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Are there any choices you made that conflict with your views in real life?


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#26
Flamin Jesus

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Andrew_Waltfeld wrote...

Gundar3 wrote...

Activating Legion. Theres no way that I would do it in real life but otherwise you pass up a cool character whos also good in combat with the widowmaker. I blow up the geth base every time. Theres no reason to try to re-program the death machines, at least in my mind.


I would have activated him... just with four marines with assault rifles backing me and Not in the bloody AI core.

Yeah, the location is somewhat ill-chosen, isn't it?

But as much as I'd (in real life) like to get something like Legion examinated in a lab, a guy (Even a mechanical one) who just saved my ass deserves a chance to speak for himself.

#27
Zombor

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Andrew_Waltfeld wrote...
Not in the bloody AI core.


This.

Why, why, why, why, WHY are we keeping the geth in the AI core?

Better places to activate Legion:
-the cargo hold
-the airlock
-any other room on the Normandy
-the surface a deserted planet
-basically any other place in the galaxy besides the AI core.

#28
Jedi Master of Orion

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What's funny is EDI doesn't seem to ever want YOU, the commander of the ship, ever going into the AI core alone for any reason unless you're visiting a Geth.

#29
nokori3byo

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My renegade Shep (invariably a woman, for some reason) has done any number of things I wouldn't do.



Generally, when playing my canon Shep, I try to be rigorous with the role playing. I kill the Rachni Queen even though I suspect mercy will be rewarded in the endgame. Why? Because she's dangerous and because my squadmate Wrex made his point very cogently when the question came up in ME1.



For Garrus's loyalty, I credit him with being a big boy and having thought his decision through. Remember that scene in Munich where Eric Bana and Daniel Craig track that woman to the house boat. They didn't taken any pleasure in killing her, but she had assassinated one of their commrades, and avenging his death gave them some closure.



Similarly, tali's trial is a no brainer. She's was at my side when Saren was defeated and we owe each other. I'm not going to stab her in the back to satisfy the demands of a Quarian tribunal, so naturally, I stay mum about the evidence.



Apart from that, as others have said, the whole Legion/geth question is a tricky one. Shepard seems to be taking a lot on blind faith when he allies himself to an army of sentient AI with genocide on their CV. Ultimately, my reasoning is that Shep will not be as choosy about his allies when the time for the final battle comes.

#30
Gundar3

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This is all true, the thing that I hated was that if you activate Legion he joined the team... period. All in one nice dialog where you shake his hand at the end. I mean sure, I want to ask him why he is wearing N7 armor, but he would need - being a Geth - to gain MY trust before I even consider letting him out of the Brig or the lab.



Also, lol @ placing him in the AI core.

#31
Pacifien

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I think many of the choices I make in the game with my main Shepard are choices I'd have made if this were some bizarre reality. Which means many choices are contradictory and impulsive. Luckily, lacking consistency and caution in the game doesn't lead to quite the same disasters as they do in my life.

#32
Beholderess

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Usually I play pretty close to by "ideal self", so no, not much. Don't feel comfortable doing things I find abhorrent in rl.

Joining Cerberus in the first place is something I am firmly against, but oh well, it's not like the game gives any choice about that.

Picking up Jack - there's no way I am going to be anyway near an unstable crazy remorceless killer with a bad attitude...But again, no choice about that)



Actually, in my pure paragon run telling Garrus to let Sidonis go was against my beliefs. I am against capital punishment, by the way, but not because it is wrong in itself, but because there is always a chance of an innocent being wrongly executed. With Sidonis, however, the situation is clear - he is a traitor. So I'd prefer to shoot him - not that he minds it much anyway.

#33
Spartas Husky

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None, I always play according to what I woudl do.



NOW. As I said long long ago. I would have loved for a system like Spectre training or something in ME2. Because after 2 playthroughs in ME1, I had enough charm and intimidate that I would do things as I would have done them, I could choose renegade or paragon, or normal options base on my own personal moral compass. In ME 2 that isn't available, why cant I lie about being a spectre in the C-sec interrogation unless I am sycopath???.



