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DA:O & DA:A Damage Dealt Cap


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23 réponses à ce sujet

#1
jsachun

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999,999.

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Who else has done it?

Modifié par jsachun, 17 mai 2010 - 02:08 .


#2
Tirigon

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How did you do it? I never get so much because there are not enough enemies for such an high amount of damage.

#3
jsachun

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Soloed Awakening. Funny thing is counter for Personal Damage Dealt stops but the party one keeps ticking. You end up with less percentage for contribution to party damage although you are doing it all your self. This is what I ended up with towards end of the game.

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#4
Guest_Magnum Opus_*

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Yes, current character (the slightly psychotic one to the left) was on a "100% damage dealt" run through Origins and Awakening (mostly on Nightmare mode) but only made it into the first major quest in Awakening before bumping up against this limit, which rather borked my concept run.



Am not sure why they put in an arbitrary limit like that, personally.



'course, there are a few things about the way the statistics are generated in this game that don't make much sense to me. Friendly fire, for instance, will actually reduce the percentage of damage dealt for the character doing it. *shrugs* Is kinda par for the course, these days with Bioware games.



Would be nice if this were fixed, but all in all, I think there are more pressing issues to deal with.

#5
Tirigon

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It still seems odd to me, not even my party damage ever reached more than 999999 damage.

#6
Yrkoon

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Tirigon wrote...

It still seems odd to me, not even my party damage ever reached more than 999999 damage.


 I'd take that   screen shot of his with a grain of salt.   HIs game is bugged.   So much is obvious.

 Take a closer look at that   screen shot.  Do you see anything else odd about it?    I do.    I noticed one thing right off the bat:    He's got 6 sustains running... and yet his Mana pool is still  at 459/459.  lol

Modifié par Yrkoon, 18 mai 2010 - 09:01 .


#7
soteria

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You know you can achieve that with stamina/mana boosting items, right?

#8
Yrkoon

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soteria wrote...

You know you can achieve that with stamina/mana boosting items, right?

6 completely free systains?  No.  You can't.  At least not with the Gear he's wearing

Modifié par Yrkoon, 19 mai 2010 - 01:54 .


#9
jsachun

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The total mana displayed is a discounted value after all the sustained abilities. So basically it's the total mana available after all the sustained abilities. For some reason that's how it is displayed. It's not just my game, but you'll see other people with the same. Bioware must've changed it with one of their patches.  Besides Clarity skill in Awakening will give you big boost to your Mana/Stamina pool anyway.

Modifié par jsachun, 19 mai 2010 - 02:33 .


#10
Guest_Magnum Opus_*

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Where does it show they're free?

The character seem fine to me. Mana pool seems a bit on the light side to me (incidentally, a character who has 1000 total mana and three buffs with a total upkeep of 250 mana won't show a character record of 750/1000 for the mana pool. It'll show a record of 750/750, once the mana regen has done its thing), and the greatest damage dealt is about twice what I've managed to do, but then I tend to favour willpower over magic when it comes to such things.

Modifié par Magnum Opus, 19 mai 2010 - 02:51 .


#11
jsachun

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You also get more dmage dealt if you play at nightmare level as all your opponents have higher constitution so you need to do more damage to get rid of them.

#12
Guest_Magnum Opus_*

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That was really the biggest thing I noticed when switching to Nightmare (normally play on Normal). Everything just took a lot more damage. I think a few of the mobs were bigger, but didn't notice getting hit any harder. Some fights I actually found easier than on normal, which is bizarre, but it was the hitpoints that I noticed.



Pre-Mother fight in Awakening, that character ended up doing about 1.5 million damage, total, so yeah... is definitely possible if you tend to have your main do most of the damage for your group. Not sure if it's possible in just Origins, but I suspect it is.

#13
jsachun

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Got a DW warrior build & a DW rogue there too.

I thought I'd never get there with the rogue but just managed right towards the end.

She had more damage done than the mage build for O but in A she got there a lot later. I guess all those huge numbers out of manaclash do make a big difference. Max perecentage of party damage achieved ended up being the same at 78% before the countback bug kicked in.

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Modifié par jsachun, 19 juin 2010 - 07:34 .


#14
T0rin3

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Why do you have Song of Courage buff in all your screenshots, and none of these characters have Bard specialization?

#15
Ronashavar

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Just ignore the haters. Whenever people see something they haven't achieved themselves, they are always the first to cry foul. In my current nightmare solo playthrough, I'm at level 23 w/ 801,713 damage dealt and just about to start the final battle. My guess is that the game was designed w/ the expectation that it would not be soloed and that everyone would include a dedicated healer in their group. I did check my my older saves where Wynne was in my party most of the time and found that having her significantly lowered the total damage dealt.

#16
jsachun

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T0rin3 wrote...

Why do you have Song of Courage buff in all your screenshots, and none of these characters have Bard specialization?


I'm buffing off my companions. As you are aware Song of Courage give party members additional damage as well as other benefits. I just put them on hold for the buffing benefits and just solo the battles in Awakening. It's a little harder in DA:O as you are not nearly as invincible till you get to about Level 20 to 22.

It stacks too. So if you have too Bards with Song of courage on, you'll get additional damage bonus out of the songs.

Modifié par jsachun, 19 juin 2010 - 10:17 .


#17
T0rin3

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... and you call that soloing?

#18
jsachun

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T0rin3 wrote...

... and you call that soloing?

Well, maybe not, but it was an expression used to answer how I managed to achieve the number of damage. Anyway I did solo the battles otherwise you'd never get there.

#19
Swoo

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How is your Hit Rate 100%? Even with my Mage my best still hangs around 95%-ish IIRC, but I've never had a melee close to perfect hit ratings.

#20
jsachun

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Swoo wrote...

How is your Hit Rate 100%? Even with my Mage my best still hangs around 95%-ish IIRC, but I've never had a melee close to perfect hit ratings.


I think it's a bug with Melee Builds with dex over 40. I find that every melee builds that I generate with dex value of 40 or more (whether it's hard dex value or item based), it hits 100% towards the end of the game.
It might also be my playing style. I tend to spam talents & backstabs rather than dps hits. And I think they never miss as far as the calculator in DA engine is concerned.

Modifié par jsachun, 19 juin 2010 - 10:30 .


#21
Swoo

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jsachun wrote...

Swoo wrote...

How is your Hit Rate 100%? Even with my Mage my best still hangs around 95%-ish IIRC, but I've never had a melee close to perfect hit ratings.


I think it's a bug with Melee Builds with dex over 40. I find that every melee builds that I generate with dex value of 40 or more (whether it's hard dex value or item based), it hits 100% towards the end of the game.


Ah, gotcha.

#22
jsachun

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Another thing I found unusual was that when I played as a warrior, the game was actually generating a lot more enemies in certain spots than when I was playing as a rogue. Has anyone else experience this?

Anyway I'm gonna see if I can get a two hander there.

#23
jsachun

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Okay, so I got a two-hander there with a level to spare.

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Hardest build after an archer in Origin, but in Awakening Two-Handers would have to be the easiest build to play.

Strangely though I've not manage to overtake my DW warrior build interms of Greatest Damage Done in Awakening so far.

I'm suspecting it is the "Find Vital" passive talent of the DW tree in Awakening.

I've got a few more quest to catch up. But I won't have my hopes up.

Modifié par jsachun, 28 juin 2010 - 05:49 .


#24
jsachun

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Got within 5 points, but no cherry.

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