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Would you buy Dragon Age 2 if it uses the Awakening Conversation system


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#101
Eurypterid

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Leon Evelake wrote...

MassEffectMMO wrote...

I won't buy DAO2 at all, seeing how I don't actually seem to own anything, since Bioware at any time, should you anger their sensetive personell, can take it away from you, no matter how good a customer you are.
Piracy's where it's at.



what on earth are you talking about?


Indeed. I'd love to see the pretzel logic involved that led to that statement.

#102
Guest_Guest12345_*

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Eurypterid wrote...

Leon Evelake wrote...

MassEffectMMO wrote...

I won't buy DAO2 at all, seeing how I don't actually seem to own anything, since Bioware at any time, should you anger their sensetive personell, can take it away from you, no matter how good a customer you are.
Piracy's where it's at.



what on earth are you talking about?


Indeed. I'd love to see the pretzel logic involved that led to that statement.


I'm just going to guess, but I've heard that getting banned on BSN disables your game entitlements/DLC. I bet he got banned and learned that the hard way.

#103
Eurypterid

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I don't believe that's true, actually. Pretty sure someone posted something like that here some time ago and it was pointed out by the devs that it's not the case.

#104
Leon Evelake

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Eurypterid wrote...

I don't believe that's true, actually. Pretty sure someone posted something like that here some time ago and it was pointed out by the devs that it's not the case.


That sounds more than a little extreme, i  doubt its true.

Modifié par Leon Evelake, 22 mai 2010 - 02:59 .


#105
Shadow of Light Dragon

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I loved the camp conversations and sense of privacy in a relaxed atmosphere to 'just chat'. I *really* missed that in Awakenings, and the hall in Vigil Keep simply wasn't the same. :/



But I also liked the *idea* of conversation that's triggered by seeing something in the world. I like spontaneous dialogue, so long as the prompt is relevant to the NPC.



What I *don't* like is the idea of having to cart all my characters to different (and possibly distant) locations to experience everything the game can offer me. I don't call that replay value, I call it tedium. :/ Which is why I like the DA:O system more.



Rather than have object-based conversation prompts, I'd prefer the BG2 method of conversation that just pops up by itself, not needing to be triggered by clicking something. That way I won't have to endure the annoyance of thinking, 'Great, here's a dialogue trigger, it'll take me 15 mins to get back to base, change characters, and another 15 to get back here, and there will be no guarantee the party members I choose will actually be the right ones for this place.' XD



Anyway...I will probably still get DA2 no matter which way they go.

#106
Lux

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Shadow of Light Dragon wrote...

 'Great, here's a dialogue trigger, it'll take me 15 mins to get back to base, change characters, and another 15 to get back here, and there will be no guarantee the party members I choose will actually be the right ones for this place.' XD


So... either you take a specific companion to a specific place in order to trigger dialogue or none at all? I certainly hope they will improve on this, substantially.

#107
Unrefined-Nemesis

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If DAO2 cost about $150 and has both the old and new conversation together in a bundle pack inclusive of a conversation system where you bring to a place and it automatically triggers, you have my money Bioware.

#108
memtz

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Rhys Cordelle wrote...

I think a blend of the two would be best.


This. The conversation in Awakening was short, but intelligent.


I believe I would still buy DA2 full-price  if the conversation was Awakening style, but not DA3.

#109
Shadow of Light Dragon

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Merkar wrote...

Shadow of Light Dragon wrote...

 'Great, here's a dialogue trigger, it'll take me 15 mins to get back to base, change characters, and another 15 to get back here, and there will be no guarantee the party members I choose will actually be the right ones for this place.' XD


So... either you take a specific companion to a specific place in order to trigger dialogue or none at all? I certainly hope they will improve on this, substantially.


Oh, Awakenings had (very limited) dialogue within Vigil Keep as well (it was a substitute campsite, really), but otherwise the dialogue triggers were out in the world and you had to not only find them, but have the relevant companions with you. So finding a trigger at the bottom level, far end of a twisty dungeon is reason to cry. ;)

#110
Victoriaa

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I'll definately buy DA2; I got a weak mind.

Not so weak that I'll buy everything Bioware throw at me, however. If it dissappoints me, I need to find another game to worship :(

#111
Chuvvy

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Doubt it that conversation system is worse than ME2s.

#112
Myusha

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Basically, Origins Dialogue System, Awakening's Item/Object Conversations. The best of both worlds, and simply created.

#113
Leon Evelake

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Slidell505 wrote...

