What Renegade choices are most likely to bite you in the *** in ME3?
#101
Posté 29 mai 2010 - 12:35
Either Ashley does him or you can
#102
Posté 29 mai 2010 - 12:47
megatron999 wrote...
I was wandering if you choose not to give the base to cerberaus, will they become hostile to you in ME3?
For example deny weapons/tech perhaps take crew away?
Talk to Jacob after you finish the suicide mission. He mentiones that they are your enemy now and will try to track you down.
#103
Posté 29 mai 2010 - 12:48
For one, the rachni queen is to our knowledge the only entity in the galaxy capable of perceiving indoctrination. How well it works cross-species remains to be seen - our musics are colorless, afterall - but it's possible that lack of 'color' makes the sour yellow note that much more visible.
As to the Council, it leaves an ugly two-pronged situation in which the turian military (who are a lot more like krogans that salute than they'd like to admit) is "stepping up" warship production and the Terminus Systems are staring across the Traverse, realizing that now is a great chance to knock humans off their perch and actually look like saviors in the process.
#104
Posté 29 mai 2010 - 12:57
it also had lots of information about the protheans etc. This would have been invaluable to sheperd and later in ME2 Cerberaus in combating the reapers.
#105
Posté 29 mai 2010 - 12:57
Christmas Ape wrote...
For one, the rachni queen is to our knowledge the only entity in the galaxy capable of perceiving indoctrination. How well it works cross-species remains to be seen - our musics are colorless, afterall - but it's possible that lack of 'color' makes the sour yellow note that much more visible.
Good point.
I would really like to play some voice recordings of TIM to the rachni queen and see if he's indoctrinated or not. I just can't help but be suspicious of those Saren-like eyes.
#106
Posté 29 mai 2010 - 01:00
No, the Thorian could alter a humanoid nervous system via bonding until it broke indoctrination, but there's no indication it had any idea, care, or concept of the Reapers. It's not interested enough in animals to know the difference between indoctrinated and not, just 'thralls' and 'not-thralls'.megatron999 wrote...
no actually the Thorian could do much the same thing. I always wished they could make it so you could save the Thorian, I felt a bit bad about killing it as it was only trying to survive.
it also had lots of information about the protheans etc. This would have been invaluable to sheperd and later in ME2 Cerberaus in combating the reapers.
Additionally, as you say, Shepard killed it, so it doesn't count as being an entity in the galaxy.
#107
Posté 30 mai 2010 - 01:24
I imagine a renegade option were you could reason with the Thorian and let it keep the colonists in exchange for information.
The option that is likely to bite you in the A"£e is whether you can do Zaeeds loyalty mission. He was only loyal to you so he could kill vido, he may decide to betray you if TIM can pay him off big time.
#108
Posté 30 mai 2010 - 01:58
#109
Posté 30 mai 2010 - 02:06
She promised hunt you down if you did anything bad while she was sworn to your service.
#110
Posté 30 mai 2010 - 02:10
#111
Posté 30 septembre 2010 - 07:11
#112
Posté 01 octobre 2010 - 01:49
ReggarBlane wrote...
Any after you recruit Samara if she lives.
She promised hunt you down if you did anything bad while she was sworn to your service.
She promises to hunt you down and kill you if you make HER do anything against her code while in your service.
#113
Guest_Bennyjammin79_*
Posté 01 octobre 2010 - 02:08
Guest_Bennyjammin79_*
#114
Posté 17 janvier 2011 - 04:08
#115
Posté 17 janvier 2011 - 05:56
Spazmodian wrote...
ReggarBlane wrote...
Any after you recruit Samara if she lives.
She promised hunt you down if you did anything bad while she was sworn to your service.
She promises to hunt you down and kill you if you make HER do anything against her code while in your service.
nyah, pretty sure she promises to kill you on sight next you meet, if you've been misbehaving and killing innocents and such
#116
Posté 17 janvier 2011 - 07:51
"OMAGAWD, IT'S A CERBERUS REAPER! They must be doing this because they can control it! CEWL!" *two minutes later* "OMAGAWD! IT IS SENTIENT, THE CYCLE WILL START AGAIN! NOES!"
Please god no.
#117
Posté 17 janvier 2011 - 08:35
Likewise, making paragon choices just to be a goody two shoes, will also have negative implications. For example, letting the terrorist go from the Bring Down the Sky mission could wind up dropping a rock on a large human colony vaporizing it. Dead terrorists can't continue to terrorize in my estimation.
But you have to live with the choices that you make regardless of how much you rue them later. This keeps the game dynamic and interesting if you like RPGs. Not so much if you are strictly shooter driven. Therefore, I expect that there will be consequences, but I doubt that they will be serious enough to have a significant impact on the difficulty of the game in ME3 as BioWare continues to walk the tightrope between RPG and shooter.
