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Would you buy Dragon Age 2 if it uses the Awakening Conversation system


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#126
LuculentSnow

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Bratt1204 wrote...

Leon Evelake wrote...

The title is pretty self explanatory.  Comments from the developers indicate that dragon age 2 will use the Awakening conversation system or something akin to it.  Allegedly the original is not cost effective, though considering how successful the game was it seems to me it may be to ensure they can get the sequel out quickly.

I find this disheartening I love Origins its in my top 10 or maybe 5 games of all time.  The reason I enjoyed it so much was because the characters had real depth and the the conversation system allowed me to fully create my character's personality in a way that was fuller and more nuanced than other games, and because it allowed me to feel like I created real relationships between the characters.
I liked Awakening for what it was but its system does not deliver this I always felt like something was missing, like I was restrained, frankly the new system is broken and the effort of having to take multiple characters to the same cites to get them to talk was burdensome, not to mention being able to go up to npc's and talk at any time and not my own party is asinine.  In the original I used certain people for main quests and others or side quests, I used everybody a decent amount and got to know them fairly well, I should not be expected to play through the game multiple times to get to know the different characters.

I hate to say it but I highly doubt it that I will buy the sequel if they use the awakening system, other people have said the same on these boards, so I was wondering what other peoples thought on the matter are.


I will not buy anything that does not stay true to my Warden's Origins storyline. My Warden's story has too many loose ends to tie up and I will not be satisfied unless this comes to fruition. I will not buy another DA title simply because I need an RPG to play; there are plenty of other games out there that I can spend my money on.  If Bioware insists on putting out garbage and claims that making a game similar to DA:O is financially impractical, then perhaps they should bring in a financial analyst to enlighten them on how to cut costs in other ways if need be in order to put out  a product that rivals DA:O. I  see using their  logic must indeed makes sense because DA:O was a miserable failure for Bioware, it seems :blink:


I completely agree with you, my Warden also has too many loose ends to tie up. Like my Warden is a cousland and i had told her brother of coruse i will come and visit him which i never do. I think in DAO2 should use Origions conversation system but maybe also a little bit of Awakening but not alot because i was completely dissapointed in not getting to know more about my party members unless i was in a certain area and what not. I do hope they fix up all the loose ends on our Warden characters in DAO 2 if not then of course i will be dissapointed.

On a side note what i think they should do to the conversation system is to make it like a hybrid you know but not make it like completely different. Like say you can talk to your party members at your base or campsite and you can also do this in town but not on the field. Why I say not on the field is because I find it somewhat annoying when you try and get some items off a darkspawn corpse and then your teammate just thinks you want to talk to them(which this has happened to me about i think ten times before.) But if they do use Awakenings conversation system i will be sad for that because i love it when we were able to learn more about our compannions on Origions as for Awakening it made me completely feel like an outcast with everyone since i had to search for certain locations to get a scene with someone. Anyways i will be getting DAO 2 even if the conversation system is horrible as long as the story is great i probebly won't really complain but if they use the same conversation system in DAO 3 i probebly wont get it even if the story is good.

#127
Leon Evelake

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Knal1991 wrote...

I personally prefer the ''trigger'' system, but this is something which would work too imo:

They should have a camping place in each area...., your characters appear there... like they were walking along... (the only reason you have 4 is because of the gameplay, It would seem to me that your WHOLE party goes with you instead of waiting in a camp for days...) that would allow conversating only in that specific camp, and when you walk out you can get back to your mission...

This stops the breaking of immersion, and allows for a conversation system not bound by your map icon or specific triggers, this would also mean that camp can look different each time... and maybe even '' clear out the possible camping space'' objective could be added, in whioch you first have to clear it from creatures before you can camp...

In big cities, a tavern could be your spot
In the deeproads a comfortable piece of cave
and in the wilds near a creek...

Though if they were to keep the awakening system itll work for me as well...


I actually like this idea, it is odd that they treat it like only three people travel with you at once and it would be awesome to have multiple places to camp I really want to camp at inns and various out door locations.  I would also like to have scenes either as random encounters or when some one pulls you aside to talk where everybody is on the move on some road or through the woods to show that they really are traveling.  And it would also be interesting to have group conversations this could be used in multiple ways like telling your party your planed course of action asking their opinion  or getting their thoughts on some big event.

#128
kusvuari

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Leon Evelake wrote...

