Modifié par dewkl, 17 mai 2010 - 07:46 .
Baked lights not showing? (Grey color)
Débuté par
Guest_dewkl_*
, mai 17 2010 07:46
#1
Guest_dewkl_*
Posté 17 mai 2010 - 07:46
Guest_dewkl_*
I've created a new level and set some baked lights. I've rendered lightmaps and everything went well, except the baked lights doesn't have any color. It looks a bit like the default lighting in the level editor. They're gray for some reason. Static lights work though.
#2
Posté 17 mai 2010 - 08:27
did you select a color?
#3
Guest_dewkl_*
Posté 17 mai 2010 - 08:30
Guest_dewkl_*
Yes. I've tried dark red and higher intensity, but nothing works.
Modifié par dewkl, 17 mai 2010 - 08:35 .
#4
Posté 17 mai 2010 - 08:53
check your lights. accidently a while ago i've placed an ambient baked light instead of normal baked light. also you could delete all the .erf files, the and area layout folder within toolset/lvlworkspace and the area layout folder within toolset/lightprobes at mydocuments.
sometimes lightmaps are just corrupt. right now i also got such an issue and can't get rid of. thousands of dark black dots are messing up my indoor level.
sometimes lightmaps are just corrupt. right now i also got such an issue and can't get rid of. thousands of dark black dots are messing up my indoor level.
#5
Posté 18 mai 2010 - 10:06
semper, im not sure those two deletes are enough, did you try all of the following (im sure some are unnecessary, but this fix worked for me once when just deleting the erf and workspace was not enough)
My Documents\\BioWare\\Dragon Age\\Toolset\\LvlWorkspace\\lightmaps\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\ProbeLightMaps\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\layouts\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\modelhierarchies\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\textures\\dds\\LAYOUT
(path of your level file)\\LAYOUT.erf
(path of your level file)\\LAYOUT.bak.erf
EDIT: hmm, i actually have just got the tiny black dots myself now semper. Not sure whats causing them but the result is that the lightmap dds are extremely noisy. I'm thinking it may simply be a case of batch processing them through photoshop to remove noise before releasing build. added to my troubleshoot: http://bg2redux.stud...overmylightmaps
(sorry to wander off-topic)
and Dewkl - can you share up your lvl file? im happy to take a look and see if i can see anything obvious.
My Documents\\BioWare\\Dragon Age\\Toolset\\LvlWorkspace\\lightmaps\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\ProbeLightMaps\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\layouts\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\modelhierarchies\\LAYOUT
My Documents\\BioWare\\Dragon Age\\Toolset\\resourcepostintermediatewin32\\processed\\addins\\MODULE\\layouts\\win32\\textures\\dds\\LAYOUT
(path of your level file)\\LAYOUT.erf
(path of your level file)\\LAYOUT.bak.erf
EDIT: hmm, i actually have just got the tiny black dots myself now semper. Not sure whats causing them but the result is that the lightmap dds are extremely noisy. I'm thinking it may simply be a case of batch processing them through photoshop to remove noise before releasing build. added to my troubleshoot: http://bg2redux.stud...overmylightmaps
(sorry to wander off-topic)
and Dewkl - can you share up your lvl file? im happy to take a look and see if i can see anything obvious.
Modifié par mikemike37, 18 mai 2010 - 02:10 .
#6
Posté 18 mai 2010 - 12:53
hmm actually dewkl, have you posted your layout to local? you should try removing all of your exported files...
My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\MODULE\\\\core\\\\override\\\\toolsetexport\\\\LAYOUT
and then restart your toolset and relightmap.
My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\MODULE\\\\core\\\\override\\\\toolsetexport\\\\LAYOUT
and then restart your toolset and relightmap.
Modifié par mikemike37, 18 mai 2010 - 12:53 .
#7
Posté 18 mai 2010 - 02:00
My lightmaps generally get more and more corrupted as I re-render them. I can usually fix it by deleting literally everything that has to do with that level (except your .lvl obviously), including lightmaps, and rendering everything/posting.
Basically, delete:
- Your level .erf and it's backup
- Your entire tools/lvlworkspace directory
- Your User/AppData/Local/Temp/DALightmap directory
- Your toolsetexport directory for that level layout
- Your .arl for that level
I usually do this by using Vista search for my layout name and deleting everything that turns up (and i've named it differently than my .lvl or my .are, that way i don't accidentally delete 'good' files).
That may get rid of your issues, but it's not guaranteed. Honestly the lightmapper seems a bit random. I'll get those purple blotches at different places if I re-render my lightmaps without changing my level at all.
Basically, delete:
- Your level .erf and it's backup
- Your entire tools/lvlworkspace directory
- Your User/AppData/Local/Temp/DALightmap directory
- Your toolsetexport directory for that level layout
- Your .arl for that level
I usually do this by using Vista search for my layout name and deleting everything that turns up (and i've named it differently than my .lvl or my .are, that way i don't accidentally delete 'good' files).
That may get rid of your issues, but it's not guaranteed. Honestly the lightmapper seems a bit random. I'll get those purple blotches at different places if I re-render my lightmaps without changing my level at all.
Modifié par Kilrogg_, 18 mai 2010 - 02:01 .
#8
Guest_dewkl_*
Posté 18 mai 2010 - 02:27
Guest_dewkl_*
Forgot to mention I fixed this yesterday. I just deleted the .erf's as semper said and it worked fine the next render.
#9
Posté 18 mai 2010 - 02:29
ah good news.
#10
Posté 18 mai 2010 - 04:16

i tried every possible solution but nothing works. also deleted all files but my lvl... still no better output. dunno what this is causing. and i think that is too much noise to reduce it with photoshop
Modifié par -Semper-, 18 mai 2010 - 04:18 .
#11
Posté 18 mai 2010 - 04:26
aye thats pretty noisy. if you were to reduce the noise aggressively, you'd risk losing other features. tough call - i dont envy you 
its not going to be long before we start painting the lightmaps ourselves lol.
its not going to be long before we start painting the lightmaps ourselves lol.





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