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Casey Hudson discusses future Mass Effect DLC


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#101
Ecael

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SarEnyaDor wrote...

Ecael wrote...

So, did you successfully freak your husband out?

:P


Not as much as I would have liked for the sheer volume of effort I put into it.

I tried to pretend like there must be a glitch in the game because all the planets I went to were depleted, but since there's no way to sell the resources it only took him a few minutes to realize that my tiny ship held the entire universe's wealth in the cargo bay. 

"I used the Save Game Editor! Honest!"

That reminds me, I still haven't explored the entire galaxy to read all the codex planet descriptions. Those are quite interesting.

#102
SuperMedbh

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SarEnyaDor wrote...

I admit I mined the entire galaxy once, but it was just to see if it could be done and to freak my husband out, I was never under the illusion that that was in any way needful, necessary or sane.


WAY too much work.  I just went back to an earlier save in ME1, killed Ashley, then played it to his original save point  :D

#103
Athelius

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Thanks for the link OP, was interesting.



Personally I love the hammerhead, just played the missions recently and it was a nice addition- really don't think the hammerhead's low armour is a problem, it seems able to shoot most things from way out of range- and basically being able to fly for a short time makes dodging things pretty easy.



Anyway, i'm actually hoping for another mission simmilar to the Kasumi one- I really like the glitzy and rich side of things in mass effect, so would love some sort of corporate espionage mission or something- or even just more stuff in the citadel.

#104
badkenbad

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"It's something we're doing further experiments with... there's actual platforming levels with the vehicle..."

Image IPB

Seriously, if I wanted to play Super Mario Hammerhead Effect, I would be playing on a Wii. Please, keep the lame platforming crap out of Mass Effect. Please.


"There are people who literally tried to mine the galaxy... and we didn't expect that, frankly."

Dear Casey,
If you put a repetitive task in front of an OCD RPG player, they will attempt to complete it 100%.
Sincerely, Me

Overlord sounds like a lot of fun, looking forward to it! Also looking forward to upcoming character development and story bridge DLC. Enjoying the interviews! Thanks for taking time to keep in touch with the fans.

Modifié par badkenbad, 17 mai 2010 - 04:28 .


#105
THEE_DEATHMASTER

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Good vid. I'm excited about the ME2-3 story DLCs.

#106
Shockwave81

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Have to admit, I'm not really looking forward to many other games on the 360. I considered buying Alan Wake, but it's been cooking for so long that I'm not hungry anymore.



Cheap DLC vs a new (or second hand) game? No-brainer for me.

#107
KitsuneRommel

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Ecael wrote...

Mass Effect 2's Hammerhead mission planets
are virtually a straight line to each objective with hardly any actual
detail (or even people) . However, the same thing is true for Mass
Effect 1 and the Mako - for main missions, it's a linear path, populated
with random enemies to 'splode with the Mako cannon. For side missions,
you're stuck on an empty square mile of elevated terrain (with
invisible borders, apparently), and the map already tells you
everything. In both cases, you're still driving to the next shooting
gallery.


Yeah. And when it came to the random planets  there was too much of http://masseffect.wi...nScreenshot.jpg and not enough of http://masseffect.wi...rScreenshot.jpg .

For some reason most of the points of interest were located on top of mountains too.



Funker Shepard wrote...

Pretty much this. The lack of saveing coupled with the lack of a MAKO/pc type shield/dmg indicator (when it's starting to bleep, it's basically already too late) makes for a kind of meh experience especially on one level (won't enter into detail as am in no spoiler zone). The problem with the Mako was that it got a bad rep based on some of the ludicrously mountainous UNC missions - the way it integrated and played in the main story missions was brilliant, and a lot better than Hammerhead in the Firewalker missions.


Are people just not used to avoiding enemy fire by moving? It's ridiculously easy to avoid rockets and Armature pulses. I'm with Ecael on the main story integration.

Modifié par KitsuneRommel, 17 mai 2010 - 08:44 .


