Casey Hudson discusses future Mass Effect DLC
#76
Posté 16 mai 2010 - 05:36
What are you, some kind of BioWare apologist spokesperson?
#77
Posté 16 mai 2010 - 05:40
ShepardWrex wrote...
@Ecael
What are you, some kind of BioWare apologist spokesperson?
#78
Posté 16 mai 2010 - 05:46
Kudos to Bioware for taking criticism into account and reacting swiftly.
I would buy these DLCs in a heartbeat.
Modifié par Rejoy Skinler, 16 mai 2010 - 05:49 .
#79
Posté 16 mai 2010 - 05:59
Burdokva wrote...
Wait, exactly who gave positive feedback for the FireWalker? If anything, it managed to create a (gasp!) Mako nostalgia on the forums.
It doesn't help your point that you're not distinguishing clearly between the Hammerhead vehicle and the Firewalker mission pack, you know. The general consensus was that the vehicle was good, but the missions were crap. If you don't agree, fine, but plenty of people said they liked the Hammerhead just fine.
One thing that bothers me - why should there be a gap between Mass Effect 2 and 3? I don't want DLC to be mandatory, but "well, you know to experience Mass Effect 3 fully you'd need to buy DLC..." just makes it so.
I seriously doubt that'll be the case. It's actually a common complaint around here that ME2 downplays events in ME1 for the game to be accessible to newcomers, and I would be very surprised if ME3 was any different. And I'm a bit ambivalent about this, to be honest - on the one hand, you're right that if the Overlord pack actually matters in the big picture, it seems a bit like they're twisting our arm to buy every little piece of DLC because it's "vital". On the other hand, if I play Overlord and it doesn't matter in ME3, I'll feel cheated, and a lot of people here seem to want their decisions to have weight in the next game. You can't have it both ways.
#80
Posté 16 mai 2010 - 06:47
DLC is generally no bargain for many people unless they live in the USA or Western Europe. Currency rates, conversion and banking transfers can and will significantly damage the value of the product, even if it's great at the original price. Sure, I'd like DLC too - but unless there's a better localization policy (or discounted "DLC Expansion Packs" later on), I can't afford it - that's why I don't want it to be essential to Mass Effect 3.
Not meaningless, of course - like the otherwise fine "Bring Down the Sky" is for the sequel. But not so important to the point that, unless you have DLC, you can't enjoy the core story to the fullest. Full-blown side stories via DLC across the trilogy? Great!
Core story elements through DLC? Meh, that's just forcing us to buy it... just my two cents on the subject.
EDIT: By the way, this is also a reply to the folks who quoted me on the previous page - I just didn't wan to post multiple times. Cheers!
Modifié par Burdokva, 16 mai 2010 - 07:56 .
#81
Guest_Shavon_*
Posté 16 mai 2010 - 07:02
Guest_Shavon_*
#82
Posté 16 mai 2010 - 07:28
That's true - I didn't think about that. Pricing is unfair for people outside the Americas and Europe. I'd be rallying for cheaper DLC (or more DLC that is free) too if I were stuck in that predicament.Burdokva wrote...
DLC is generally no bargain for many people unless they live in the USA or Western Europe. Currency rates, conversion and banking transfers can and will significantly damage the value of the product, even if it's great at the original price. Sure, I'd like DLC too - but unless there's a better localization policy (or discounted "DLC Expansion Packs" later on), I can't afford it - that why I don't want to be essential to Mass Effect 3.
I'm not quite familiar with localization, so I'm just curious - are you only allowed to download the localized DLC and buy the game version or is it possible to obtain the English version somehow? If so, would that save any money?
I've probably reiterated this point too many times (and I apologize if I've already said it here), but I don't think there's any exploration in either game - at least, not yet.You're right in that I didn't clarify,
sorry - I hated that they downplayed the exploration and vehicle
mechanic to a quick, shoot-em-up arcade game. The Hammerhead isn't bad
as a vehicle (maybe just a little too fast and agile for my
taste), but those missions weren't exploration, neither did they have
the same sense of scale as exploration in Mass Effect. At least there
was some story behind it...
Mass Effect 2's Hammerhead mission planets are virtually a straight line to each objective with hardly any actual detail (or even people) . However, the same thing is true for Mass Effect 1 and the Mako - for main missions, it's a linear path, populated with random enemies to 'splode with the Mako cannon. For side missions, you're stuck on an empty square mile of elevated terrain (with invisible borders, apparently), and the map already tells you everything. In both cases, you're still driving to the next shooting gallery.
On a side note: It don't hate exploration, but I do want the sense of danger that accompanies pressing the forward key and not knowing where my Shepard is going to end up next. Hopefully, the Overlord DLC can address that issue temporarily.
