Would you buy Dragon Age 2 if it uses the Awakening Conversation system
#326
Posté 13 juillet 2010 - 07:16
#327
Posté 13 juillet 2010 - 07:59
Only other thing I'd like to see is more conversations focused around major decisions that you as a player have made/are about to make. Creates the impression that followers are people with their own opinions, not empty shells.
Modifié par dan107, 13 juillet 2010 - 08:00 .
#328
Posté 13 juillet 2010 - 10:01
dan107 wrote...
I thought that the Awakening system was great. I never liked the "broken up interview" style of conversations in all the prior Bio games. It just makes a lot more sense for followers to comment on the world around them and then have that lead into conversations. That's how people talk to each other in real life. No real person would just feed you their entire life story one piece at a time.
Only other thing I'd like to see is more conversations focused around major decisions that you as a player have made/are about to make. Creates the impression that followers are people with their own opinions, not empty shells.
it does not matter either way, they are not using it
#329
Posté 13 juillet 2010 - 10:13
That's how people talk to each other in real life. No real person would just feed you their entire life story one piece at a time.
Inversely, no person will only talk to you about random objects around them. "Yo, damn, a lamp! That reminds me when I was in third year of law school..."
Conversation is sponatenous and we do it when we're around each other a lot and generally don't have better things to do. Most of the time we talk about pointless nonsesne like what happened yesterday and why that guy who spits when he talks is annoying. Video-games can't really simulate real conversation because they can't afford mundane conversation.
#330
Posté 13 juillet 2010 - 10:16
The two aren't mutually exclusive.Leon Evelake wrote...
dan107 wrote...
I thought that the Awakening system was great. I never liked the "broken up interview" style of conversations in all the prior Bio games. It just makes a lot more sense for followers to comment on the world around them and then have that lead into conversations. That's how people talk to each other in real life. No real person would just feed you their entire life story one piece at a time.
Only other thing I'd like to see is more conversations focused around major decisions that you as a player have made/are about to make. Creates the impression that followers are people with their own opinions, not empty shells.
it does not matter either way, they are not using it
#331
Posté 13 juillet 2010 - 10:18
#332
Posté 13 juillet 2010 - 10:18
#333
Posté 13 juillet 2010 - 10:19
#334
Posté 13 juillet 2010 - 10:22
Barrel, Picture, Book and Tree!
Modifié par Querne, 13 juillet 2010 - 10:24 .
#335
Posté 13 juillet 2010 - 10:23
#336
Posté 13 juillet 2010 - 10:55
FeanortheBrave wrote...
It won't be used...think David Gaider said something along the lines of it being a combination of both.
Yeah a while back. but the recently said its an emeotion based wheel.





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