#108
wakkawakkahey

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@Zahxia

Massive ME 2 spoilers ahead (I know this is the wrong forum sorry :( )

The Collectors aren't supposed to be fighters, they're what help the Reaper reproduce. There's like one space station full of them in the whole universe. Not much of a fighting force. Anyway, you could say they were a good plan B for the Reapers, in case the Citadel attack failed.

#109
Zahxia

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wakkawakkahey wrote...

@Zahxia
Massive ME 2 spoilers ahead (I know this is the wrong forum sorry :( )
The Collectors aren't supposed to be fighters, they're what help the Reaper reproduce. There's like one space station full of them in the whole universe. Not much of a fighting force. Anyway, you could say they were a good plan B for the Reapers, in case the Citadel attack failed.


Hypotheticaly (cough-cough)
They are easily replaceable.
They are technologically beyond any species in the galaxy
If it's important enough to the Reaper's they would make the sacrifice.
The objective of Plan B might be needlessly complicated and eye-brow raising.

I'm willing to suspend my disbelief for gameplay changes (Thermal Clips and letting the player change classes) but if there's something I always scrutinise while playing ME2 it's the antagonists (who honestly don't even hold a candle to ME1s or even Jade Empire or KoTORs antagonists) and working with Cerberus (Two of my characters have the Sole Survivor service history).

For me it's a shame since the rest of the game is so solid.

#110
wakkawakkahey

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More ME 2 spoilers ahead

They are easily replaceable when the Reapers are there to replace them. If the Citadel attack failed, and the Collectors were wiped out, the Reapers would be stuck in dark space with no way to return (that we know of), and so no knew Collectors could be made ever, so I guess it's a case of not having all your eggs in one basket.

They are the most advanced, but that can only get you so far against large numbers of enemies.

I agree with the Sole Survivor background - I was annoyed when my Shepard couldn't confront Cerberus about what happened. Oh well. I also didn't like the fact that the Council dismissed the Reapers so easily, but then again, they may have a plan against the Reapers but don't trust Shepard as he works for Cerberus. I guess we'll have to wait until ME 3 to find out.

#111
KitsuneRommel

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wakkawakkahey wrote...

Oh well. I also didn't like the fact that the Council dismissed the Reapers so easily, but then again, they may have a plan against the Reapers but don't trust Shepard as he works for Cerberus. I guess we'll have to wait until ME 3 to find out.


Which makes no sense since it would mean that they are keeping on of their council members out of the loop (the human one) or the council member is lying to you,

#112
Ecael

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KitsuneRommel wrote...

Ecael wrote...

Mass Effect 2's Hammerhead mission planets
are virtually a straight line to each objective with hardly any actual
detail (or even people) . However, the same thing is true for Mass
Effect 1 and the Mako - for main missions, it's a linear path, populated
with random enemies to 'splode with the Mako cannon. For side missions,
you're stuck on an empty square mile of elevated terrain (with
invisible borders, apparently), and the map already tells you
everything. In both cases, you're still driving to the next shooting
gallery.


Yeah. And when it came to the random planets  there was too much of http://masseffect.wi...nScreenshot.jpg and not enough of http://masseffect.wi...rScreenshot.jpg .

For some reason most of the points of interest were located on top of mountains too.

I'm kind of wondering why mercenaries would build at the top of mountains when it's already difficult enough to get supplies in and out of a planet.

Plot hole!

:police:

Modifié par Ecael, 17 mai 2010 - 01:51 .


#113
glacier1701

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 Planet scanning as previewed before ME2 came out looked like a great idea. Indeed it is a great idea. Coupling that with upgrades again is not a bad idea. Where planet scanning broke down and became the chore it did was on the first playthroughs when we had NO IDEA how many upgrades we needed, how many upgrades there were and how many resources we needed to fulfill requirements. So we went the safer route and scanned and scanned and became very disenchanted with the whole concept. Thats where the 'hate' for it came from. Now that we know what we need having played it we dont mine the galaxy and so we dont sink as much time into it as we did. Had we known BEFOREHAND how scanning and mining equated to upgrades there would have been less hate. There are others ways they could have rewarded scanning but that is another thread.

