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May 17 - Xbox 360 Mass Effect 2 Patch


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#351
jarrekk2002

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Christina Norman wrote...

Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.

When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?

The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.

The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.

Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.

I hope this clarifies what kinds of glitches we will and will not fix.


While I am greatfull for the clarification surely it is my decision to make whether or not I want to use this "glitch" as it is ultimately MY game since I bought it. While I understand that it may worsen the experience for some it may have completely the opposite affect for others....was this taken into account, I guess not.......befor anyone gets onto me about "cheating" I've completed the game 15 times and have currently just started my 16th play through and half of those were done WITHOUT using the glitch and I find the game is much better to play with the "glitch" as it encourages me to use other characters that I never used before it (other than there loyality missions)due primeraly to the fact that most of the time you have to upgrade abilities to level 2 that are completely useless to access the abilities you want to use which subsequently means you cannot upgrade these abilities to the max and you're stuck with talents you don't want to use. The fact that there is no gaurantee that this will affect the import of a character to ME3 is even more irritating.....if you can't be sure then it should be left alone and if it does cause an issue fine then people will have to replay without using the glitch......

I am also at a loss that the renegade/paragon option will not be fixed as to me this is a much bigger issue and to say its affects are "small" is very narrow sighted....how small will it be if you have to chose between characters during a confrontation despite having a maxed out paragon and or renegade bar and it not allowing you to "sweet" talk them back loyal (this has happened to me more than once) and then the character dies in the suicide mission........i would regard this as more than a SMALL issue.....

I know people will jump on me over this but I strongly believe that games should be about what the player themselves want and if people want to use this glitch function then they should be allowed to as long as the possible, not gauranteed just possible, consequences are relayed to them. I think Bioware would be much better suited to make this patch OPTIONAL on the cerberus network and not COMPULSORY and screw up the gaming experience for those like myself, who after completing it numerous times without glitch, quite enjoyes having the option to use it. I also fell that at 28yrs old, I have the right to decide what I do or do not want to be MY computer and I find it highly insulting that I'm forced into downloading this update as I cannot sign inot x-box live or connect to cerberus network without this.......

#352
spacehamsterZH

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Glitch function.



I'm gonna need to take a break from this board for the rest of the day before I punch a hole through my screen. See y'all tomorrow.

#353
JedTed

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Anyone else still encounter the 'ammo pick up' bug even after updating? I never noticed it before the upgrade myself but on one mission i saw a clip on the ground that i couldn't pick up. I fired off a couple shots, reloaded but it was still there.



Just thought i'd post that and let the devs know.


#354
NICKjnp

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@ Christina Norman

I love the update. The planet scanner is wonderful (no falling a sleep at my xbox). I only used the point glitch once... so it doesn't really bother me either way. The one thing I ask is will our squadmates receive an additional skill point in a future update? Miranda and Jacob have one more skill point than our squadmate. This makes it possible to evolve three of their abilities while leaving one power (or their passive abilities) with one point. For our other squadmates they can only evolve two in order to have every power available. If we want to evovle three then that means that one of their powers (or passive abilities) will be left empty. So is it possible to have something like that added into the game in a future update?

#355
EatChildren

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Everyone pathetically trying to debate that the glitch should remain further cements my theory that this board is populated by utter morons.

BioWare, I love that you guys really want to listen to your fans, but I do hope you're capable of seperating the inane, nonsensical, and borderline insane rantings and childish demands from the genuine complaints and requests.

Otherwise, when do you think we'll see the PC patch?

EDIT: Actually, on the topic of skill points, a genuine valid request would be the ability to rebuild our squadmates skill sheets. We can do it for ourselves, so just include a similar (if need be) element-zero-to-rebuild feature and allow us to reorganise our squademates skill points. Its pretty annoying to end up with points sitting there unused because their level is maxed out.

Modifié par EatChildren, 18 mai 2010 - 04:50 .


#356
mi55ter

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jarrekk2002 wrote...

Christina Norman wrote...

Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.

When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?

The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.

The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.

Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.

I hope this clarifies what kinds of glitches we will and will not fix.


While I am greatfull for the clarification surely it is my decision to make whether or not I want to use this "glitch" as it is ultimately MY game since I bought it. While I understand that it may worsen the experience for some it may have completely the opposite affect for others....was this taken into account, I guess not.......befor anyone gets onto me about "cheating" I've completed the game 15 times and have currently just started my 16th play through and half of those were done WITHOUT using the glitch and I find the game is much better to play with the "glitch" as it encourages me to use other characters that I never used before it (other than there loyality missions)due primeraly to the fact that most of the time you have to upgrade abilities to level 2 that are completely useless to access the abilities you want to use which subsequently means you cannot upgrade these abilities to the max and you're stuck with talents you don't want to use. The fact that there is no gaurantee that this will affect the import of a character to ME3 is even more irritating.....if you can't be sure then it should be left alone and if it does cause an issue fine then people will have to replay without using the glitch......

