Would you buy Dragon Age 2 if it uses the Awakening Conversation system
#26
Posté 17 mai 2010 - 03:57
#27
Posté 17 mai 2010 - 03:57
#28
Posté 17 mai 2010 - 04:41
#29
Posté 17 mai 2010 - 05:13
So no, if the conversation system is in the style of Awakening, I most likely won't be buying the game (it's always possible the rest compensates for it, but I rather doubt it... the conversations actually made Origins the epic game it is). And I certainly don't want to be talking when a companion wants me to. I'll do the talking when I want to. The Awakening system doesn't explicitly obligate you to talk, but are you really going to go back just for a conversation? I think not.
#30
Posté 17 mai 2010 - 05:42
#31
Posté 17 mai 2010 - 09:08
I thought the characters in awakenings were amazing, but there were too many times when I felt like I was alone. I wanted more comments and opinions. Having triggered dialogue is fine too if there is enough. Some of my favorite dialogue moments in DA:O were character reactions.
Modifié par tpryan01, 17 mai 2010 - 09:11 .
#32
Posté 17 mai 2010 - 09:50
#33
Posté 17 mai 2010 - 09:54
#34
Posté 17 mai 2010 - 10:04
But if it's the same retarded system as in Origins where you can be best friends with everyone by means of gifts and where the majority of all conversations seem available from scratch and come in form of the PC asking a ton of ****ing questions like some goddamn private detective then I'll be equally displeased.
Naturally a hybrid of the two would be the best way to go.
#35
Posté 17 mai 2010 - 10:36
So I really hope DA2 goes on to make a better conversation system, and if they are lacking the budget to make a better game then you have to wonder whats going on over at EA. Why such a sucessful game is being left to put out a poor second rate sequel. Now I will no doubt purchase it cause DA:O was so good, but put out something that isn't very good and they risk any follow up products being ignored until they come down in price. As paying full price for a lemon, shame on them. Paying full price again and again for lemons shame on you!
#36
Posté 17 mai 2010 - 10:38
#37
Posté 17 mai 2010 - 10:49
Hollingdale wrote...
If it retains the problems that the Awakenings system had (the amount of dialogue being very sparse and the TAB thingy and the fact that you couldn't talk to people at all while travelling or in your keep), which I highly doubt, then my enthusiasm will be severely lowered.
But if it's the same retarded system as in Origins where you can be best friends with everyone by means of gifts and where the majority of all conversations seem available from scratch and come in form of the PC asking a ton of ****ing questions like some goddamn private detective then I'll be equally displeased.
Naturally a hybrid of the two would be the best way to go.
So you want a roleplaying game without any roleplaying. Fascinating.
Not seeing how you show an alternative to the two systems here.
#38
Posté 18 mai 2010 - 02:37
MistySun wrote...
If DA2 uses the Awakening system of dialogue this will be a big BIG mistake. I hate the Awakening system. Who on earth wants to hunt for a landmark to trigger a dialogue with a party member?
DAO had it perfect. At least you knew where you would get the dialogue..well most of it anyway.
From what i have read on the forums...DA2 looks like it's going to be disaster.
Bioware had better take note of what people really feel about the dialogue system and make sure it's more like DAO than Awakenings.
Can you imagine buying DA2 and find there is hardly any party dialogues? This is what made DAO so successsful...the character dialogue. Why make a sequel that lacks that? People will say, oh, i don't want that.
I always had this feeling that DAO would be a one off game...that is there will never be another to equal it in terms od party dialogue...the romances etc.
Seems DA2 won't have much of a story to tell.
Sigh...we need another DAO.
I don't know if it will be a disaster, I can think of several sequels that were not as good as the original but received undeserved praise.
The thing is even if dragon age 2 uses the modified awakening system and it has nearly as much dialogue as origins (which wont likely be the case) the system seems forced and overly controlled, I like to be somewhat in control, I like when occasionally Alistair would well at me because I ticked him off but to have all conversations be purely at the whims of the other party members is vexing and feels less natural. But that said if the issue is cost effectiveness then awakening will have less dialogue.
That all said I mostly agree with you I feel that we may not get another dragon age as good as origins. I hope I am wrong and even if the sequels turn out good I have a feeling that the will not bee as fantastic and immersive as origins.
-------
as for voiceing the main character
No , would be a heck of a lot more dialogue to record for one voice and it would only be acceptable with multiple choices and my inversely effect the feeling of immersion.
#39
Posté 18 mai 2010 - 03:38
#40
Guest_Elps_*
Posté 18 mai 2010 - 04:04
Guest_Elps_*
tpryan01 wrote...
I think the real question should be would you pay more for more robust dialogue. My answer is definitely yes. Even if the extra dialogue was dlc. I would pay $15 for additional conversations .