Doubt it that conversation system is worse than ME2s.

I thought that seemed interesting for what it was but I would really hate that in dragonage.

#114
Waage25

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I want it to be like Baldurs Gate 2.



Voice important things and let us read unimportant stuff and you don't have to voice every dam vendor in the game.



Also I would not buy a DA2 that is like awaking i am still pissed i payed money for it and let's not start on the DLC. I mean You guys do know you did not make Dibalo 3 right?.

#115
Nerdage

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Myusha wrote...

Basically, Origins Dialogue System, Awakening's Item/Object Conversations. The best of both worlds, and simply created.

That's not really the best of both, that is both, but it's probably better than just the awakening system. I don't know if this comes under system or volume, but if pretty much all a companion's dialogue is linked to objects around the world, each area should have at least one dialogue trigger for each companion. By the end of Awakening you could've missed out on reaching full approval with a particular comanion not because you never took them with you (which would make sense), but becase you didn't take them to the right places, even though the places themselves have nothing to do with that character. I'm not saying it would be good if all the maps were covered in conversation triggers, but rather that more of the dialogue should come as idle, Origins style, banter. Object based dialogue is nice for getting a little more insight into a character, but it isn't enough on its own.

Seems to me if they tweaked the Origins system they could make everyone happy, moving different conversations into different groups.

Player initiated dialogues : Asking companions about themselves, very much the 'extra' dialogue for the players that like to learn about the characters. Plus maybe give all companions a "what do you think we should do now?" option like Leliana's "What do you know about this place?" option. Bits of Awakening could be salvaged for this, the companions could give the Awakenings style "Let's just get on with what we're doing" comment when they have nothing new to say in camp, and instead of the "what do you think we should do now?" dialogue option the non-dialogue "Let's just get on with what we're doing" comment they make could be replaced with a "Why don't we just..." comment when out in the field. Giving a short list of questions upon picking a companion up and maybe a new "what did you think about" option after each major plot event, so not too much dialogue here.

Companion initiated dialogues : If a companion has something they have to say, if they have some quest related input or any other coversations / questions that would suit their character to ask, it would be initiated upon arriving back at camp, at / after a plot event, or just randomly when out and about like in Baldur's Gate. I imagine most of the dialogue would fall into this group, since it's the one that best presents contextual dialogue, rather than the kind of exposition dialogue they seem to be trying to avoid.

Object related : Basically just opportunities for the companion to give some anecdote about their past, light hearted character exposition, nothing more.

I don't know if that runs into some sort of development issue but it seems like a good system to me

Edit: but anyway, my answer to the OP was yes, which I gave some pages back, not sure why I came back...

Modifié par nerdage, 22 mai 2010 - 10:53 .


#116
Leon Evelake

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Waage25 wrote...

I want it to be like Baldurs Gate 2.

Voice important things and let us read unimportant stuff and you don't have to voice every dam vendor in the game.

Also I would not buy a DA2 that is like awaking i am still pissed i payed money for it and let's not start on the DLC. I mean You guys do know you did not make Dibalo 3 right?.


Several people have mentioned this idea , as someone who plays the final fantasy this would be hardly new but I think it would suck a little to go from having all that voiced stuff to having to read it every time I talked to someone in fact that it would be fairly disappointing , feel a bit dated buy comparison but it would still be better than being stuck with the awakening system. So if that's what they had to do I could deal with it as long as the important stuff was voiced.  But I still don't see how they could afford the full voicing in origins then after it was so successful not be able to afford it in its sequel.

#117
kingkellogg

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in real life you can talk to people at any time,it would kinda suck bad if you couldnt walk up to people in your party and talk to them....yah the can afford the voice acting theyre just trying to be cheap

Modifié par kingkellogg, 23 mai 2010 - 02:02 .


#118
Leon Evelake

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kingkellogg wrote...

in real life you can talk to people at any time,it would kinda suck bad if you couldnt walk up to people in your party and talk to them....yah the can afford the voice acting theyre just trying to be cheap


I am sadly inclined to agree that "they" (I assume you meant) can afford it though I think it probably has more to with getting the next game out quickly.
Considering that it took quite a bit of time for them to get the first one out now  they plan on getting the sequel out in 2 or so years, I am betting that the higher ups said get out the next one fast and the lower guys are stuck with having to find ways to cut down production time.

#119
TiaraBlade

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What was the difference between the two? As near as I can figure out, the big difference was that at "camp" in Awakenings, my companions never seemed to have anything to say unless I had a specific item or had hit a certain plot point. What there was, wasn't much and certainly not to the leve as Origins.



