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May 17 - Xbox 360 Mass Effect 2 Patch


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#501
Spartas Husky

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catgirl789 wrote...

Ecael wrote...

shep82 wrote...

Ecael wrote...

catgirl789 wrote...

I know this wasn't mentioned, but does this patch cover the Conrad Verner glitch, or did I miss out on another patch that fixed this? Or is there just no patch at all for this?

I don't know if they'll ever patch it, since it wasn't properly recorded in the save file.

My guess is they can't fix it because it's a glitch in the save transfer system not recognizing the choices made in me 1.

Udina/Anderson had the same problem (Councilor wasn't recorded properly), but they fixed that by making Jacob ask you who you picked as Councilor the last time around.


Oh well, I guess I'll have to deal with Conrad thinking I waved a gun in his face then. Thanks for the answers guys.


You can mod the game to just fix it.

I personally..rather enjoy that GLITCH (HEAR THAT BIOWARE). That way you get discounts.

#502
jakenou

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Spartas Husky wrote...

THen erased it, just to be sure, I wont get any nasty surprises like many have :bandit::bandit::bandit:




Do you mean nasty surprises people had with modded save files after the patch? What's been happening?:blink:

Modifié par jkthunder, 20 mai 2010 - 09:00 .


#503
Spartas Husky

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jkthunder wrote...

Spartas Husky wrote...

THen erased it, just to be sure, I wont get any nasty surprises like many have :bandit::bandit::bandit:




Do you mean nasty surprises people had with modded save files after the patch? What's been happening?:blink:


I uno. Soem downloaded the patch...and it dont start, freezes or whatnot.

I got the patch, played around half a game...modded it HEAVILY. Switched the half finished game in Gibbed editor to "finished" imported that "finished heavily modified game"

I tried alot of what I could think of, to find anything wrong with the "patch" so far. But nevertheless. Either way I erased it, just in case.

I been having a blast with modding.

and still trying to find a way to add more powers to squadies, just like you do to yourself, but to jacob.....man how kool woud it be to have. Miranda have eery squadmate with 2 extra ammo powers.....everyone woud have the heavy version.....ahhhh insane would be so freacking kool....... Legion grunt and me all with Revenants....all with Widows......man man one can dream. :P

#504
xztr

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Spartas Husky wrote...

ooo nvm then, is his/her fault :P


now

xztr wrote...

So how hard can it be then to grab gibbeds
modpackage for xbox and just change your partys skillpoints to whatever
you feel like. Exactly as the A+X exploit was used...

If you
wanna cheat do it right :D



because, before it was just a quick, 2 seconds thing.

Now, we gota transfer the save file.

Load it up.

Xtaf it

then modio it.

THen gibbed it.

back again into modio..., delete, inject.

back into xtaf

plug in USB....back into the game.

AND then when the next party member gains his loyalty, do the damn thing over again lol. Annoying maybe? no? perhaps? mmmhmm? yes?:sick::wizard:


Still its not hard, take tops 5 min to do it, and you dont have to do it for every character since some character loyalty points you do wanna have. But then again why bother downloading the patch? Just play without it:D

#505
inversevideo

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catgirl789 wrote...

I know this wasn't mentioned, but does this patch cover the Conrad Verner glitch, or did I miss out on another patch that fixed this? Or is there just no patch at all for this?


I like the Conrad Verner side quest, even if he seems like he is on 'red sand' and is hallucinating that I stuck a gun in his face.  I'm not too sure if this is a glitch or an oversight. Meaning that there is a possibility that there was no alternative dialogue done, other than renegade.

But I will take a look on my next play through.

I do know that the 'Slake Broker' is now a 'Slave Broker', so it looks like typos were fixed.

And I swear that the game now seems to have sharper resolution than it did before.

#506
Spartas Husky

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xztr wrote...

Spartas Husky wrote...

ooo nvm then, is his/her fault :P


now

xztr wrote...

So how hard can it be then to grab gibbeds
modpackage for xbox and just change your partys skillpoints to whatever
you feel like. Exactly as the A+X exploit was used...

If you
wanna cheat do it right :D



because, before it was just a quick, 2 seconds thing.

