May 17 - Xbox 360 Mass Effect 2 Patch
#376
Posté 18 mai 2010 - 08:49
Help! Since applying the patch the game freezes consistently. After patching, I went to Purgatory to free Subject Zero. It freezes the XBOX 360 every time, at the second battle just before the boss battle against the commander. Any ideas on how to fix this?
I did use the new scanner; it works just fine -- much faster and larger scanning area after Miranda's upgrade.
#377
Posté 18 mai 2010 - 08:51
#378
Posté 18 mai 2010 - 08:53
Beastfoot wrote...
Tails88 wrote...
Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
I don't know if they have already answered to this question but, what exactly does this mean?
What was wrong with the text? Could this be the much awaited "text size issue" fix?
I know, I know, "download and see it for yourself!", but I can't right now and I would like to know this, since I'm very interested.
Nobody?
No it's not unfortunately. As I've said in previous posts, if anything changes on that front, I'll be the first to talk about it. This update fixes some coruption that would occur making the fonts break all together.
#379
Posté 18 mai 2010 - 09:09
#380
Posté 18 mai 2010 - 09:18
Jesse Houston wrote...
[*]No it's not unfortunately. As I've said in previous posts, if anything changes on that front, I'll be the first to talk about it. This update fixes some coruption that would occur making the fonts break all together.
Not to be a nuisance or anything, but did the patch address anything related to the glitch on the N7: Javelen Missiles Launched mission? How you can actually choose the opposite of what you intended because each choice is linked to a button on the controller (not on a list as it is presented)?
Modifié par PARAGON87, 18 mai 2010 - 09:19 .
#381
Posté 18 mai 2010 - 09:42
Modifié par Unit-Alpha, 18 mai 2010 - 09:43 .
#382
Posté 18 mai 2010 - 09:51
#383
Posté 18 mai 2010 - 09:56
Jesse Houston wrote...
Beastfoot wrote...
Tails88 wrote...
Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
I don't know if they have already answered to this question but, what exactly does this mean?
What was wrong with the text? Could this be the much awaited "text size issue" fix?
I know, I know, "download and see it for yourself!", but I can't right now and I would like to know this, since I'm very interested.
Nobody?
No it's not unfortunately. As I've said in previous posts, if anything changes on that front, I'll be the first to talk about it. This update fixes some coruption that would occur making the fonts break all together.
[*]
[*]
[*]So, still no SDTV Text patch?
[*]The game already need the hard disk because of all these DLC...
#384
Posté 18 mai 2010 - 10:35
Jesse Houston wrote...
Beastfoot wrote...
Tails88 wrote...
Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
I don't know if they have already answered to this question but, what exactly does this mean?
What was wrong with the text? Could this be the much awaited "text size issue" fix?
I know, I know, "download and see it for yourself!", but I can't right now and I would like to know this, since I'm very interested.
Nobody?
No it's not unfortunately. As I've said in previous posts, if anything changes on that front, I'll be the first to talk about it. This update fixes some coruption that would occur making the fonts break all together.
Oh, I see... too bad
Thanks for the answer anyway.
#385
Posté 18 mai 2010 - 10:50
Lucas1987Dion wrote...
BioWare - please release patch 1.02 for PC! Thank You :-P
Working on it
#386
Posté 18 mai 2010 - 11:10
*starts a new insanity playthrough*
WOOT
#387
Posté 18 mai 2010 - 11:29
#388
Posté 18 mai 2010 - 11:47
Hurry up dammit! We PC gamers are impaitent!Vicious wrote...
Amazing patch, good job - the slow crappy scanning was really my only problem with the game.
*starts a new insanity playthrough*
WOOT
#389
Posté 19 mai 2010 - 12:04
#390
Posté 19 mai 2010 - 12:04
Modifié par salarian90, 19 mai 2010 - 12:06 .
#391
Posté 19 mai 2010 - 12:28
I believe they cant fix the SDTV Text through a patchcityhunter357 wrote...
Jesse Houston wrote...
Beastfoot wrote...
Tails88 wrote...
Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
I don't know if they have already answered to this question but, what exactly does this mean?
What was wrong with the text? Could this be the much awaited "text size issue" fix?
I know, I know, "download and see it for yourself!", but I can't right now and I would like to know this, since I'm very interested.
Nobody?
No it's not unfortunately. As I've said in previous posts, if anything changes on that front, I'll be the first to talk about it. This update fixes some coruption that would occur making the fonts break all together.
[*]
[*]
[*]So, still no SDTV Text patch?C'mon guys, make it even if it need the hard disk.
[*]The game already need the hard disk because of all these DLC...
#392
Posté 19 mai 2010 - 12:33
#393
Posté 19 mai 2010 - 12:51
Christina Norman wrote...
Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.
When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?
The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.
The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.
Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.
I hope this clarifies what kinds of glitches we will and will not fix.
Great. Thanks. Now that you've explained, I'm not mad. It was defintely the right thing to do. Looks like I started my spacer war hero playthrough just in time, seeing as all my other profiles used the glitch.
#394
Posté 19 mai 2010 - 12:59
Bookman230 wrote...
Christina Norman wrote...
Hey guys the question has been raised, why did we fix the extra points glitch? ME2 is a single player game, and we generally don't fix glitches unless they could have negative consequences for our players.
When evaluating a glitch for a potential fix we ask ourselves:
- Are players who are not trying to glitch going to encounter this glitch?
- Could this glitch worse a player's play experience?
The extra skill points glitch could be encountered by players who are not trying to glitch pretty easily.
The extra skill points glitch could worse the play experience for players. Specifically, we can not guarantee the character import process will work properly for characters with extra skill points. These characters may fail to import, or their skill information may not import correctly. A lesser concern is, players attempting to play 100% legit games may end up with characters with extra skill points that cause them to feel their game is no longer legitimate.
Let me give you an example of a glitch we are not fixing. We're aware there are paragon/renegade glitches in the game. While some players could encounter those accidentally, the impact is pretty small. We've also determined this can not mess up the character import process into ME3. So, we are leaving paragon/renegade glitches alone and will not be fixing them.
I hope this clarifies what kinds of glitches we will and will not fix.
Great. Thanks. Now that you've explained, I'm not mad. It was defintely the right thing to do. Looks like I started my spacer war hero playthrough just in time, seeing as all my other profiles used the glitch.
all that would have said, hours of argument lol.
still..
#395
Posté 19 mai 2010 - 01:19
Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
- Fixed an issue with crosshairs
- Fixed an issue with Grunt's Fortification power
- Fixed an issue with enemies and cover
- Fixed an issue where squad members would overwrite ammo powers the player had assigned them
What do these actually do for anyone who played the game now?
I'm assuming the last one fixes if you assign your team "Squad Cyro Ammo" they dont look at me funny and change back to incendiary or some such?
#396
Posté 19 mai 2010 - 01:38
Zalmida wrote...
Super fantastic.
Now can we have a patch for additional conversation options? I'm going to stab Kelly in the face if she keeps up with this "NOTHIN RITE NAO" stuff. And make Garrus tell me I'm pretty.
thats a mod (or modification) they wouls have to get the voice actors back and pay them additional money....too much effort and quite unnessary
#397
Guest_ShadowHawk28_*
Posté 19 mai 2010 - 02:36
Guest_ShadowHawk28_*
#398
Posté 19 mai 2010 - 02:44
#399
Posté 19 mai 2010 - 02:47
#400
Posté 19 mai 2010 - 02:49




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