#83
Posté 16 mai 2010 - 07:33
wakkawakkahey wrote...
http://www.xbox360ac...g-Minerals.html
Sounds intersting, I like the idea of DLC filling in the gap between ME 2 and ME 3. I can assume the character related DLC is a reference to the rumoured Liara DLC as well. Also, Hammerhead boss fights, hell yeah!
Edit: If you want to avoid all spoilers in regards to Overlord (e.g, what the story is about), skip to 1: 30 in.
Hopefully is not another ME1-ME2 dlc bridge idea again. But this time ME2 is built for dlc. They should be able to connect the two games this time around.
#84
Posté 16 mai 2010 - 07:48
And there was the requisite apologia for planet scanning. "We didn't expect people to mine the entire galaxy!" Well, no, most didn't. But even just scanning for necessary upgrades is a yawn. Bottom line: if you include a mini-game, it needs to be at least somewhat amusing, and preferably short. The other ME2 minigames (hacking, bypass and Ratch's quest) met both of those criteria, at least for some people.
I'm going to guess and say that mineral collection will be part of the Hammerhead experience in the future, based on its inclusion in the Hammerhead DLC. This new DLC may offer a hint as well.
Modifié par SuperMedbh, 16 mai 2010 - 07:49 .
#85
Posté 16 mai 2010 - 07:52
#86
Posté 16 mai 2010 - 07:54
Not just Bioware if every game developer accomplished their early beta games for their games. All gamers would be happier!Kleli wrote...
If BioWare really do what they say in that interview then I'll be very happy.
#87
Posté 16 mai 2010 - 08:05
Ecael wrote...
I'm not quite familiar with localization, so I'm just curious - are you only allowed to download the localized DLC and buy the game version or is it possible to obtain the English version somehow? If so, would that save any money?
There's really no localized version for my country, it's the default English one (actually, barring the Internet, you don't have any kind of support or return value). That's not a problem, but I'm forced to buy (BioWare points) either in USD or Euro, not local currency.
I understand, and I actually agree with many of the people here who say Kasumi (for example) is worth 7$. I bought the CE with a lucky 10% discount to a total of 72 leva. If "Stolen Memories" costs 7 leva , I'd get right now, really. But thanks to currency rates it's twice as much, plus the fees... to make it easier to understand, ask yourself will you buy the DLC with a price tag of 15-16$, if the brand new ME2:CE costs 70$ ? It's not a bad product, but suddenly it looks far less appealing - three DLCs and it's like I bought a brand new game...
#88
Posté 16 mai 2010 - 09:07
wakkawakkahey wrote...
And I enjoyed the Firewalker pack, my only complaint was the combat: the Hammerhead can hardly take any damage.
Pretty much this. The lack of saveing coupled with the lack of a MAKO/pc type shield/dmg indicator (when it's starting to bleep, it's basically already too late) makes for a kind of meh experience especially on one level (won't enter into detail as am in no spoiler zone). The problem with the Mako was that it got a bad rep based on some of the ludicrously mountainous UNC missions - the way it integrated and played in the main story missions was brilliant, and a lot better than Hammerhead in the Firewalker missions.
And guys - if your currency is in the toilet in comparison to both the Euro and the USD, it's not Bioware's fault, it's the fault of whoever you have running the country... since it's the exchange rate that is screwing you, not boosted local pricing (...but 15 $ for 560 points?! Whoa!)
#89
Guest_gmartin40_*
Posté 16 mai 2010 - 09:10
Guest_gmartin40_*
Modifié par gmartin40, 16 mai 2010 - 09:26 .
#90
Guest_gmartin40_*
Posté 16 mai 2010 - 09:26
Guest_gmartin40_*
#91
Posté 16 mai 2010 - 09:52
I don't think the Hammerhead area in Overlord will be linear, as any time Bioware have referred to it (check out what the producer said in the announcement thread) they have called it a hub area, implying it'll be similar to how Bring Down the Sky was created: 3 different bases that you can go to in any order you like, then a final area, and you can explore the rest of the area if you want. Casey Hudson also referred to Overlord as a non-linear experience, suggesting that you can do the areas in any order you like by chosing where to go from the hub.
#92
Posté 16 mai 2010 - 11:11
#93
Posté 17 mai 2010 - 01:48
Ecael wrote...
Priced extra content or content with promotions are just a way of business in the gaming market now. As long as we don't see brand promotion inside the game, I don't really mind - we still get extra content, after all.Zahxia wrote...
Now hopefully they can get back to space opera and move away from plugging promotional tie-ins and fanservice.