Now, we gota transfer the save file.

Load it up.

Xtaf it

then modio it.

THen gibbed it.

back again into modio..., delete, inject.

back into xtaf

plug in USB....back into the game.

AND then when the next party member gains his loyalty, do the damn thing over again lol. Annoying maybe? no? perhaps? mmmhmm? yes?:sick::wizard:


Still its not hard, take tops 5 min to do it, and you dont have to do it for every character since some character loyalty points you do wanna have. But then again why bother downloading the patch? Just play without it:D


Well some people hate the scanning. I personally, deleted the patch since, I can just give myself 300k resources of each and no even bother with it. I tried it, and the scanning goes insanily fast. Is like adding sugar coating to a bowl of crap...still doesn't change the fact scanning is bad to begin with so speeding it up to just slow down the time clearly gives grounds to Bioware not testing enough this game, or if they did not caring about obvious things.

#507
Vek892

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The new patch is awesome! It fixed some of the text reading errors on SD TV's for me. Also the improved scanner is awesome now I don't have to spend hours waiting for a certain mineral/resource.;)

#508
ThisIsMadness91

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It's insane how fast the scanning process is now! It used to take me nearly five minutes to scan one rich planet; now I can get it done in just over one minute! Thanks, BioWare.

#509
DrinkableChris

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The biggest question, does the patch fix the Ish fetch quest?

#510
Spartas Husky

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DrinkableChris wrote...

The biggest question, does the patch fix the Ish fetch quest?


nope. I just got the packages, and same deal.

#511
Ecael

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Spartas Husky wrote...

You can mod the game to just fix it.

I personally..rather enjoy that GLITCH (HEAR THAT BIOWARE). That way you get discounts.

That's another reason they wouldn't fix it - that means Paragons would actually be at a disadvantage for once.

:lol:

Seriously though, Conrad can easily be handwaved/explained by saying that he learned how to point a gun in people's faces from the first time he took a picture of Shepard pointing his gun. Regardless of Paragon or Renegade, you have to do that part of the quest before he shows up in Illium... I think.

Plus, Conrad wouldn't be the only person Shepard ever intimidated that way, even if Paragon.

#512
Elliot Slack

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That patch is greate, now bioware might do more with minerals, like make a DLC invoving going to archeturis station, the capital of the alliance, and do things with the minerals like trade or sell them, or donate them and you will eventually hear that the Allicnce is constructing new highly advance war ships like a new class of deradnaught, cruser, frigate, and carrier, because shepard gave them raw materials so they could do weapons research like Morden did for you, and that allowed the Alliance to develope the galaxie's greatest weapons teach.  Hell after what we did, they should name a carrier after Shepard because carriers are nemed after greate leaders and thinkers like Enstine.  It would be nice if bioware made extra N7 missions that they could easily do like a continuation of the mission whare Eclips captured a mining facility in the Cresent Nebula to steal a ship filled with minerals but you decoded the information and did not continue to a new mission.  Or solve problems on the glatic news like Exogenie missing a survay team again or capturing the turian terrorist we hear on Cerberus Daily news.  Eventhough the civilians were from a turian seperists colony, I still want to kill him and all thos who serve under him like they were the terrorists who attacked the USA.  It would be nice if they could bring back Pinnical station because you could play it over and over again without repeating a story and it would be nice to go back to me Appartment for Medi-gel and heavy weapon Refils, and I want a chance to kill Balik with out civilian hostages this time and I want to end the Baterian Rebelians.  Those are just some simple DLC Ideas I had in mind, nothing to do with the new patch.  I just wanted bioware to give us somthing new even if it isn't as complacated a the Overlord DLC, oh by the way, I know the hammerhead was free and all, but if your tank can be heavily damaged or distroied by small arms fire, then odds are it is not a very good tank, because tanks should be able to be used as cover.

#513
Hadark

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Spartas Husky wrote...

DrinkableChris wrote...

The biggest question, does the patch fix the Ish fetch quest?


nope. I just got the packages, and same deal.