At least it seems to have finally sunk into Casey's mind that perhaps his view on scanning is not the one MOST of us share. However I do not like the fact he now views the Hammerhead as a 'perfect' vehicle. It has its flaws which we have pointed out ruthlessly. Yet somehow that equates to the Hammerhead was very well received. Again its not a bad vehicle just that the way we have had to use it shows up the flaws with it - it has poor combat survivability (no armour), for something that hovers its funny how going over surfaces we are told it can go over destroy it ( hot lava and acid water - remember that the effects from these should be blown away from the HH so shouldn't affect it yet within seconds of you going over them means start over). Perhaps the exploration aspect we are told Overlord has will highlight that one good point of the HH. 

Still while I am sure that they are looking at feedback I am still not hopeful that Casey will draw the correct lessons from it. I am positive that some of the flaws we have pointed out were brought up by ME teammembers but got dismissed. Even now when we have virtually everyone dissing planet scanning including what appears to be the second highest person on the ME team Casey is very reluctant to say that scanning as done in the game was implemented poorly.
 

Modifié par glacier1701, 17 mai 2010 - 03:06 .


#114
badkenbad

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glacier1701 wrote...


 Planet scanning as previewed before ME2 came out looked like a great idea. Indeed it is a great idea. Coupling that with upgrades again is not a bad idea. Where planet scanning broke down and became the chore it did was on the first playthroughs when we had NO IDEA how many upgrades we needed, how many upgrades there were and how many resources we needed to fulfill requirements. So we went the safer route and scanned and scanned and became very disenchanted with the whole concept. Thats where the 'hate' for it came from. Now that we know what we need having played it we dont mine the galaxy and so we dont sink as much time into it as we did. Had we known BEFOREHAND how scanning and mining equated to upgrades there would have been less hate. There are others ways they could have rewarded scanning but that is another thread.


I don't think planet scanning was ever a good idea. Not only does it waste the time of the most important person in the galaxy with busy work, but its implementation (especially on the PC) is physically painful. Any mechanic that requires you to hold down mouse buttons and move the mouse at the same time for longer than a few seconds is inviting repetitive stress injuries.

So, while your points are valid, they're not the only things wrong with planet scanning. Hell, I'd pay for DLC that made it physically easier to scan planets for resources and missions.

Modifié par badkenbad, 17 mai 2010 - 09:57 .


#115
wakkawakkahey

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In regards to all the complaining about planet scanning in this thread, hopefully the new patch for the Xbox version will ease some of the suffering. Faster scanner with a bigger diameter, oh yeah.

#116
Jade Elf

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badkenbad wrote...

So, while your points are valid, they're not the only things wrong with planet scanning. Hell, I'd pay for DLC that made it physically easier to scan planets for resources and missions.


How about a free patch instead? :D


Edit: spelling

Modifié par Jade Elf, 17 mai 2010 - 07:54 .


#117
Elvis_Mazur

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In my case, i stopped scanning the galaxy when i saw that there was no upgrade to "buy".

#118
DarkWarSoldier

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Awesome find.

#119
badkenbad

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Yeah, now if only that patch were made available for PC...

Don't get me wrong, it is SUPER COOL that they released that patch for Xbox players, but it doesn't help me at all. :(

Modifié par badkenbad, 17 mai 2010 - 09:57 .


#120
Jade Elf

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badkenbad wrote...

Yeah, now if only that patch were made available for PC...

Don't get me wrong, it is SUPER COOL that they released that patch for Xbox players, but it doesn't help me at all. :(


Soon™ ;)


Chris Priestly

Currently this patch is only for the 360, but a patch for the PC version
of Mass Effect 2 is in the works and we will have details as soon as
they are ready. ../../../images/forum/emoticons/smile.png



#121
Malanek

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The idea of using DLC to bridge the gap in the story between games is a good one. Sounds good and I am looking forward to it.

