Ash Wind wrote...
I didn't care for the Awakening dialogue system, though it wouldn't necessarily preclude me from buying DA:2.
The Awakenings system lacked a sense of flow and timing. Oh there's a tree... I 'have' to talk to someone. Joy. That system is forced and uninteresting. Conversations feel scripted (and of course they are, but now they are telling me when and where too.... boring) and it makes me play the dev’s game, not my game.
The original system worked better IMO. Sure it had flaws, though in most cases the timing of conversations was at my disposal. Sometimes I would go deep into the action of the game before I would stop at camp and start to pry.
In the real world, you meet someone, start talking about common ground, and through that learn more about the person and can ask better questions. Now granted conversations in game are more controlled, and there are finite resources you can spend, but the Origins system did a much better job of capturing the feel of real conversations.
Next time you're out where people are, stare at an object and see if it initiates a conversation. It may initiate a few, most of which will be questions about your sanity.
And what happens if you’re walking through City A, and there is something that Companion B likes to talk about. However, every time you go through City A, you don’t have Companion B in your group? Is the conversation lost?
I’ve seen messages noting the cost involved in and that very well may be true. But really, does it really cost that much more to have an Actor read 1,200 lines of dialogue as opposed to 750? It must if that is the deciding factor. But, 3,200,000 units sold @ $50 a unit (not including Awakenings). I think they can afford a few extra lines of dialogue.
As for the Gifts, it was a game mechanic. It wasn’t the worse system ever devised, but it was far from perfect. Approval should have included a time element in addition to actions and conversations and gifts. Technically, horde enough gifts at the start and you can go from 0 to 100 approval in a very short time.
THe game was quite successful so I find it hard to believe the issue is really cost effectiveness. It seems to to me they are looking for ways to cut time so they can get the next game out fast and I am sure saving the money helps with the idea I just don't buy that they cannot afford it.





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