May 17 - Xbox 360 Mass Effect 2 Patch
#101
Posté 17 mai 2010 - 06:03
#102
Posté 17 mai 2010 - 06:05
#103
Posté 17 mai 2010 - 06:06
#104
Guest_Trust_*
Posté 17 mai 2010 - 06:19
Guest_Trust_*
Fixed an issue where players could receive additional talent points
#105
Posté 17 mai 2010 - 06:21
#106
Posté 17 mai 2010 - 06:22
Any chance you could make ALL the text a lot larger than it currently is?Chris Priestly wrote...
- Fixed an issue relating to text and the menu screen
It's stupidly tiny and completely unreadable. I don't have a 100-inch or whatever TV needed to actually read it.
#107
Posté 17 mai 2010 - 06:31
#108
Posté 17 mai 2010 - 06:32
#109
Posté 17 mai 2010 - 06:33
#110
Posté 17 mai 2010 - 06:40
#111
Posté 17 mai 2010 - 06:49
#112
Posté 17 mai 2010 - 06:51
but still good to know its patch
#113
Posté 17 mai 2010 - 06:55
sonsonthebia07 wrote...
Wait - did someone say optimized scanning?
Haha, yeah, more like nerfed to the point where it's practically nonexistent now. Not that I'm complaining, mind you, I'm glad. I just hope this'll finally shut up the ****s who think Casey Hudson is "in denial" about how much people hated scanning. Scanning one planet will now take, what, five minutes tops?
#114
Posté 17 mai 2010 - 06:59
spacehamsterZH wrote...
sonsonthebia07 wrote...
Wait - did someone say optimized scanning?
Haha, yeah, more like nerfed to the point where it's practically nonexistent now. Not that I'm complaining, mind you, I'm glad. I just hope this'll finally shut up the ****s who think Casey Hudson is "in denial" about how much people hated scanning. Scanning one planet will now take, what, five minutes tops?
5 minutes? Thats how long it usded take *before* the patch. Just depleted a Rich planet in maybe 2 minutes - they've really turbo-charged it. And it'll get even faster as I get used to the new scanning speed.
Modifié par magimix 2000, 17 mai 2010 - 06:59 .
#115
Posté 17 mai 2010 - 07:08
#116
Posté 17 mai 2010 - 07:14
#117
Posté 17 mai 2010 - 07:17
Thanks for the update, Bioware! It couldn't have come at a better time for me... I was really finding it hard to even bother scanning planets this time around.
#118
Posté 17 mai 2010 - 07:21
What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.
And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.
I like my squadmates to have NO ammo powers.
#119
Posté 17 mai 2010 - 07:26
AwesomeEffect2 wrote...
Fixed an issue where players could receive additional talent points
It's a fix that's needed, since using the glitch might screw up your import for ME3.
#120
Posté 17 mai 2010 - 07:26
the scanner is big as hell now so scanning is faster.Spartas Husky wrote...
Wait.....this is way to vague, I keep looking on the weba nd Nothing.
What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.
And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.
I like my squadmates to have NO ammo powers.
#121
Posté 17 mai 2010 - 07:28
Spartas Husky wrote...
What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.
Edit: Ninja'd lol
From another thread, it sounds like the reticle thingy is much larger, moves faster, and you can spin the planet around faster.
http://social.biowar...index/2637453/1
Question: will the fix list be the same for PC? Also, and I know I asked this already in that other thread, but will the levitation bug get fixed anytime soon or will Shep and co. continue wearing anti-grav boots?
Modifié par LyudmilaKatzen, 17 mai 2010 - 07:29 .
#122
Posté 17 mai 2010 - 07:29
Sleepicub09 wrote...
the scanner is big as hell now so scanning is faster.Spartas Husky wrote...
Wait.....this is way to vague, I keep looking on the weba nd Nothing.
What exactly does "optimized planet scanning" mean...something more practical, dont really get what it is saying.
And my 2nd concern, DID it took away the A+X glitch?....I dont really mind powers being overwritten,because I didn't want my squadmates to have ammo powers to begin with.
I like my squadmates to have NO ammo powers.
OH.....splendid.....and what about the A+X glitch..... has that change???
#123
Posté 17 mai 2010 - 07:33
#124
Posté 17 mai 2010 - 07:34
Chris Priestly wrote...
- Fixed an issue where squad members would overwrite ammo powers the player had assigned them
Thanks for implementing this. I can't wait to try it out when the PC patch is released.
#125
Posté 17 mai 2010 - 07:37
Shadesofsiknas wrote...
What was the Grunt Fortification glitch anyway? I never noticed.
If it's what I'm thinking of, if you did things in the wrong order on Tuchanka, Grunt wouldn't get his Fortification loyalty power even after he became loyal. IIRC it had to do with when you did the pyjack shooting minigame.




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