Christina Norman wrote...
Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.
When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?
The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.
The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.
Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.
I hope this clarifies what kinds of glitches we will and will not fix.
Thanks a lot for taking the time to explain this, ma'am.
I, for one, never used the extra point glitch anyway, as I'm naturally not the type who likes to risk his game for something that's ultimately not worth it. But I can see where my fellow gamers are coming from. It appears that the majority are just shocked the glitch has been fixed when they weren't exactly expecting it to be fixed anytime soon, if at all.
Anyway, thanks again for the information, Ms. Norman. And I'm
really happy with the modified planet scanning process. Much appreciated.

Modifié par FieryPhoenix7, 18 mai 2010 - 04:02 .