Bratt1204 wrote...
Leon Evelake wrote...
The title is pretty self explanatory. Comments from the developers indicate that dragon age 2 will use the Awakening conversation system or something akin to it. Allegedly the original is not cost effective, though considering how successful the game was it seems to me it may be to ensure they can get the sequel out quickly.
I find this disheartening I love Origins its in my top 10 or maybe 5 games of all time. The reason I enjoyed it so much was because the characters had real depth and the the conversation system allowed me to fully create my character's personality in a way that was fuller and more nuanced than other games, and because it allowed me to feel like I created real relationships between the characters.
I liked Awakening for what it was but its system does not deliver this I always felt like something was missing, like I was restrained, frankly the new system is broken and the effort of having to take multiple characters to the same cites to get them to talk was burdensome, not to mention being able to go up to npc's and talk at any time and not my own party is asinine. In the original I used certain people for main quests and others or side quests, I used everybody a decent amount and got to know them fairly well, I should not be expected to play through the game multiple times to get to know the different characters.
I hate to say it but I highly doubt it that I will buy the sequel if they use the awakening system, other people have said the same on these boards, so I was wondering what other peoples thought on the matter are.
I will not buy anything that does not stay true to my Warden's Origins storyline. My Warden's story has too many loose ends to tie up and I will not be satisfied unless this comes to fruition. I will not buy another DA title simply because I need an RPG to play; there are plenty of other games out there that I can spend my money on. If Bioware insists on putting out garbage and claims that making a game similar to DA:O is financially impractical, then perhaps they should bring in a financial analyst to enlighten them on how to cut costs in other ways if need be in order to put out a product that rivals DA:O. I see using their logic must indeed makes sense because DA:O was a miserable failure for Bioware, it seems
I completely agree with you, my Warden also has too many loose ends to tie up. Like my Warden is a cousland and i had told her brother of coruse i will come and visit him which i never do. I think in DAO2 should use Origions conversation system but maybe also a little bit of Awakening but not alot because i was completely dissapointed in not getting to know more about my party members unless i was in a certain area and what not. I do hope they fix up all the loose ends on our Warden characters in DAO 2 if not then of course i will be dissapointed.
On a side note what i think they should do to the conversation system is to make it like a hybrid you know but not make it like completely different. Like say you can talk to your party members at your base or campsite and you can also do this in town but not on the field. Why I say not on the field is because I find it somewhat annoying when you try and get some items off a darkspawn corpse and then your teammate just thinks you want to talk to them(which this has happened to me about i think ten times before.) But if they do use Awakenings conversation system i will be sad for that because i love it when we were able to learn more about our compannions on Origions as for Awakening it made me completely feel like an outcast with everyone since i had to search for certain locations to get a scene with someone. Anyways i will be getting DAO 2 even if the conversation system is horrible as long as the story is great i probebly won't really complain but if they use the same conversation system in DAO 3 i probebly wont get it even if the story is good.





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