What irks me [about ME2 and DA: Awakening] is when something is added to a sequel or expansion without any reference for those who haven't read the novels/comics or played a flash game/iphone game.
When I played through Mass Effect 2 and I asked myself 'If the Collector's were present in Mass Effects universe all along why weren't they present at the battle of the Citadel' and the answer to the plot hole is "Because a novel wasn't published yet" then I start to have issues with it. (I'd go further in depth with this argument but no spoilers are allowed)
To make things clear: It's not that they're catering to fans that wanted to see things referenced in the novels that concerns me but the fact they make them a focus and alienate everyone else while creating even bigger plot holes.
#94
Posté 17 mai 2010 - 01:57
spacehamsterZH wrote...
Obviously games were much better when Pac Man was the pinnacle of technical achievement.
******* pac man is the **** and you haters know it!
#95
Posté 17 mai 2010 - 02:05
Well, I was more referring to the continuity found in DLC packages and not the books or comics. I've never bought the latter, so I can't comment on them - but I can go to the Mass Effect Wiki to find out some information if it's something I really need to know about. After all, some of the people who've already read the books also help add to the Wiki.Zahxia wrote...
What irks me [about ME2 and DA: Awakening] is when something is added to a sequel or expansion without any reference for those who haven't read the novels/comics or played a flash game/iphone game.
When I played through Mass Effect 2 and I asked myself 'If the Collector's were present in Mass Effects universe all along why weren't they present at the battle of the Citadel' and the answer to the plot hole is "Because a novel wasn't published yet" then I start to have issues with it. (I'd go further in depth with this argument but no spoilers are allowed)
To make things clear: It's not that they're catering to fans that wanted to see things referenced in the novels that concerns me but the fact they make them a focus and alienate everyone else while creating even bigger plot holes.
#96
Posté 17 mai 2010 - 02:09
I admit I mined the entire galaxy once, but it was just to see if it could be done and to freak my husband out, I was never under the illusion that that was in any way needful, necessary or sane.
I also dislike the Hammerhead currently, but if they keep developing planetary exploration like ME1 that happens to use the Hammerhead I'll gladly rethink my stance. I loved my Mako, despite my horrible driving abilities and sudden death due to Thresher Maw pop-ups. It really took a beating, so I hope we get some armor for the Hammerhead then, because it is made of eggshells at the moment.
#97
Posté 17 mai 2010 - 02:15
So, did you successfully freak your husband out?SarEnyaDor wrote...
I like the other thread better, more swooning, less moaning
I admit I mined the entire galaxy once, but it was just to see if it could be done and to freak my husband out, I was never under the illusion that that was in any way needful, necessary or sane.
I also dislike the Hammerhead currently, but if they keep developing planetary exploration like ME1 that happens to use the Hammerhead I'll gladly rethink my stance. I loved my Mako, despite my horrible driving abilities and sudden death due to Thresher Maw pop-ups. It really took a beating, so I hope we get some armor for the Hammerhead then, because it is made of eggshells at the moment.
The Hammerhead may have the armor of a gingerbread house (I end up abusing the long range of the missiles anyway), but it's definitely much better suited for exploring a planet and getting around without having to crawl up steep terrain.
#98
Posté 17 mai 2010 - 02:19
#99
Posté 17 mai 2010 - 02:21
Ecael wrote...
So, did you successfully freak your husband out?
Not as much as I would have liked for the sheer volume of effort I put into it.
I tried to pretend like there must be a glitch in the game because all the planets I went to were depleted, but since there's no way to sell the resources it only took him a few minutes to realize that my tiny ship held the entire universe's wealth in the cargo bay.
#100
Posté 17 mai 2010 - 02:22
you think collectors are a plot hole???Zahxia wrote...
Ecael wrote...
Priced extra content or content with promotions are just a way of business in the gaming market now. As long as we don't see brand promotion inside the game, I don't really mind - we still get extra content, after all.Zahxia wrote...
Now hopefully they can get back to space opera and move away from plugging promotional tie-ins and fanservice.
What irks me [about ME2 and DA: Awakening] is when something is added to a sequel or expansion without any reference for those who haven't read the novels/comics or played a flash game/iphone game.
When I played through Mass Effect 2 and I asked myself 'If the Collector's were present in Mass Effects universe all along why weren't they present at the battle of the Citadel' and the answer to the plot hole is "Because a novel wasn't published yet" then I start to have issues with it. (I'd go further in depth with this argument but no spoilers are allowed)
To make things clear: It's not that they're catering to fans that wanted to see things referenced in the novels that concerns me but the fact they make them a focus and alienate everyone else while creating even bigger plot holes.





Retour en haut






