Here are the steps I took to reproduce this problem with the sampler files (available from here) to rule out the possibility of having set up the mmh, msh or meta wrongly.
creating the mmh, msh and meta from the samplers (note material is unchanged, so we don't need to duplicate it)
[*]open prp_hangnug1_0.mmh.xml.meta - replace all instances of "hangnug" with "testnug"
[*]save as prp_testnug1_0.met (note the change of file extension). Save in preferred override folder.
[*]open prp_hangnug1_0.mmh.xml - replace all instances of "hangnug" with "testnug"
[*]process and place mmh and phy in preferred override folder.
[*]open prp_hangnug1_0.msh.xml - replace all instances of "hangnug" with "testnug"
[*]process and place msh in preferred override folder.
trying to lightmap them (and comparing them to the actual object)
[*]open the toolset[*]create a new level with a room
[*]place prp_testnug1_0 in the room
[*]place prp_hangnug1_0 in the room
[*]add an ambient light to the room (ensure this is dim for best comparison)
[*]hit render lightmaps
[*]toggle Display Lightmaps: On
result:
[*]prp_hangnug1_0 is illuminated correctly - dimly lit.
[*]prp_testnug1_0 is fully illuminated, (it has no lightmap value)
[*]warning generated in log:
W: 19:39:08 - Model 'prp_testnug1_0' is missing lightmaps on one or more parts.
If anyone knows a solution, please speak up, but I expect this may require a dev?
Modifié par mikemike37, 17 mai 2010 - 08:35 .





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