I am also at a loss that the renegade/paragon option will not be fixed as to me this is a much bigger issue and to say its affects are "small" is very narrow sighted....how small will it be if you have to chose between characters during a confrontation despite having a maxed out paragon and or renegade bar and it not allowing you to "sweet" talk them back loyal (this has happened to me more than once) and then the character dies in the suicide mission........i would regard this as more than a SMALL issue.....

I know people will jump on me over this but I strongly believe that games should be about what the player themselves want and if people want to use this glitch function then they should be allowed to as long as the possible, not gauranteed just possible, consequences are relayed to them. I think Bioware would be much better suited to make this patch OPTIONAL on the cerberus network and not COMPULSORY and screw up the gaming experience for those like myself, who after completing it numerous times without glitch, quite enjoyes having the option to use it. I also fell that at 28yrs old, I have the right to decide what I do or do not want to be MY computer and I find it highly insulting that I'm forced into downloading this update as I cannot sign inot x-box live or connect to cerberus network without this.......

I hate to play devil's advocate, but go on, admit it: even after you maxed everything out, you still didn't use all your powers, did ya? That's because their idea's sound, that you have to build a character that suits your playing style. You can still do it now, even with the patch.

#357
DEATH STRIKER 0

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not sure how people will react to the skill points sheat but the pro's outway the con

Modifié par DEATH STRIKER 0, 18 mai 2010 - 04:56 .


#358
inversevideo

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Seriously?



So many folks stocked the fridge with 'haterade'!

And now they are intoxicated and posting!



I honestly don't see this as much of a shift.

Why the bile?



I'm one of the folks that uses the X&A exploit.

I like starting a game with my squad and I having our full potential. Feels more 'real' to me.



That said, it is not a big deal. if the glitch is 'fixed' and I have to go through the game accumulating points.



Bioware is not evil.



They want you to enjoy the product.

Anything that adds to your enjoyment and continued use of the product only works to their advantage, as they are out to make money. They would not take away a 'feature' unless there were a reason



I have long since assumed that the X&A exploit was some developer tool that got overlooked, during final QC, and was left in the game, by accident. Something that allowed developers to max out Shep's abilities and take her for a 'spin'.



I honestly don't think there is a conspiracy to ruin our fun.



The excess points, and maxed out abilities would not occur during 'normal' play, and while there does not seem to be an issue, with ME2, a developer or code engineer has figured out that it could cause issues with trying to import a tricked out ME2 save file, into ME3.



Can you picture what would occur, on release day, for ME3, and hundreds of users discover that they cannot import thier Shep's into ME3, because they used the X&A exploit to 'mod' their Shep's abilities?



Should this glitch have gone without repair, and caused problems for ME3, people would be drinking the 'haterade' by the barrel full, there would be lamentations, and bile spewing, and demands for blood. Folks will want to know why Bioware did not spot the error earlier, and do something to correct the issue. The goat will need to be sacrificed.



So Bioware, hoping to avoid problems down the road, not to mention avoiding issues with the S.P.C.A., for sacrificing the aforementioned goat, thought best to 'fix' the exploit now, rather than deal with hundreds of complaints later.



And the thanks they get, is hundreds of complaints now.



It's probably better to 'lance the boil' now, rather than wait until after launch day for ME3, no?














#359
Jackal904

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Christina Norman wrote...

Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.

When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?

The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.

The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.

Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.

I hope this clarifies what kinds of glitches we will and will not fix.


Yeah I understand :(. Oh well. Hopefully my characters with everything maxed will keep all their skill points in NG+ mode so that I can still play through the game with everything maxed for fun.

I'll have to do a new canon playthrough because I used that glitch with my current one and the last thing I want is to try and import him to ME3 and have it fail.

#360
Guest_Keithernet_*

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Sorry if this has already been noticed, because I am new here:

Did
anyone notice that the hologram of the Normandy in the CIC displays a
lot more information in glowing blue if you stand to the side of it? Or
was that there all along? I've played through about 7-8 times.

Cheers!

#361
EatChildren

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Keithernet wrote...

Sorry if this has already been noticed, because I am new here:

Did
anyone notice that the hologram of the Normandy in the CIC displays a
lot more information in glowing blue if you stand to the side of it? Or
was that there all along? I've played through about 7-8 times.

Cheers!

I'm pretty sure its always been there, yeah. It shows the upgrades you've purchased for the ship.

#362
jarrekk2002

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I will admit it.........I use all the abilites regurlarly.... assign the squad based cryo ammo to charcters without ammo upgrades which encourages me to use characters like samara which I rarely, if ever, used on first 7 playthroughs, the concussive shot against husks which again I never used before, always equip the adrenaline rush and inferno ammo and special ability and use the disruptor ammo against the geth and mechs....

I understand the idea of creating a character to suit you style but if that truely is the case then make it so I don't have to upgrade some talents, which I'm less likely to use and just waste the points, to unlock talents I want to use.........I also rathered the old scanner to be honest, never had an issue with over writiing the squad based ammo, and some of the other probs like with Grunt I never encountered so the patch as a whole (not just the glitch) really is of no benefit to me and therefore I think it should be optional like the dlc for those who do and those who don't want it.......

