What Paragon choices are most likely to bite you in the *** in ME3?
#1
Posté 16 mai 2010 - 03:22
Personally I think the whole Quarian situation with Tali's trial (if you don't come out with the evidence) is going to bite you hard - after all you receive that mail from the admiral whose name I forgot thanking you for keeping Tali's fathers work a secret so he can continue it and do some nasty stuff. Further implications with Legion if you chose to rewrite the Heretics so the Quarians actually have someone to go to war against.
Any other good ideas for what Paragons will regret? :-) (other than destroying the Collector base...)
#2
Posté 16 mai 2010 - 03:27
Gotta agree with what you've already said. That's really the biggest one I can think of.nhsk wrote...
Like the title describes.
Personally I think the whole Quarian situation with Tali's trial (if you don't come out with the evidence) is going to bite you hard - after all you receive that mail from the admiral whose name I forgot thanking you for keeping Tali's fathers work a secret so he can continue it and do some nasty stuff. Further implications with Legion if you chose to rewrite the Heretics so the Quarians actually have someone to go to war against.
Any other good ideas for what Paragons will regret? :-) (other than destroying the Collector base...)
#3
Posté 16 mai 2010 - 03:37
In response to the actual question at hand, I honestly don't know. But as a Paragon myself, many choices make me wonder if they will turn against me eventually. Keeping the evidence in Tali's mission is one of them. There is also this one choice from Bring Down the Sky in ME1, where you let Balak go to save the hostages.
#4
Posté 16 mai 2010 - 03:41
Yeah well, don't think Balak will bite you as hard other than perhaps opening a sidemission, like I hope I can get to kill Vido in ME3 as well if I went **** and saved the workers (which I did).
#5
Posté 16 mai 2010 - 03:43
#6
Posté 16 mai 2010 - 03:44
ThisNICKjnp wrote...
I have the Geth, Krogan, Rachni, Alliance, Turians and Asari on my side. I'm not worried if there will be Quarians or not. Besides... you can tell them not to go to war (and as we have experienced throughout this game... whatever Shepard says the rest of the galaxy does).
#7
Posté 16 mai 2010 - 03:50
If you let Rana Thanoptis go (Dossier: The Warlord mission). My guess is that she'll return in ME3.
#8
Posté 16 mai 2010 - 03:50
Second most likely would be rewriting rather than outright destroying the Heretics - they might defect again, at a far more critical time.
Third most likely is of course destroying the Colector base. This has the most serious ramifications of the lot, but I think it rather unlikely that Bioware will seriously penalise people for that choice after spending a lot of time playing you against Cerberus.
I don't think not providing the evidence will be a black mark against Paragons specifically, as 4/5 of the options available to you result in the evidence being withheld. You can also choose to tell one of the Admirals off the record about what was happening on the ship.
Lesser issues - I think that Aria will end up losing control of Omega in ME3, and if you chose to serve as Patriarch's Krantt, you might be held responsible. Letting Maelon and Vido go andd Kasumi's black box decision could be possible loose ends as well.
There's a lot of potential for things to go horribly wrong, and I'd like it if some did - it'd make things more exciting and allow for a lot more replay value.
#9
Posté 16 mai 2010 - 03:51
But yes, whatever Shepard says... Irony, should call my next Shep Simon as first name.
#10
Posté 16 mai 2010 - 04:07
#11
Posté 16 mai 2010 - 04:11
#12
Posté 16 mai 2010 - 04:11
bas273 wrote...
(destroying the Collector base)
If you let Rana Thanoptis go (Dossier: The Warlord mission). My guess is that she'll return in ME3.
I think good ol' Rana is more of a running gag than a real danger (ha, running gag, get it?)
Leaving the queen alive in ME1 is either going to be a big advantage or a big problem. Same with reprogramming the geth. Well, pretty much every Paragon choice is a leap of faith that may or may not pay off in the end. Except not handing the base to Cerberus. These incompetent morons couldn't handle a toaster without blowing up half a planet or accidently creating a zombie-plague.
#13
Posté 16 mai 2010 - 04:11
#14
Posté 16 mai 2010 - 04:18
Can't say the same here, only got the geth, krogan, the Rachini, the alliance has pretty much forsaken me with ashley's report me working with cerbersus and the council... we're not on good speaking terms though i didn't burn any bridges. hell if i can away with it, I want no help from the council or the alliance wnat them to get their asses kicked at least an little bit before I go in and same the day. =PNICKjnp wrote...
I have the Geth, Krogan, Rachni, Alliance, Turians and Asari on my side. I'm not worried if there will be Quarians or not. Besides... you can tell them not to go to war (and as we have experienced throughout this game... whatever Shepard says the rest of the galaxy does).