But...I somewhat metigated these obvious and stupid shortcomings by spending 2 hrs at the beginning of every playthrough, doing the paragon renegade cheat. Filling 2/5 of my paragon bar , and 3.5 of my renegade bar.



By the end of the game, I got 5/5 paragon, 4/5 renegade, I get paragon ending, and I can do, choose or not do w/e I would do was I in the position.

#34
Beholderess

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Remembered another one. While trying to play ME1 in somewhat more renegade way than I usually do, captured Balak instead of saving hostages. Felt...almost physically ill after that.

#35
Canned Bullets

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I let a missile destroy a colony instead of an Alliance outpost. If it was real life I'd save the civilians, but when you think about it, the Alliance would abandon the colony, and the Batarians would take over the area. I did it so the Council/Alliance wouldn't lose to the Batarians.

#36
Spartas Husky

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Canned Bullets wrote...

I let a missile destroy a colony instead of an Alliance outpost. If it was real life I'd save the civilians, but when you think about it, the Alliance would abandon the colony, and the Batarians would take over the area. I did it so the Council/Alliance wouldn't lose to the Batarians.


Since, I realize the Port was a corporate asset link to alliance financially getting richer, as long as military personel aren't in any harm, corporations can kiss my butt :P


Besides, I hate the alliance as mucha s I hate Kaiden and Ashley...... bastards lol:sick:^_^

#37
mosor

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Canned Bullets wrote...

I let a missile destroy a colony instead of an Alliance outpost. If it was real life I'd save the civilians, but when you think about it, the Alliance would abandon the colony, and the Batarians would take over the area. I did it so the Council/Alliance wouldn't lose to the Batarians.


What if sacrificing the capital city makes people think twice about being colonists? That can hurt all colonization efforts rather than just one colony.

#38
Spartas Husky

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mosor wrote...

Canned Bullets wrote...

I let a missile destroy a colony instead of an Alliance outpost. If it was real life I'd save the civilians, but when you think about it, the Alliance would abandon the colony, and the Batarians would take over the area. I did it so the Council/Alliance wouldn't lose to the Batarians.


What if sacrificing the capital city makes people think twice about being colonists? That can hurt all colonization efforts rather than just one colony.


good, then it will tell the damn alliance, to stop worrying about politics, and start building fleets faster, and retiliate more often.

Like it was said in ME1 crime doesn't stop, because of the threat of the severity of punishment, but by the certainty of it.

If they launch an attack, find the pirate base, and nuke it.

If a merc band attacked, fine them and hang em...or w/e is done in ME2 as to show not to mess around with colonists.

Space is like the most gruesome form of the old wild west. You dont stop crime ever, but you reduce it not by being nice, but by hanging criminals from the towns gate's so anyone who comes knows to  think twice before being retarded.

#39
mosor

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Spartas Husky wrote...

mosor wrote...

Canned Bullets wrote...

I let a missile destroy a colony instead of an Alliance outpost. If it was real life I'd save the civilians, but when you think about it, the Alliance would abandon the colony, and the Batarians would take over the area. I did it so the Council/Alliance wouldn't lose to the Batarians.


What if sacrificing the capital city makes people think twice about being colonists? That can hurt all colonization efforts rather than just one colony.


good, then it will tell the damn alliance, to stop worrying about politics, and start building fleets faster, and retiliate more often.

Like it was said in ME1 crime doesn't stop, because of the threat of the severity of punishment, but by the certainty of it.

If they launch an attack, find the pirate base, and nuke it.

If a merc band attacked, fine them and hang em...or w/e is done in ME2 as to show not to mess around with colonists.

Space is like the most gruesome form of the old wild west. You dont stop crime ever, but you reduce it not by being nice, but by hanging criminals from the towns gate's so anyone who comes knows to  think twice before being retarded.


Yeah but the choice here is not about being nice or ruthless to the perps. You kill em all regardless. Your choice is about saving civilians or an industrial area. Just saying there is a possibility that sacrificing civilians may make people think twice about colonizing any plant, not just the Franklin colony. To take your wild west anology. People from the east might not want to settle arizona if the US army keeps defending the gold mines and lets the apache's kill the homesteaders.

#40
superimposed

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Always. But it's a game, not real life.

