Interesting, I didn't think of trying things outside scripting.
I tried adding a game speed event (or any event, actually) to an existing animation (mh_c.bw_fire, in this case, the bow firing animation), and did a save/post to local while in the single player module. However, the animation doesn't change in game.
I'm not sure anyone knows how to use the animation blend tree editor.
EDIT: The mh_c.bw_fire.evt file shows up in my core override directory, but it doesn't seem to apply in game.
EDIT: Okay, if I change the existing game speed events on mh_c.cr_dblw_ogre_atk, that DOES show up in game. But adding one to the bow firing animation does not. I'm just right clicking on the timeline and adding a game speed event, is there anything else I need to do?
By the way, when testing if I could change the Ogre deathblow, I found out that you can change the gamespeed either way, so if you've ever wanted that Benny Hill mod...killing an ogre at x10 is pretty funny.
Modifié par FergusM, 16 mai 2010 - 10:33 .