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energy drain for sentinel?


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#1
tommyt_1994

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Hey guys Im here just looking for your opinions on taking energy drain for my Sentinel. I believe it would work extremely well with tech armor by letting me keep tech armor up longer, and it pretty much does everything overload can do. Do you guys think energy drain is too OP? Or do you think it would be a good fit?

Thanks for any input

#2
Doriath

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It's not overpowered at all. In fits well for classes that struggle to down shields, which the sentinel does not. If you plan on evolving tech armor to power armor than it has synergy with it because the longer that power armor can stay up, the longer you benefit from it's effects.

Modifié par chrisnabal, 16 mai 2010 - 10:18 .


#3
OniGanon

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Works very well for Sentinels.





#4
TheBestClass

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Would it be worth substituting Overload for Energy Drain though? Is it that much better?

Modifié par TheBestClass, 17 mai 2010 - 01:47 .


#5
Abrams216

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I always use AP ammo for my sentinel. But if you can make energy drain work for you, go for it.

#6
Pacifien

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Someone else will have to tell me if I'm spouting nonsense, but I think Overload is more powerful against shields than Energy Drain. Evolved past Level 3, I think it will also stun much as sabotage did in the first game. Depending on how effective you are with Tech Armor, I don't see Energy Drain providing a better benefit for a Sentinel over Overload.

#7
OniGanon

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Think Overload and E-Drain do much the same damage. Overload overheats and blows pyros up. Energy Drain... drains energy.



Being able to recharge shields is huge in this game, and with the Sentinel's recharge reduction, you can do it pretty often. Use E-Drain as you pop out of cover and start shooting, then duck back in and wait a second for the recharge, then do it again. This way, you've always got your shields up and you don't have too much downtime waiting for Tech Armour's recharge or normal shield regen.

#8
swk3000

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Energy Drain and Overload do exactly the same damage. The only difference is what else each one does. Overload also stuns Synthetics and overheats weapons, while Energy Drain simply restores shields. Overload is more Offense/Control oriented, while Energy Drain is simply Offense/Defense oriented.



Using Energy Drain on a Sentinel instead of Overload wouldn't be a bad thing at all. You'd lose access to Cryo Blast unless you waste a few points unlocking it, but whether or not a mid-level Cryo Blast is worth it is up to you.

#9
Daforth

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For caster sentinels with Power Armor ED is very good, for assault sentinels with Assault Armor, ED is not good (as you WANT your Assault Tech Armor blow up frequently). For assault sentinels AP(Tungsten) ammo is way better than ED.

#10
FFTARoxorz05

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It's a single player game so being "op" doesn't really matter. But yes, it is quite awesome on a sentinel to the point where you shouldn't die with synthetics around.

#11
OniGanon

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No, E-Drain is still pretty good for Assault Sentinels. It helps your shields last long enough for you to get into close range.

#12
Daforth

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Well, in general, you are right, and ofc its a matter of personal taste. But as I played with assault sentinel more and more (with more and more shotgun action) I realized that the Assault Armor is not a defense, it is a weapon, a strong one. And it has huge enough impact area, so closing up is no problem and actually I don't want it to last longer, I want it blow as much as possible. It requires a different approach, but when you start taste it, it is very effective and very good approach. And the most aggressive way in the game IMHO. So, if you want to play the assault sentinel a really assault way, don't use ED, instead use Tungsten (and shotgun).


#13
mosor

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I like using area energy drain on shielded enemies over overload on my assault sentinel. With that power, I can run in a group of enemies, as they take down my shields, I cast energy drain to keep up my shields a little longer and blaze away with my shotgun. It only buys me a couple extra seconds, but those seconds sometimes make the difference in being in shotgun range or being too far way.  If they take down my shields, they are stripped to health and the pulse will knock them down. The ones that are not stripped of shields will at least waste time staggering.  Lets me take 3 or 4 enemies down at a time no problem up close.

I sacrifice an ammo power, but I like squad incendiary or squad disruptor better than AP or Warp ammo when fighting shielded enemies.

Modifié par mosor, 17 mai 2010 - 02:39 .


#14
Miss Yuna of Atlanta

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OniGanon wrote...

No, E-Drain is still pretty good for Assault Sentinels. It helps your shields last long enough for you to get into close range.


This is exactly what my Sentinel does.

#15
JaegerBane

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Daforth wrote...

Well, in general, you are right, and ofc its a matter of personal taste. But as I played with assault sentinel more and more (with more and more shotgun action) I realized that the Assault Armor is not a defense, it is a weapon, a strong one. And it has huge enough impact area, so closing up is no problem and actually I don't want it to last longer, I want it blow as much as possible. It requires a different approach, but when you start taste it, it is very effective and very good approach. And the most aggressive way in the game IMHO. So, if you want to play the assault sentinel a really assault way, don't use ED, instead use Tungsten (and shotgun).


Yeah, to each his own. The synergy of ED's shield boosting and Tech Armour isn't lost on me, but frankly I prefer Overload's disruptive effects plus an ammo power (Normally AP ammo on  Sentinel - I love Warp Ammo and all but on a Sentinel, it's largely wasted - you already have Warp for Barriers and Sents lack any real way of capitalising on Warp's biotic-related damage boost).