Knal1991 wrote...

I personally prefer the ''trigger'' system, but this is something which would work too imo:

They should have a camping place in each area...., your characters appear there... like they were walking along... (the only reason you have 4 is because of the gameplay, It would seem to me that your WHOLE party goes with you instead of waiting in a camp for days...) that would allow conversating only in that specific camp, and when you walk out you can get back to your mission...

This stops the breaking of immersion, and allows for a conversation system not bound by your map icon or specific triggers, this would also mean that camp can look different each time... and maybe even '' clear out the possible camping space'' objective could be added, in whioch you first have to clear it from creatures before you can camp...

In big cities, a tavern could be your spot
In the deeproads a comfortable piece of cave
and in the wilds near a creek...

Though if they were to keep the awakening system itll work for me as well...


I actually like this idea, it is odd that they treat it like only three people travel with you at once and it would be awesome to have multiple places to camp I really want to camp at inns and various out door locations.  I would also like to have scenes either as random encounters or when some one pulls you aside to talk where everybody is on the move on some road or through the woods to show that they really are traveling.  And it would also be interesting to have group conversations this could be used in multiple ways like telling your party your planed course of action asking their opinion  or getting their thoughts on some big event.



All of this sounds great to me. 

To answer original question, I would probably still buy the game as long as there is more connection with the characters. If not I will buy it off ebay a few months later at a reduced price ;3

#129
HTTP 404

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Honestly I didnt notice a difference in Origins and awakening's. Maybe Im not so thorough as others here.

#130
ladydesire

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LuculentSnow wrote...


I completely agree with you, my Warden also has too many loose ends to tie up. Like my Warden is a cousland and i had told her brother of coruse i will come and visit him which i never do.


Bioware is supposed to hold your hand and tell you how it went? I know that some people think that Awakening takes place immediately after Origins, even though Bioware stated that several months go by between the two.

#131
Sidney

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EA_BiowareAccount wrote...

Honestly I didnt notice a difference in Origins and awakening's. Maybe Im not so thorough as others here.


You don't iniitate as much on conversations. They start talking when something makes them want to talk.

I like the theory that you get to know some folks more or less than others - and them being with you in the thick of the action as opposed to just camping with you makes sense.

My problem with the implementation is that there is a certain "baseline"  knowledge of my people I'd want to be able to just plain flat out talk to them about and not have everything triggered.  Also, because the DAA folks were not as fully realized it seemed like the info you "triggered" was a bit sparse but that would be reoslved (I hope) in any full sized sequel.

#132
Vicious

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Bioware is supposed to hold your hand and tell you how it went?




I think that's what the most vocal people expect, yes.

#133
Vicious

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And for what it's worth, Awakenings' conversation system is nothing new. Both Mass Effect 1 and 2 utilized it to some degree.



In Awakenings it was



1) The only way to talk [which in ME/ME2 it was merely supplemental]

2) Poorly presented.

#134
Aldandil

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I'd buy it in a heart beat.

#135
Sleepy Mind

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It seems kind of dramatic to base your entire purchasing decision of the sequel on one single aspect of the expansion.


#136
Dawnielle

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MistySun wrote...

If DA2 uses the Awakening system of dialogue this will be a big BIG mistake. I hate the Awakening system. Who on earth wants to hunt for a landmark to trigger a dialogue with a party member? 
DAO had it perfect. At least you knew where you would get the dialogue..well most of it anyway.
From what i have read on the forums...DA2 looks like it's going to be disaster.
Bioware had better take note of what people really feel about the dialogue system and make sure it's more like DAO than Awakenings.  
Can you imagine buying DA2 and find there is hardly any party dialogues? This is what made DAO so successsful...the character dialogue. Why make a sequel that lacks that? People will say, oh, i don't want that.
I always had this feeling that DAO would be a one off game...that is there will never be another to equal it in terms od party dialogue...the romances etc.
Seems DA2 won't have much of a story to tell.
Sigh...we need another DAO. :(



AGREED. Awakenings was completely lackluster, dialogue system sucked, and cost effective? My butt, i paid $40 for awakenings and it was worth $25 at most.  When compared to DAO there was NO depth. I will not pay $60 for an expanded version of Awakening (DA2) when DAO was so good up until the main battle. Charge me $70 but do it right! Image IPB

#137
Sylvius the Mad

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Tsuga C wrote...