I would like to see the original conversation system in DA:O improved by pacing the dialogue out, having more triggers, giving companions more opportunities to initiate dialogue, having a way to avoid checking for new dialogue (perhaps a line from a companion like, "I' want to talk when you get a moment") , and making companion dialogue flow better rather than having so much dialogue available upfront.
If DA 2 cost $10 - $15 more than DA:O to accomodate this, hell yes! I'd pay.
The problem with this is that people new to the game might not. Those of us that have played through multiple times know we get value for money but a price increase as to be balanced to make the game appeal to as many people as possible.
#41
Posté 18 mai 2010 - 04:06
Elps wrote...
tpryan01 wrote...
I think the real question should be would you pay more for more robust dialogue. My answer is definitely yes. Even if the extra dialogue was dlc. I would pay $15 for additional conversations .
I would like to see the original conversation system in DA:O improved by pacing the dialogue out, having more triggers, giving companions more opportunities to initiate dialogue, having a way to avoid checking for new dialogue (perhaps a line from a companion like, "I' want to talk when you get a moment") , and making companion dialogue flow better rather than having so much dialogue available upfront.
If DA 2 cost $10 - $15 more than DA:O to accomodate this, hell yes! I'd pay.
The problem with this is that people new to the game might not. Those of us that have played through multiple times know we get value for money but a price increase as to be balanced to make the game appeal to as many people as possible.
I would gladly pay a little more for an improved conversation setup. It may cost a little more up front but the replay value helps diminish that cost.
#42
Posté 18 mai 2010 - 05:25
Those who argue that the Awakening method is better paced and all are absolutely right, but that doesn't detract from the fact that the player is ultimately restricted from taking who they want around, and from chit-chatting when they want to. In an RPG the player should never feel like choice is being taken away from them, and that is exactly what Awakening feels like when compared to Origins. I wouldn't mind it so much if you had the opportunity to ask them about the things you missed out on them talking about. Like, say, if Velanna's Andraste discussion doesn't come up on the field for whatever reason, you can opt to ask her her thoughts on Andraste afterwards, and thus you'll still recieve the same amount of backstory and character development than you would if you metagame and ensure all your companions are in the right place at the right time.
Logically, the keep would be the best place to have a one-on-one personal chat with the Warden, but companions will actively refuse to talk to you unless you're out in the middle of a field and they see something that interests them. Then they will stop everything that's going on and spend a little while to talk about a statue while you were busy trying to hunt down some crazy murdering elf witch.
The "dialogue points" are pretty ridiculous as well. How many trees did I pass before Anders' Happy Tree, which is completely indistinguishable from the rest, popped up?
As for realism, next time I'm at a friend's place and they try to talk to me, I'm just going to reply "need something pumelled? Just say the word."
On the way to the bar, however, I'm going to request they stop the car so I can talk about an interesting fire hydrant.
Modifié par yummysoap, 18 mai 2010 - 05:26 .
#43
Posté 18 mai 2010 - 05:43
#44
Posté 18 mai 2010 - 06:54
#45
Posté 18 mai 2010 - 06:54
Elps wrote...
tpryan01 wrote...
I think the real question should be would you pay more for more robust dialogue. My answer is definitely yes. Even if the extra dialogue was dlc. I would pay $15 for additional conversations .
I would like to see the original conversation system in DA:O improved by pacing the dialogue out, having more triggers, giving companions more opportunities to initiate dialogue, having a way to avoid checking for new dialogue (perhaps a line from a companion like, "I' want to talk when you get a moment") , and making companion dialogue flow better rather than having so much dialogue available upfront.
If DA 2 cost $10 - $15 more than DA:O to accomodate this, hell yes! I'd pay.
The problem with this is that people new to the game might not. Those of us that have played through multiple times know we get value for money but a price increase as to be balanced to make the game appeal to as many people as possible.
That actually sounds good, as long as we were to get about the same amount of dialogue and could go talk to them even if they didn't tip me off, so I could try for things I did not get previously. But your also right that new players would not pay extra.
#46
Posté 18 mai 2010 - 06:56
#47
Posté 18 mai 2010 - 07:32
They seemed so distant. so lifeless, so cold. And i ddin't even know about you could click on a landmark to trigger a dialogue with a party member (providing you had the right party member with you)
How stupid is that?
Clicking on them in the *throne room* you got nothing out of them. Even more stupid.
Ok, i'll shut up now i got it all out of my system
#48
Posté 18 mai 2010 - 04:31
#49
Posté 18 mai 2010 - 05:05
Expansion on quick answer : I would play it-but I would only tolerate the horrible system to see the story which I do actually care about. But I'd look for custom-making my own characters to play in the game, as I couldn't give two hoots about any awakening character because I had to play 'where's waldo' to find the object needed to make the character deign to speak with me. Otherwise I was blown off.
#50
Posté 18 mai 2010 - 05:20





Retour en haut





