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May 17 - Xbox 360 Mass Effect 2 Patch


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#101
JesusPassTheBong

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About GOD DAMNED TIME!!!

#102
magimix 2000

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Yep, loving the title-update - already benefitting from it. Thanks for making my evening :->

#103
Fates end

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I'm xboxless right now *glares at RROD* Can anyone comment on the text fix? What did it do? (Hoping they made it bigger, or more legible on SD tvs)

#104
Guest_Trust_*

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Fixed an issue where players could receive additional talent points


Image IPB

#105
Lost-brain

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Good news... And fix for the character who disappear in the cut -scene? Some hope for that?

#106
Ethan Centaurai

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Chris Priestly wrote...

  • Fixed an issue relating to text and the menu screen

Any chance you could make ALL the text a lot larger than it currently is?
It's stupidly tiny and completely unreadable. I don't have a 100-inch or whatever TV needed to actually read it.

#107
Calosin

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Holy crap! This is awesome and unexpected. I've played this game for hundreds of hours (still playing) and not once used the infinite squad points exploit, so this patch is very, very welcome. Thanks BW.

#108
CodeMyster

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Yay

#109
kalpain

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Ok, people, for the record, if you DO NOT actually give Ish the Packages the mission is technically incomplete so it's not really a bug. I've played through a few times now and did that part repeatedly with different choices just to see what would happen. If for any reason you refuse to give him the info or convince him (either through charm or intimidation) that taking this info to use against Aria is a bad idea he goes away. The mission is left as incomplete cause you didn't actually give him anything. Consequently, if you do give him said packages it's marked as completed. Hence the name of the mission, Packages for Ish. No Packages for Ish, no complete mission. Simple...

#110
LyudmilaKatzen

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You're still completing the mission with either outcome IMO. If you don't give him the packages and he leaves, the mission is over and should be closed in the journal. Several missions in ME1 worked that way, they were completed regardless of which of the two or three available outcomes you ended up with (thinking of the volus and keeper-scanner guy quests here). Whether the volus got arrested or made up with his buddy, your quest was completed.

#111
Tonks32

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Was hoping they would fix the conrad bug but YAY for everything!!! Now we need A DRA patch!

#112
Erinlana

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Ah thanks ... not that i noticed any of these issues...



but still good to know its patch ^_^




#113
spacehamsterZH

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sonsonthebia07 wrote...

Wait - did someone say optimized scanning?


Haha, yeah, more like nerfed to the point where it's practically nonexistent now. Not that I'm complaining, mind you, I'm glad. I just hope this'll finally shut up the ****s who think Casey Hudson is "in denial" about how much people hated scanning. Scanning one planet will now take, what, five minutes tops?

#114
magimix 2000

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spacehamsterZH wrote...

sonsonthebia07 wrote...

Wait - did someone say optimized scanning?


Haha, yeah, more like nerfed to the point where it's practically nonexistent now. Not that I'm complaining, mind you, I'm glad. I just hope this'll finally shut up the ****s who think Casey Hudson is "in denial" about how much people hated scanning. Scanning one planet will now take, what, five minutes tops?


5 minutes?  Thats how long it usded take *before* the patch.  Just depleted a Rich planet in maybe 2 minutes - they've really turbo-charged it.  And it'll get even faster as I get used to the new scanning speed.

Modifié par magimix 2000, 17 mai 2010 - 06:59 .


#115
Sleepicub09

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now all they need to do is fix the Hammerhead's durability and then this will be the perfect game.

#116
Beastfoot

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What text issues exactly has been changed? the small fonts?

#117
groundhogie

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Wow, the mineral scanner is so much quicker. I actually thought it was a glitch when I first loaded up my new game this morning.

Thanks for the update, Bioware! It couldn't have come at a better time for me... I was really finding it hard to even bother scanning planets this time around.

:D

#118
Spartas Husky

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Wait.....this is way to vague, I keep looking on the weba nd Nothing.



What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.



And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.

I like my squadmates to have NO ammo powers.

#119
TMA LIVE

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AwesomeEffect2 wrote...

Fixed an issue where players could receive additional talent points


Image IPB


It's a fix that's needed, since using the glitch might screw up your import for ME3.

#120
Sleepicub09

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Spartas Husky wrote...

Wait.....this is way to vague, I keep looking on the weba nd Nothing.

What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.

And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.
I like my squadmates to have NO ammo powers.

the scanner is big as hell now so scanning is faster.

#121
LyudmilaKatzen

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Spartas Husky wrote...

What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.


Edit: Ninja'd lol

From another thread, it sounds like the reticle thingy is much larger, moves faster, and you can spin the planet around faster.

http://social.biowar...index/2637453/1

Question: will the fix list be the same for PC? Also, and I know I asked this already in that other thread, but will the levitation bug get fixed anytime soon or will Shep and co. continue wearing anti-grav boots? ;)

Modifié par LyudmilaKatzen, 17 mai 2010 - 07:29 .


#122
Spartas Husky

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Sleepicub09 wrote...

Spartas Husky wrote...

Wait.....this is way to vague, I keep looking on the weba nd Nothing.

What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.

And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.
I like my squadmates to have NO ammo powers.

the scanner is big as hell now so scanning is faster.



OH.....splendid.....and what about the A+X glitch..... has that change???

#123
Shadesofsiknas

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What was the Grunt Fortification glitch anyway? I never noticed.

#124
arrjay

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Chris Priestly wrote...

  • Fixed an issue where squad members would overwrite ammo powers the player had assigned them


Thanks for implementing this.  I can't wait to try it out when the PC patch is released.

#125
LyudmilaKatzen

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Shadesofsiknas wrote...

What was the Grunt Fortification glitch anyway? I never noticed.


If it's what I'm thinking of, if you did things in the wrong order on Tuchanka, Grunt wouldn't get his Fortification loyalty power even after he became loyal. IIRC it had to do with when you did the pyjack shooting minigame.