#15
Posté 16 mai 2010 - 05:54
Remember, in Hordes of the Underdark, where you went about recruiting different groups for the war against the Valsharess? I'm thinking ME 3 will involves something similar, and instead of just your actions in ME 3, who you get for the final battle against the Reapers will depend on all of your choices throughout the series.
For example, with the Quarians: if you handed over the evidence at Tali's trial and incited the Quarians to go to war with the Geth over Rannoch, you would potentially lose both allies for the war against the Reapers. You might be able to get some of them on your side, based on what you do in ME 3, but overall, you set them up for failure long before the game started. On the other hand, say you hid the evidence and implored then to work things out with the Geth, you would at least have the Quarians available to fight. The Geth may or may not join you depending on what you did with the Heretics.
However, they still need some kind of villain for you to work against in ME 3, even if you made all the paragon choices in ME 2. That's where I think Admiral Xen comes in. You'll probably have to shut her down prior to getting both the Quarians and Geth on your side in ME 3.
The same thing goes for the true Geth and the Rachni. You'll have to defend your actions either way, whether you rewrote the heretics or destroyed them. I just think you'll have an easier time getting the Geth on your side if you rewrote the heretics. As for the Rachni, I'm sure winning their loyalty will be a part of ME 3. It will be difficult, but worth it. They would be a massive help against the Reapers, *if* you let them survive in ME 1.
Destroying / Giving Cerberus the Collector Base puts you in the same position. Destroying the base keeps Cerberus at their current power level, and gives you a level of legitimacy should you ever approach the Alliance and ask to come back. "Anderson, of course I'm not a secret Cerberus agent... I blew up their most valuable resource and essentially shot the bird at The Illusive Man." While humanity misses out on a lot of Collector tech, this is a move that keeps the Alliance in control of humanity and ensures *everyone's* support of you, and not just Cerberus.
On the other hand, if you give Cerberus the Collector Base, I'm sure they would become powerful enough to fully challenge the Alliance for outright leadership of humanity. Sure, you would have the full support of Cerberus for the upcoming war, but the support of the rest of humanity (not to mention the other races), would be grudging at best.
I think this will result in a "six in one, half dozen in the other" outcome for humanity's role in the Reaper war. You'll either have a technologically advanced Cerberus fleet, or a much larger (though less advanced) Alliance fleet behind you.
Same goes for the Council decision in ME 1. Sure, they don't trust you about the Reapers if you save them, but you still have the legitimacy of a SPECTRE, and a connection to the other Council races to use for recruitment in ME 3. Killing them and giving humanity ascendancy opens up a whole can of worms politically (such as humans being openly attacked in hate crimes). I could *not* see the Turians, Asari, or Salarians supporting you against the Reapers if you let the Council die in ME 1.
=========================================
Here's how I think it'll all break down for the final battle:
Council outcome...
-Saved Council in ME 1 - gives you access to forces from Salarian/Turian/Asari governments:
--Saved Kirrahe, Mordin Loyal - Salarian STG forces available, fewer if died/unloyal
--Saved Shiala/Thanopolis, Samara Loyal - Asari Commando/Justicar forces available, fewer if died/unloyal
--Turian forces should be available just on the Council decision - they're the council military after all
-Let Council die in ME 1 - Much larger human fleet available (no more dreadnought restrictions on humanity), but no official support from other governments. You could still recruit people based on your personal influence (see STG and Asari Commandos above), but you wouldn't have official government military forces.
Tali trial/heretic geth outcome...
-Withheld evidence/spoke against Quarian-Geth war - Quarian/Geth forces available after you complete mission stopping Admiral Xen. Must also win Geth to your side, fewer available if you destroyed heretics.
-Withheld evidence/promoted Quarian-Geth war - Fewer Quarian forces available (Xen's research enabled some to survive fight with Geth), Geth forces unavailable.
-Gave evidence/spoke against war - Geth forces available. Must also win Geth to your side, fewer available if you destroyed heretics. Must complete mission to gain Quarian loyalty (since Tali sure as hell won't help you), Quarians available after you do.
-Gave evidence/promoted war - Geth and Quarian forces unavailable. The Geth don't trust you and the Quarian forces are decimated.
Collector Base outcome...
-Blew up Collector Base - Return to Alliance military, gain official Alliance/Council sanction, regain public SPECTRE status. Large human fleet available (but not technically advanced). Must complete mission against Cerberus to forestall Illusive Man's attempt to retake the Normandy and EDI (possibly killing TIM).
