gender & emotions, and just type words for the characters to say, then there will be no paying high priced actors to talk into a microphone.
I also have to say that we're complaining about not having content to round out the game when we've been given every tool to do it ourselves, I think most of the characters in the game have said enough with some careful patch work with the audio to make them say new things, you can even edit the content already available, I understand it's a lot of work and not everyone has the skill to do it, but DA:O doesn't ever have to end, all it takes is for a set of compent people to make what the developers do not have time to make.





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