Hollingdale wrote...
mousestalker wrote...
Hollingdale wrote...
If it retains the problems that the Awakenings system had (the amount of dialogue being very sparse and the TAB thingy and the fact that you couldn't talk to people at all while travelling or in your keep), which I highly doubt, then my enthusiasm will be severely lowered.
But if it's the same retarded system as in Origins where you can be best friends with everyone by means of gifts and where the majority of all conversations seem available from scratch and come in form of the PC asking a ton of ****ing questions like some goddamn private detective then I'll be equally displeased.
Naturally a hybrid of the two would be the best way to go.
So you want a roleplaying game without any roleplaying. Fascinating.
Not seeing how you show an alternative to the two systems here. 
If you stop strawmanning you might not be so blind as to prevent you from seeing one.
I'll elaborate for you but don't bother responding if it's gonna be along the lines of ''So you want a roleplaying game with no roleplaying?''. Because next time I will just answer: No.
Almost all gifts need to go, I don't mind the gifts that have story to them however (such as Flemeths black book or the antivan leather boots that you can give to Zevran), but the fact is that the vast majority of all gifts givings are more remiscient to handling chocolate to children in order for them to like you. Only the cast of Dragon Age are not children and as such small treats should hardly determine whether they like someone or not.
If you character for example is a murderous psychotic swine the good folk will still love you if you just leave them in camp and show up with gifts now and then. Nevermind the blood on your hands.
Indeed it's beyound silly but I get the feeling that many on theese boards actually want the ability to have all characters (including the ones they never use or talk to out of camp but rather just use as a dump for gifts) love them. Why I cannot fathom.
Furthermore, in Origins aswell as Awakenings there's too little response from characters regarding ongoing events, I want more conversations to take place while I'm actually doing things. The fact that you can look at objects and garner responses from certain party members in Awakenings is certainly an improvement but Bioware were of course wrong to think it can replace party dialogue entirely.
To sum it all up, I'm tired of all the bashing the Awakenings system is recieving, people can't seem to accept the fact that even if it had an Origins like system it still wouldn't have nearly as much dialogue as Origins simply due to it being and expansion with way less development time behind it and not a full feature. This is more so annoying because the same people are blind to the many problems that Origins had, praising it blindly while overly bashing Awakenings (despite it having a more realistic and responsive conversation system).
Naturally a mix of the two is to be preffered and gifts of no story value need to be removed entirely. You can't have a system where characters will love you even if you dont use them, and you can't have a system with no camp dialogue at all.
Jeez, mousestalker just wanted to have some fun, calm yourself. And BTW, giving a woman chocolates or flowers can and does so to speak 'raise approval' ever tried it? Not trying to say that women are simple and only care about that sort of stuff, but people would still like you if they had no idea you were a contract killer and you bought them stuff and got to know them. You see what I'm getting at?
And as for the OP, I would buy it, but only after a few months, many positive reviews, an epic storyline *cough* continuity *cough* and a new location.
Now if there was a hybrid that was 9 parts Origins and one part Awakening, I'd preorder it for sure. If it was just Origins' system, I'd cry tears of joy and preorder it the second Bioware let me. The problem with Awakening's system was, as I've mentioned many times before, the fact that it is the sole reason that you felt distanced from your companions, and had no connections with them. The exact opposite of what Origins made the player feel.
And as for having a voiced player character, I say **** no. It completely makes you lose the sense that you ARE the warden and instead makes it seem as though its some character with sprinkles of your persona.
Am I old-fashioned? Ya, I am. Am I afraid of change? If it ruins the awesome experience I had with the last game, **** ya I'm afraid of the change. If it improves on the ideas of the last game? (Ex. Halo Reach's reticle bloom and armour abilities) No, on the contrary, I'll welcome it with open arms. Awakening just seemed like they saw their perfectly fine convo system and said **** that lets start from scratch because it's more cost effective.
At the end of the day, Bioware are people too and they have families to feed as well. We can hate on them all we want about them wanting to make lots of money and screwing us over just to reduce costs but at the end of the day, they need their paychecks as much as we do. Although I will say that if every videogame company adopted Bungie's ethics on gamemaking ( they make games that they know they'll want to play and make games on their own terms despite being owned by microsoft and more recently Activision) the videogame world would be a much better place, lol.
Modifié par GardenSnake, 30 mai 2010 - 02:26 .