-Saved Collector Base - Cerberus gains ascendancy. Alliance cuts all official ties with you. Small Cerberus fleet available, highly advanced with Collector and Reaper technology. Must complete mission against the Alliance to stop their attempt to reign in Cerberus.
-Saved Rachni Queen - Rachni forces available, must complete mission to ensure they can't be turned by the Reapers again.
-Saved Wrex, Grunt Loyal - Krogan forces available, less if you never did Grunt's loyalty mission.
-Zaeed Survives/Loyal - Blue Suns available, after a mission (either hunting down Vido if he survives ME2, or just gaining control of the Blue Suns).
-Kasumi Survives/Loyal - Gain benefit of gray box research for your fleet.
-Tali Survives/Loyal - Easier time winning Quarians to your side.
-Miranda and Jacob Survive/Loyal - Chance at gaining Cerberus aid, even if you blew up the Collector Base.
-Garrus Survives/Loyal - You get Garrus! That should be enough of a reward right there! Snarky comments abound throughout ME 3.
#16
Guest_Mukora_*
Posté 16 mai 2010 - 06:02
Guest_Mukora_*
I know you can kill her in ME1, but I can't figure out how to in ME2...bas273 wrote...
(destroying the Collector base)
If you let Rana Thanoptis go (Dossier: The Warlord mission). My guess is that she'll return in ME3.
#17
Posté 16 mai 2010 - 06:05
Mukora wrote...
I know you can kill her in ME1, but I can't figure out how to in ME2...bas273 wrote...
(destroying the Collector base)
If you let Rana Thanoptis go (Dossier: The Warlord mission). My guess is that she'll return in ME3.
Pull the trigger :innocent:
Hm I think you can't kill her. Strange.
Modifié par bas273, 16 mai 2010 - 06:07 .
#18
Posté 16 mai 2010 - 06:14
#19
Guest_Mukora_*
Posté 16 mai 2010 - 06:15
Guest_Mukora_*
Weird. Everyone says "DUSE, TOTALLY SHOULD HAVE SHOT THAT ****" Yet, there's no option to.bas273 wrote...
Pull the trigger :innocent:
Hm I think you can't kill her. Strange.
#20
Posté 16 mai 2010 - 06:27
Orion1836 wrote...
-Kasumi Survives/Loyal - Gain benefit of gray box research for your fleet.
Only problem with your post that I could see.... the grey box isn't so much data research but more of you having dirt on the alliance I think. Don't mind the research bonus, but I wonder if using the grey box to blackmail the alliance into helping you will come into play. >.>
#21
Posté 16 mai 2010 - 08:08
That's not really a paragon situation, I'm pretty sure all resolutions other than "be a jerk and cause chaos in the flotilla" (including the Intimidate option) result in that email. It's more of a "Morri'Gan's something you're going to have to deal with" sort of Chekhovs Gun, really...nhsk wrote...
Like the title describes.
Personally I think the whole Quarian situation with Tali's trial (if you don't come out with the evidence) is going to bite you hard - after all you receive that mail from the admiral whose name I forgot thanking you for keeping Tali's fathers work a secret so he can continue it and do some nasty stuff. Further implications with Legion if you chose to rewrite the Heretics so the Quarians actually have someone to go to war against.
Any other good ideas for what Paragons will regret? :-) (other than destroying the Collector base...)
Speaking of Balak, I want to see how tough that little bastard is when he doesn't have hostages to hide behind.
#22
Posté 16 mai 2010 - 08:19
#23
Posté 16 mai 2010 - 11:16
Nivenus wrote...
Xen's a she.
Or is she?
#24
Posté 16 mai 2010 - 11:20
....50 50 chance right?
#25
Posté 16 mai 2010 - 11:32
I'd say letting Kasumi keep the graybox is a bad idea and almost certainly will bite -her- (and Shepard if she makes it to ME3 as squadmate) in the ass. She might get lost in the memories.
And yes, the whole case with Quarians will most likely bite you in the ass. They will get that data anyway and Xen will probably continue the experiments. Quarians will want war anyway, unless we get Legion to play emissary and convince them that the Geth want peace. And that there are (or rather were) bad geth and good geth.
Letting Vido go. But that might just give us an opportunity to chase him down again.
Destroying the collector base will definitely bite you in the ass if you weren't paragon all along. Without the races to ally with you and without the power humanity would gain from salvaging it against the reapers - that would be hard (though I don't think unwinnable. Probably a pyrrhic victory.)
Edit:
Oh and telling Mordin to keep the data, yes. If the Krogan survive 'the ultimate showdown', one Wrex is not enough to keep them in line.
Modifié par Fuel, 16 mai 2010 - 11:34 .





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