#118
Posté 17 janvier 2011 - 08:55
#119
Posté 17 janvier 2011 - 09:20
FieryPhoenix7 wrote...
Um, all of them?
I think you are confusing "bite you in the cloaca" with "such an obviouse negatize long-run to call this biting you in the cloaca is an isult to the phrase."
#120
Posté 17 janvier 2011 - 09:32
Khayness wrote...
leeboi2 wrote...
Destroying the Genophage is a dumb idea? Krogan taking over the galaxy would be fun right?
Well we have no idea about the power of krogan space vessels, but they would make excellent "dispensable shocktroops for high risk scenarios". I can only think about husk waves or indoctrinated troopers, unless the Reapers decide to descend from the skies and whack everyone with their tentacles, then maybe our favourite lizard people could swarm them like ants, but that's very unlikely.
Maybe Wrex can unite them and keep them on leash, but they are more trouble than they worth. Indoctrinated krogan army: baaaad.
I thought of the promo and lol'd
#121
Posté 17 janvier 2011 - 09:36
Terraneaux wrote...
Shandepared wrote...
Collider wrote...
Except giving Reaper technology capable of indoctrination to an organization that has tried mind control and heinous experiments before is a horrible idea.
You know what's an even worse idea? Blowing up the only chance you're ever going to get to study how that technology works and thus find solutions to combat it. Logical reasoning is wasted on you and the rest of the witch burners though.
I think Cerberus is pretty terrible but it's better that they have it then nobody. I seriously don't understand why we can't turn it over to the council/alliance.
Bioware likes bifricated big dessisions.
#122
Posté 17 janvier 2011 - 09:46
#123
Posté 17 janvier 2011 - 10:02
Punching the reporter the second time.
FU instead of Spectre reenstatement.
Don't do Mordin's loyalty mission (counts as renegade in my book)
Don't activate legion/do loyalty mission (similar cloaca-biteing occurs)
Hand over the evidence to the Admeralty (dissolve the fleet)
Kill Samara (I know it comes with alot of obviouse bad, but I can see it being worse then you ever imagined)
F*ck over Ish (could be helpful to have a worm like him owe you, renegades)
CB if Shep is not HS
hm... I'm sure there is more, but I cannot think of anything bad in the cloaca-bitting sense of bad.
#124
Posté 17 janvier 2011 - 10:08
can you IMAGINE the nerdrage from such a thing? not to mention it would be just downright ****ty....
FACT is ME3 will stand on it's own with NONE OF THE PREVIOUS GAMES CHOICES MAKING MUCH OF A DIFFERENCE....flavor here and there, like e-mails and whatnot in ME2 from ME1's choices..now..certain cutscenes MIGHT show to go "smoother" if you made certain choices..but the end outcome will be more or less the same...nothing more, nothing less.
to think otherwise is just downright idiotic.
Modifié par Suron, 17 janvier 2011 - 10:10 .
#125
Posté 19 janvier 2011 - 12:51
Suron wrote...
I doubt any...they're NOT going to REQUIRE you to go back a game, much less TWO games..just to make the "right" choice in order to get a favorable ending in 3.
can you IMAGINE the nerdrage from such a thing? not to mention it would be just downright ****ty....
FACT is ME3 will stand on it's own with NONE OF THE PREVIOUS GAMES CHOICES MAKING MUCH OF A DIFFERENCE....flavor here and there, like e-mails and whatnot in ME2 from ME1's choices..now..certain cutscenes MIGHT show to go "smoother" if you made certain choices..but the end outcome will be more or less the same...nothing more, nothing less.
to think otherwise is just downright idiotic.
And you base this on what? It would be hard for Bioware to make a game with multiple outcomes/that goes in very different directions?
For ME3 to make any sense at all, some stuff will have to vastly different.
Some examples...
if you sold Legion, there is a massive Geth resurgence supporting the Reapers comming from seemingly no where.
Depending on your actions in Tali's loyalty mission, their might not be a Flotilla in ME3, or they might be at war with the Geth (who are probably not evil).
If you don't do Mordin's loyalty mission, the Werlock (sp?) probably have a cure for the Genophage and you have to not only fight the Reapers, but a new Krogan hoard.
What you do with the data in Mordin's loyalty mission. A Krogan hoard may exist.
If everyone hates humanity, finding allies will probably be ALOT harder.
And I'm sure there are many, many more.
Also, the STORY of ME2 changed dramatically depending on your decisions in ME1. The DIALOGUE did not.





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