Hm. I would have to say destroying the Collector Base. Though, it would most likely be something superficial and initial since Biwoare has a tendency to reward all Paragon actions in some way. With which I do take slight issue. If I somehow had to make this choice in reality, I would have definitely saved the base. Humanity's existence--nay--the entire galaxy's continued existence is at stake. I could not simply rely on being the hero of a work of fiction (hero always win) and the Reapers are nigh impossible to defeat. Not using and/or implementing the technology would be the work of a disillusioned idiot (nevermind Cerberus' later plans). Like a PETA member refusing to hunt animals for food even when stranded on a desert island (not that I have anything against PETA). It is even hypocritical. The Paragon option of Mordin's loyalty quest (saving the data so the subject did not die for nothing) contradicts the Paragon option of destroying the base (despite the subjects dying for nothing).
I can understand why destroying the base would be a Paragon action and I do agree that it is an abomination that needs to be ultimately destroyed, but I hope to God that there are serious consequences for this choice. Taking the high road is
supposed to be tougher in real life. We can already infer the consequences of saving the base (even hinted by Mordin and Legion--a species gaining access to technology before fully evolving to that point, i.e., the Krogan, etc), but that is not an immediate consequence. So we, as gamers, may not feel the full extent of this. (Though the immediate consequence would also be Cerberus and TIM being a right pain in the arse.) I am hoping that the consequence of not using the base would be so great that it would be impossible to have a desirable, positive outcome ('win' the game) without some other key (Paragon) choice (ex: saving the Rachni).
I liked the way Bioware handles decisions in DA:O. 'Paragon' choices did not necessarily have a good outcome. Moral ambiguity is what makes games like these most interesting (imo) anyhow.
Hm. I think I strayed... a bit. What were we talking about?
Modifié par Blackveldt, 18 mai 2010 - 10:43 .