I missed that a great deal just as I was annoyed that I was never able to get Oghren to talk to me about his kid, despite having a high approval rating, and only found out after game end that I had to give him that stupid toy horse. What malarkey. I'll take the richness and depth or Origins, thank you. Toss in some "click on this" to get extra options but it shouldn't be the main part of

interactions.

#120
Nuclear

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Agreed. Best conversation system to have in DA2 would be to have the original DA:O interactions and mix in the clickable landscape points in Awakening. I missed talking to my companions in Awakening but I liked the idea of certain prompting points.

#121
Ivellios goladon

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-ßeta- wrote...

Agreed. Best conversation system to have in DA2 would be to have the original DA:O interactions and mix in the clickable landscape points in Awakening. I missed talking to my companions in Awakening but I liked the idea of certain prompting points.


This.

BUT as probably previously stated..I don't want to have to go around each area again with different party members just to tell their story, that would be annoying.

#122
Phex

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I really really hope the conversation style will be that of Dragon Age Origins... Or at least like it is in Mass Effect 2. I want a place where I can rest and relax with my companions.

#123
Knal1991

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I personally prefer the ''trigger'' system, but this is something which would work too imo:



They should have a camping place in each area...., your characters appear there... like they were walking along... (the only reason you have 4 is because of the gameplay, It would seem to me that your WHOLE party goes with you instead of waiting in a camp for days...) that would allow conversating only in that specific camp, and when you walk out you can get back to your mission...



This stops the breaking of immersion, and allows for a conversation system not bound by your map icon or specific triggers, this would also mean that camp can look different each time... and maybe even '' clear out the possible camping space'' objective could be added, in whioch you first have to clear it from creatures before you can camp...



In big cities, a tavern could be your spot

In the deeproads a comfortable piece of cave

and in the wilds near a creek...



Though if they were to keep the awakening system itll work for me as well...


#124
phaonica

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My main issue I had with the Awakening style system was that I could only get to know characters I actually took on missions with me. It felt like a catch 22 sometimes. If I didn't like a character already, I didn't bring them with me, and thus I never got to know them better. It might mean replay value to your hardcore customers, but many casual customers will never see this content, and instead could decide that the game is shallow.



On the other hand I do like the gift triggers. I like finding some artifact in my adventures and using it as an icebreaker to talk to someone at camp I've never really spoken to before. If that trigger was not something I could bring with me to camp, then I would never know that person because I didn't bring them with me.

I also like the idea of different conversations in area -specific camps where you can talk to your party members about their quest-specific thoughts.

#125
Bratt1204

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Leon Evelake wrote...

The title is pretty self explanatory.  Comments from the developers indicate that dragon age 2 will use the Awakening conversation system or something akin to it.  Allegedly the original is not cost effective, though considering how successful the game was it seems to me it may be to ensure they can get the sequel out quickly.

I find this disheartening I love Origins its in my top 10 or maybe 5 games of all time.  The reason I enjoyed it so much was because the characters had real depth and the the conversation system allowed me to fully create my character's personality in a way that was fuller and more nuanced than other games, and because it allowed me to feel like I created real relationships between the characters.
I liked Awakening for what it was but its system does not deliver this I always felt like something was missing, like I was restrained, frankly the new system is broken and the effort of having to take multiple characters to the same cites to get them to talk was burdensome, not to mention being able to go up to npc's and talk at any time and not my own party is asinine.  In the original I used certain people for main quests and others or side quests, I used everybody a decent amount and got to know them fairly well, I should not be expected to play through the game multiple times to get to know the different characters.

I hate to say it but I highly doubt it that I will buy the sequel if they use the awakening system, other people have said the same on these boards, so I was wondering what other peoples thought on the matter are.


I will not buy anything that does not stay true to my Warden's Origins storyline. My Warden's story has too many loose ends to tie up and I will not be satisfied unless this comes to fruition. I will not buy another DA title simply because I need an RPG to play; there are plenty of other games out there that I can spend my money on.  If Bioware insists on putting out garbage and claims that making a game similar to DA:O is financially impractical, then perhaps they should bring in a financial analyst to enlighten them on how to cut costs in other ways if need be in order to put out  a product that rivals DA:O. I  see using their  logic must indeed makes sense because DA:O was a miserable failure for Bioware, it seems :blink:

Modifié par Bratt1204, 23 mai 2010 - 11:48 .