#122
THEE_DEATHMASTER

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They should make obtaining resources worthwhile. Maybe not very often either, like 4 missions to get huge stockpiles of them.

#123
glacier1701

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badkenbad wrote...

glacier1701 wrote...


 Planet scanning as previewed before ME2 came out looked like a great idea. Indeed it is a great idea. Coupling that with upgrades again is not a bad idea. Where planet scanning broke down and became the chore it did was on the first playthroughs when we had NO IDEA how many upgrades we needed, how many upgrades there were and how many resources we needed to fulfill requirements. So we went the safer route and scanned and scanned and became very disenchanted with the whole concept. Thats where the 'hate' for it came from. Now that we know what we need having played it we dont mine the galaxy and so we dont sink as much time into it as we did. Had we known BEFOREHAND how scanning and mining equated to upgrades there would have been less hate. There are others ways they could have rewarded scanning but that is another thread.


I don't think planet scanning was ever a good idea. Not only does it waste the time of the most important person in the galaxy with busy work, but its implementation (especially on the PC) is physically painful. Any mechanic that requires you to hold down mouse buttons and move the mouse at the same time for longer than a few seconds is inviting repetitive stress injuries.

So, while your points are valid, they're not the only things wrong with planet scanning. Hell, I'd pay for DLC that made it physically easier to scan planets for resources and missions.


As I recall the preview we got to see planet scanning was SO MUCH FASTER than what we got in the game. And it seemed like it wasnt hunt the pixel either. Those 2 aspects seem to have been added later on and they really hurt the scanning. More importantly the emphasis on scanning was to find anomalies NOT minerals. That seems to be something added later as well which is perhaps why hunt the pixel and slower scanning speed got added. So I still maintain the idea was good - I mean wouldn't it have been nice to have been able to 'tease' out a random encounter that perhaps no-one else found because of scanning? That was what we were led to believe scanning would do for us. Yet as you say we got a poorly implemented mineral scanner and nothing like what we were shown in the preview concerning finding mission sites was there. When the first gameplay vids by players came out and I saw the planet scanning it became damn obvious how bad this part of the game was going to be especially when the reality did not match up to the preview. Perhaps a case of everything has to make the shooter aspect better so we dont have time to fix up everything else even if its bad.

Modifié par glacier1701, 18 mai 2010 - 02:31 .


#124
TyDurden13

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OK moving past planet scanning (seriously, the new patch makes it a breeze - although I never found it that bad to begin with)...and onto the "future DLC" stuff.

very much looking forward to Overlord, but bigger picture, future DLC to bridge ME2 and 3 sounds great. I really hope they can record new squad/crew dialogue for these bits though. It will seem a bit odd if nobody ever has anything to to say after completing the mission and moving on to stuff that leads into the next installment.

Maybe when they start bringing the VA's in for the ME3 recording sessions (I am assuming these have to be recorded a year or more in advance of the game's release, and they can do some early recording for some returning characters), they can have them record stuff for the bridge DLC as well. Or if they have enough (big enough, numerous enough) DLCs planned they can bring a bunch of them to record a few episodes. I dunno...I just hope they find a way to do it. At the minimum we should get Kasumi/Zaeed style "lines" for the squadmates to avoid getting the anachronous repetition of pre-suicide mission lines, and hopefully some -in mission lines too.

Modifié par TyDurden13, 18 mai 2010 - 03:13 .


#125
eternalnightmare13

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Thanks for posting this OP.



It'll be interesting to see what and how they make the transition between ME2 and 3.

It is nice to hear that they will be making dlc that takes place after the Suicide Run.



Overlord sounds like a lot of fun, and hopefully a return to the exploration aspect as well as a fun sidequest story/mission(s)