Sylvius the Mad wrote...

As my brass belt buckle says, "If it matters, measure it."


Image IPB

I should get one of those.

#138
Hayllee

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From the sound of the dialogue system in Awakening (of which I do not have) it seems they were trying to do something different and came out with something annoying. Also, I really need a definitive answer on whether or not I should basically not eat for a week to get Awakenings or simply forget about it. It sounds like a dump on Origins, so far.

I think EA (because surely cranking out DA2 is more of there idea) needs to realize that yes, DAO had a fine combat system and graphics, but what made the game appealing to most of us was how well thought out the characters were and, even if it seems too cliche, the story. Dragon Age 2 needs time to develop.

Modifié par Hayllee, 25 mai 2010 - 07:56 .


#139
Leon Evelake

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Sleepy Mind wrote...

It seems kind of dramatic to base your entire purchasing decision of the sequel on one single aspect of the expansion.


Not at all.  Before I would of bought dragon age 2 without a though, preordered the special edition all that.  But the main appeal to me was that the story and character interaction the action was serviceable but the interactions and immersion were what got into the game, if that is watered down in the sequel as it was in awakening I will probably rent the game.  i have played far too many games that were "stream lined" in to being shallow shells of previous installments.  Would it be dramatic to stop playing an action game series if it was turned into a turn based game?  But the point of this discussion is would you buy it if it uses the awakening system, while that is likely what will happen at this point this is still hypothetical.

#140
Sleepy Mind

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Hayllee wrote...

From the sound of the dialogue system in Awakening (of which I do not have) it seems they were trying to do something different and came out with something annoying. Also, I really need a definitive answer on whether or not I should basically not eat for a week to get Awakenings or simply forget about it. It sounds like a dump on Origins, so far.


umm wow if you have to pick between actual food and awakening its probably best to get something to eat...
I'd only recommend Awakening if you really loved Origins and just wanted a bit more. I am not saying it was great but its something to do. 

Bioware hasn't let me down with any full game so far. The DLCs and expansion are poorly put together but i still have faith they'll get their act together when DA2 comes out. I hope the character interaction system evolves a bit more as well. I really doubt what was handed to us in Awakening was the final product.

#141
Zy-El

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Mr Gaider has already stated that the conversation system is being revised and would be a compromise between the Origins and Awakening conversation systems. Hopefully, it will be a combination of the best aspects of both systems.



Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).

#142
Tirigon

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I would DEFINITELY prefer if they had the Origins system. But if the rest is good - story, gameplay etc... - I will still get DA2.

#143
Leon Evelake

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Zy-El wrote...

Mr Gaider has already stated that the conversation system is being revised and would be a compromise between the Origins and Awakening conversation systems. Hopefully, it will be a combination of the best aspects of both systems.

Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).


That would be awesome.  Is there a place were I can look up his comments on it being a compromise between the two systems?

#144
Vicious

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Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).




Rofl, so it'll be like MASS EFFECT, basically.

#145
Tirigon

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Vicious wrote...

Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).


Rofl, so it'll be like MASS EFFECT, basically.



Only better, unless it´s not better, then it would suck.

#146
Leon Evelake

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Tirigon wrote...

Vicious wrote...

Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).


Rofl, so it'll be like MASS EFFECT, basically.



Only better, unless it´s not better, then it would suck.

very true

#147
wickedwizzard01

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Vicious wrote...

Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).


Rofl, so it'll be like MASS EFFECT, basically.


i would not have a problem with that system
it works well in ME i don't see why it would not work for DA2
but i really like the origins system at camp

#148
RPGmom28

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Don't intend to go into any long tirade here- just no.

#149
Leon Evelake

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wickedwizzard01 wrote...

Vicious wrote...

Maybe it would allow you to "talk" to your NPC's anytime you want to (like Origins) but also queue you with prompts to key on nearby items when an NPC has something worthwhile to say (like Awakening).


Rofl, so it'll be like MASS EFFECT, basically.


i would not have a problem with that system
it works well in ME i don't see why it would not work for DA2
but i really like the origins system at camp

Really thats just an expanded origins system, has my vote

#150
VioletTheirin

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I would still play it but would be highly disappointed. I miss fighting and accidentally clicking on Alistair and getting a ..yeeeesss??? just as I'm getting ready to get waylayed by a shriek!