#41
GothamLord

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mosor wrote...


Yeah but the choice here is not about being nice or ruthless to the perps. You kill em all regardless. Your choice is about saving civilians or an industrial area. Just saying there is a possibility that sacrificing civilians may make people think twice about colonizing any plant, not just the Franklin colony. To take your wild west anology. People from the east might not want to settle arizona if the US army keeps defending the gold mines and lets the apache's kill the homesteaders.


But the US uses that gold to get more soliders for the army, thus overrunning and killing all the apache.  Now there are no apache, or the remaining few flee or except defeat and the homesteaders are clear to move back in now with no threat.

#42
Inquisitor Recon

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I wouldn't have killed that Rachni queen or let it go. That is above my pay-grade. Shepard should have called the council and let them deal with it.



There is no way I would have trusted Legion. Maybe I would boot him up to do some interrogation, but after that TIM or Hackett would be getting a nice present.

#43
Onyx Jaguar

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I would've handed in the evidence implicating Rael'Zorah.

#44
adam_grif

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On my all paragon/all renegade plays I do, but on my main play I do whatever I think is appropriate. At the moment, it's hovering at 6 : 4 renegade : paragon.

#45
mosor

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GothamLord wrote...

mosor wrote...


Yeah but the choice here is not about being nice or ruthless to the perps. You kill em all regardless. Your choice is about saving civilians or an industrial area. Just saying there is a possibility that sacrificing civilians may make people think twice about colonizing any plant, not just the Franklin colony. To take your wild west anology. People from the east might not want to settle arizona if the US army keeps defending the gold mines and lets the apache's kill the homesteaders.


But the US uses that gold to get more soliders for the army, thus overrunning and killing all the apache.  Now there are no apache, or the remaining few flee or except defeat and the homesteaders are clear to move back in now with no threat.


Provided you have a colonists to mine it. Thats the catch 22.

#46
GothamLord

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mosor wrote...

GothamLord wrote...

mosor wrote...


Yeah but the choice here is not about being nice or ruthless to the perps. You kill em all regardless. Your choice is about saving civilians or an industrial area. Just saying there is a possibility that sacrificing civilians may make people think twice about colonizing any plant, not just the Franklin colony. To take your wild west anology. People from the east might not want to settle arizona if the US army keeps defending the gold mines and lets the apache's kill the homesteaders.


But the US uses that gold to get more soliders for the army, thus overrunning and killing all the apache.  Now there are no apache, or the remaining few flee or except defeat and the homesteaders are clear to move back in now with no threat.


Provided you have a colonists to mine it. Thats the catch 22.


You said homesteaders.     Homesteaders =/= Miners       Homestead implies a farmowner.    Miners can be shipped in by the government and live in tent villages for the time of their employment. 

#47
NKKKK

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I havw loose morals...so no.

#48
Beholderess

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In Jack/Miranda conflict, told them to stop it and kept loyalty of both.

While, according to my rl values, Jack is completely right, and Miranda should beg forgiveness on her knees. Not that it'd help, but still.

#49
Dr. Peter Venkman

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scorptatious wrote...

Personally, I do believe in capital punishment in real life. But in Mass Effect 2, when I reached Garrus's loyalty mission, I did not want Garrus to kill Sidonis. Even if he was responsible for the deaths of ten of his comrades, what he was doing just seemed like pointless revenge.

What about you guys?


Ten guys is just a number, huh?. That guy deserved death, and I'm glad I helped Garrus.

Modifié par Dr. Peter Venkman, 17 mai 2010 - 06:35 .


#50
GothamLord

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Dr. Peter Venkman wrote...

scorptatious wrote...

Personally, I do believe in capital punishment in real life. But in Mass Effect 2, when I reached Garrus's loyalty mission, I did not want Garrus to kill Sidonis. Even if he was responsible for the deaths of ten of his comrades, what he was doing just seemed like pointless revenge.

What about you guys?


Ten guys is just a number, huh?. That guy deserved death, and I'm glad I helped Garrus.


I guess if Jack wigged out on the Normandy killing everyone onboard then ran away, Shepard shouldnt track her down and put a bullet inbetween her eyes.   Its just pointless revenge.