It's better to boost Shield/Barrier or Health?
#1
Posté 15 mai 2010 - 02:54
#2
Posté 15 mai 2010 - 03:29
Modifié par tonnactus, 15 mai 2010 - 03:30 .
#3
Posté 15 mai 2010 - 03:32
I dont want to use Cerberus, as I choose parts that boost my weapon damage and for the remaining parts I have to decide, whether to choose healt or shield boost.
Modifié par asfaltowy, 15 mai 2010 - 03:34 .
#4
Posté 15 mai 2010 - 03:40
#5
Posté 15 mai 2010 - 03:54
asfaltowy wrote...
Powers bonus and armor bonus to shield/barrier do not combine... do they?
I dont want to use Cerberus, as I choose parts that boost my weapon damage and for the remaining parts I have to decide, whether to choose healt or shield boost.
Doesn't really matter whether you increase sheilds or health on an infiltrator. I went with health but other people have other preferences. I do recommend the stimulator conduits over the life support webbing because they let you run faster, which is useful while cloaked. If you're a close quarters combat infiltrator, take the melee pads.
#6
Posté 15 mai 2010 - 04:00
OniGanon wrote...
For an Infiltrator? IMO Damage (weapon, melee, powers, headshots) > recharge > runspeed > whatever you think looks cool >>>>>>>>>>> health/shield bonus > ammo bonus.
This.
Damage bonuses are great because usually offense is the best defense. Recharge bonus is also great because it can save you actual time instead of the silly fractions of a second you gain from a higher shield capacity on insanity.
Modifié par cruc1al, 15 mai 2010 - 04:01 .
#7
Posté 15 mai 2010 - 04:29
Even though the 10% less recharge time is actually only .6 of a second so yeah that only saves a fraction of a second too.cruc1al wrote...
OniGanon wrote...
For an Infiltrator? IMO Damage (weapon, melee, powers, headshots) > recharge > runspeed > whatever you think looks cool >>>>>>>>>>> health/shield bonus > ammo bonus.
This.
Damage bonuses are great because usually offense is the best defense. Recharge bonus is also great because it can save you actual time instead of the silly fractions of a second you gain from a higher shield capacity on insanity.
#8
Posté 15 mai 2010 - 04:38
Guessing you're having the most problem picking the chest piece. Seriously, just pick whatever you think looks best. It's not going to matter.
Modifié par OniGanon, 15 mai 2010 - 04:39 .
#9
Posté 15 mai 2010 - 04:45
of course I play on Insanity as CQC Infiltrator and do not have any problems at all. just got some doubts about my armor set
#10
Posté 15 mai 2010 - 04:51
asfaltowy wrote...
ok, chestplate that reduces shield recharge time should suit best. then, for the gauntlets: 3% weapon damage or 25% melee damage?
of course I play on Insanity as CQC Infiltrator and do not have any problems at all. just got some doubts about my armor set
Melee damage bonus is for shoulder pieces. And yeah, that's the best choice for CQC infiltrator. Weapon damage for pure sniper.
For gauntlets, you won't have many options until after the collector ship when you get heavy damping gauntlets and stabilization gauntlets, of which the latter is preferable (imo).
Modifié par cruc1al, 15 mai 2010 - 04:52 .
#11
Posté 15 mai 2010 - 04:52
Modifié par asfaltowy, 15 mai 2010 - 05:00 .
#12
Posté 16 mai 2010 - 01:04
#13
Posté 16 mai 2010 - 01:15
That said, i usually like to go for shields or health, as i really don´t notice any significant difference with the damage bonuses. At least with shields/health, you can know exactly how much you are getting from the armour. In the end i think the bonuses are of very little notice, and you are better picking the armour to get certain combos (like a soldier with the +10% storm speed to run even faster, or a vanguard with the 25% melee damage) which are definitely noticeable. Other than that you could pick your armour based on looks and the difference would be minimal.




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