I also believe that there are much bigger glitches which need to be fixed like being suppended in mid-air for no reason, getting stuk in the room on Mordin's loyalty mission if you decide to look around, getting stuck after the confrontation before the last part of Thane loyalty mission and not being able to move while the game continues and the paragon/renegade issue which can lead to squad members being killed on the suicide mission despite there loyalty (i know this can happen anyway but it does improve there chances of surviving)

#363
Al-the-Catman

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After discovering the A+X glitch, I rejoiced, every1 could have maxed out powers & my soldier Shep could use ALL ammoes along w/ concussion shot, reave, & maxed time dilation. Alas, I will miss this glitch, b/c I hate wasting pts on powers that will never be maxed out.:crying:  But there is a possible solution to this problem, if BioWare were to add a few more levels on a patch or DLC, I would PAY as long it came with more playable content like the new "Overlord VI/AI" content coming out in June.  BW team, please consider this a viable option for people who want everything maxed out!  I miss my lvl 60 from ME1...getting that last lvl to get 1 more pt to add to electronics for shields or max out a power always feels nice.  Getting lvls is easy in ME, its just I want all powers, not some! 

EDIT:  I also miss the achievement for "extreme power gamer"!
Question: would my current files w/ a bunch of extra skill pts ruin/corrupt the transfer to ME3?

Glitches that need to be addressed: Packages for Ish assignment, floating/hovering randomly, Conrad verner dialouge (I didn't shoot him!).

Modifié par Al-the-Catman, 18 mai 2010 - 06:12 .


#364
Tiny Tim

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Here's a glitch that non-glitchers will come across and can detract from your gaming experience:



The offhand ammo pack SIMPLY DOES NOT WORK. Fix it please.

Also, the Locust is not kept in New Game+ for some reason.

#365
Code_R

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Thanks dudes! Never actually noticed any of the bugs but the scanner is my big problem with ME2 and this is welcome.



Now please patch ME1 360 versions texture pop-in !

#366
Al-the-Catman

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Tiny Tim wrote...

Here's a glitch that non-glitchers will come across and can detract from your gaming experience:

The offhand ammo pack SIMPLY DOES NOT WORK. Fix it please.
Also, the Locust is not kept in New Game+ for some reason.


Completely agree, I want my weapons!:bandit:

#367
vadrillan

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Tiny Tim wrote...

The offhand ammo pack SIMPLY DOES NOT WORK. Fix it please.

It usually does work, it just gets bugged when you get a new weapon equipped (e.g. Carnifex at Mordin's).

Also, the Locust is not kept in New Game+ for some reason.


Similar to not being able to select Inferno Grenade when starting a new game after completing Zaeed's mission.

#368
RGFrog

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hehe, and all the PC players now wish they had the update!

There's still a lot of things I want: Characters that don't change powers or use barrier/GS/fortification without me telling them to. This was hopefully fixed for 360...

I want to assign points as I see fit and not have to invest points in skills that I don't want and don't have any relation to the skill I do want. In addition the ability to reset skill points for the squad. Yeah, I can do most of this with the editor, but I'd rather not have to.

I understand and have worked several times with the skill points as they play out. But it would be far better for my adept to have only one point in pull and a full level of shockwave and one point in special ability and full points in throw/warp. I use those more often than reave or barrier and can equip my squad with ammo powers making them far more useful to me than they are now.

However, I am very grateful that BW is still working on getting the game patched. Thank you very much, BW!

#369
Relix28

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Can someone tell me what these 2 fixes are supposed to be?



# Fixed an issue with crosshairs

# Fixed an issue with enemies and cover

#370
Guest_Guest12345_*

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nice

Modifié par scyphozoa, 18 mai 2010 - 08:16 .


#371
Beastfoot

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spacehamsterZH wrote...

Fixing a glitch = the developers hate us.

Welcome to the Bioware community.

F*ck, seriously, you people.


^ This ^

#372
SteelerWayne

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I will admit I have used the points glitch and am a bit sad to see it go, but I don't mind considering the tradeoff with the optimization of planet scanning. It is much easier to get all my upgrades quicker than before, so I'm cool with it.

#373
Jedi07

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Cool, I didn't expect this at all. I wondered why I had to download an update all of a sudden.

#374
Beastfoot

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Tails88 wrote...


Chris Priestly wrote...

  • Fixed an issue relating to text and the menu screen


I don't know if they have already answered to this question but, what exactly does this mean?
What was wrong with the text? Could this be the much awaited "text size issue" fix?

I know, I know, "download and see it for yourself!", but I can't right now and I would like to know this, since I'm very interested.


Nobody?

#375
TMA LIVE

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Tiny Tim wrote...

Also, the Locust is not kept in New Game+ for some reason.


Well, that's arguably like that because of story reasons, since Shepard shouldn't find a rare gun in a cutscene, if he or she already has 12 copies.

Modifié par TMA LIVE, 18 mai 2010 - 08:00 .