Did you know that if you couldn't or just didn't want to give Ish those packages you were suppose to return them to Aria's Batarian bouncer standing at the bottom Right of her stairs?

#514
ravageye

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cannot wait till the pc gets this patch i know will love the changes it brings in mining since me now old comp has diff character classes with saved passed files an the newish ones keep slackin off since borin as hell scanning crap hehe.

#515
Spartas Husky

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Hadark wrote...

Spartas Husky wrote...

DrinkableChris wrote...

The biggest question, does the patch fix the Ish fetch quest?


nope. I just got the packages, and same deal.


Did you know that if you couldn't or just didn't want to give Ish those packages you were suppose to return them to Aria's Batarian bouncer standing at the bottom Right of her stairs?


yes I know. I always finish the quest by selling out Ish. But I would have liked to saved his skiny ass so that he would owe me a favor. Is much better to have a favor being owed by an information broker, than by a medium lacky from aria.

heck I still dont know why you coulnd't just present the info to aria, like the one data pad you got in Garrus recruitment mission. But for now is ok.

When ME3, hopefully I'll be able to fix it, with a mod....OR Bioware will fix it, and will save me the time.

#516
Fredvdp

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Ecael wrote...

Spartas Husky wrote...

You can mod the game to just fix it.

I personally..rather enjoy that GLITCH (HEAR THAT BIOWARE). That way you get discounts.

That's another reason they wouldn't fix it - that means Paragons would actually be at a disadvantage for once.

:lol:

Seriously though, Conrad can easily be handwaved/explained by saying that he learned how to point a gun in people's faces from the first time he took a picture of Shepard pointing his gun.

But did he point the gun at Conrad? Conrad literally says that Shepard shoved a gun up his face.

#517
THEE_DEATHMASTER

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The best patch would allow us to recruit in any order, instead of having to hack to get the new lines. At least the PC version is capable of this.

#518
daecath

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Has anyone noticed an issue after installing the patch with Shepard walking on air? I've had three times now - on the ship where you recover Cerberus' package, in the crew quarters; on the planet with the fog where you have to turn on the beacons and follow them, after turning on the second to last beacon; and in the Reaper ship just after opening the door after the introductory section, when you play the log where the crew are discussing their wife. In all three cases, I somehow ended up walking in the middle of the air, with no way to get down. Fortunately, it had autosaved close enough that I didn't lose much. It's happened three times in two days, and this is the first time it's happened in 2 1/2 playthroughs, so it's probably new.

#519
Mister Mida

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daecath wrote...

Has anyone noticed an issue after installing the patch with Shepard walking on air? I've had three times now - on the ship where you recover Cerberus' package, in the crew quarters; on the planet with the fog where you have to turn on the beacons and follow them, after turning on the second to last beacon; and in the Reaper ship just after opening the door after the introductory section, when you play the log where the crew are discussing their wife. In all three cases, I somehow ended up walking in the middle of the air, with no way to get down. Fortunately, it had autosaved close enough that I didn't lose much. It's happened three times in two days, and this is the first time it's happened in 2 1/2 playthroughs, so it's probably new.

Those issues were already there. You're just lucky enough you hadn't ran into them yet.

#520
Fredvdp

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THEE_DEATHMASTER wrote...

The best patch would allow us to recruit in any order, instead of having to hack to get the new lines. At least the PC version is capable of this.

I agree. That would be a huge improvement.

#521
Dantaious

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Looks cool, thanks Bioware.

#522
Christina Norman

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RGFrog wrote...

So, in me3, they either deny imports that are out of known ranges-- seriously, any programmer that can't write a simple check script for this needs to go back to kindergarten and relearn BASIC on a TRS80--or they simply let you import while resetting all the points to zero or to the max they could/should have been.


You're suggesting an alternative solution, one where glitched characters are fixed on import into ME3 and points can then be redistributed after import. That is a fine solution.

At this point though we're out of the zone of leaving a glitch alone, we're talking about building developing and testing an import process to make it glitch proof. There are two problems with this:

First this process is much more expensive than fixing the glitch. While the actual fix you describe would be relatively easy to do, and it's probably the approach I'd take if I was going to try and make the import process handle glitched characters, properly developing and testing this process is quite difficult. Testing character import is one of the most arduous tasks for our QA, and anything that complicates it is bad news.

More importantly, we're now in the zone of building features and improvements to support glitching which is very different than leaving a glitch alone (not fixing it). Philosophically, that's just not where we want to go. We will often leave glitches alone, warning players that it could interfere with their ability to enjoy the game, and let players then glitch if they want to at their own risk. Once a glitch gets into the zone of potentially negatively impacting players who don't want to glitch, possibly preventing them from playing and enjoying Mass Effect 2 or 3, that's when we will consider fixing it even though we realize some players would prefer we leave the glitch there.

I hope this helps you guys understand our decision making process!

#523
Ecael

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RGFrog wrote...

So, in me3, they either deny imports that are out of known ranges-- seriously, any programmer that can't write a simple check script for this needs to go back to kindergarten and relearn BASIC on a TRS80--or they simply let you import while resetting all the points to zero or to the max they could/should have been.

If they don't want to ****** off someone that may have "accidentally" used the hack, then they just set the max points and let you redistribute them at the beginning of ME3. Or they set everyone back at zero, just like they did with me1 > me2... it's what we're already used to so there shouldn't be any issue with that... or they enforce it, say "we understand your issue, but you'll need to go back to me2 and create a valid importable character playthrough".

Sorry, but this excuse is lame and quite frankly assumes that their customers are idiots.

You seem to be the one assuming that BioWare customers and BioWare employees are idiots after implying that their programmers don't know how to program. You then criticize them while telling them you know how to do better.

BioWare is made up of people who are professionals at what they do. Your inability to realize that they aren't just some faceless entity that exists to serve insatiable whiners - like you - more than implies that you should

go back to kindergarten

Even most kindergartners understand that everything isn't about them.

Image IPB

#524
TMA LIVE

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Just finished playing 10 hours of ME2 with the patch. THANK YOU BIOWARE! With Planet Scanning improved, and Squad Ammo fixed, I can now play Mass Effect with full enjoyment.

#525
Darth_Trethon

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Christina Norman wrote...

You're suggesting an alternative solution, one where glitched characters are fixed on import into ME3 and points can then be redistributed after import. That is a fine solution.

At this point though we're out of the zone of leaving a glitch alone, we're talking about building developing and testing an import process to make it glitch proof. There are two problems with this:

First this process is much more expensive than fixing the glitch. While the actual fix you describe would be relatively easy to do, and it's probably the approach I'd take if I was going to try and make the import process handle glitched characters, properly developing and testing this process is quite difficult. Testing character import is one of the most arduous tasks for our QA, and anything that complicates it is bad news.

More importantly, we're now in the zone of building features and improvements to support glitching which is very
different than leaving a glitch alone (not fixing it). Philosophically, that's just not where we want to go. We will often leave glitches alone, warning players that it could interfere with their ability to enjoy the game, and let players then glitch if they want to at their own risk. Once a glitch gets into the zone of potentially negatively impacting players who don't want to glitch, possibly preventing them from playing and enjoying Mass Effect 2 or 3, that's when we will consider fixing it even though we realize some players would prefer we leave the glitch there.

I hope this helps you guys understand our decision making process!


So Christina.....what about the glitch is it that the transfer can't handle? Is it the fact that the abilities are all learned and maxed(which it shouldn't because a lot of people will have 7 learned powers at different levels).....or is it the fact that there are unspent squad points(which it shouldn't because it's really hard not to end up having one or two unspent points)?

The way I see it you'd have to go out of your way to program a save reader that does anything other than just read and import whatever powers and points are there.....and a lot of people will have 7 learned powers at different stages to import.

So what about this glitch EXACTLY causes problems because the way I see it you're just plying on the fears of the gullible and I don't appreciate it when developers try to take us for idiots....like the many, many time Chris was insisting on having us believe false things(Legion not a party member, Lorik Quin glitch causing problems.....etc. etc. etc.) and another dev making the comment "Who's Kasumi?" not long before the actual announcement.

Modifié par Darth_Trethon, 21 mai 2010 - 06:45 .