Engineers: NG+ Insanity ... Is it too easy??
#1
Posté 17 mai 2010 - 11:50
The Engr on the other hand is:
-- Stay as far back in cover as your powers allow
-- Send in the explosive drone [repeat as necessary]
-- Throw in some Overload or Incinerate as appropriate
-- Take along Grunt, Zaeed, or Garrus for Squad ammo [or provide it with a bonus power]
-- Take along Miranda with a +HP bonus [not weapons because they aren't used]
On insanity I almost never fire a shot. Praetorians ... Let me introduce you to Caine .... Harbinger && Scions .. eat some drone and incinerate. Husks ... eat lots of incinerate.
With new DLC it's getting easier [+1 Tech && Good SMG from Kasumi ; Arc Projector ; Eviscerator ; more $ from completing missions ; etc.]
At this point does beating Insanity with a NG+ Engineer even worthy of an "achivement"????
#2
Posté 18 mai 2010 - 01:12
Starting a new game: with Mordin (to unlock the lab), Garrus, a little visit to the Citadel and Kasumi's mission, you have 3 tech upgrades, wich unlocks tech duration and tech cooldowns.
Before Kasumi, you had to finish the disabled collector ship mission to get the third upgrade.
#3
Posté 18 mai 2010 - 07:38
Jacob/Grunt is good for husk control too. Just incinerate blast, jacob pull field, incinerate blast grunt concussive blast. By not putting any points in incendiary on grunt, you can max out his concussive shot, passive and fortification and you get the squad fire ammo from jacob.
Zaeed and his disruptor ammo I only really use against geth. Incendiary ammo is the way to go against organics on an engineer.
Lots of people like explosive drone, but usually i prefer attack drone. It does more damage on enemies over time than the explosive drone. Unless it's a varren, YMIR or the enemy has a claymore, it will last long enough to do more damage. Besides the damage is so little, that it's used more for distraction than anything else. One good thing about attack drone is that its fun to use against praetorians. The attack drone's lighting will actually hit the praetorian and it's the only thing that will keep making it turn around as it moves towards you. Thus slowing it down a little and buying you more time.
Modifié par mosor, 18 mai 2010 - 07:43 .
#4
Posté 19 mai 2010 - 05:14
#5
Guest_Guest12345_*
Posté 19 mai 2010 - 05:55
Guest_Guest12345_*
i would say increase the cooldown on drone by 5 seconds.
#6
Posté 19 mai 2010 - 06:57
#7
Posté 19 mai 2010 - 08:28
deaddecoy wrote...
I'm inclined to say infiltrator is easier, especially after you get widow. Less fiddling with tech powers, bullet time every time you use scope, and cloak.
one problem: husks
#8
Posté 19 mai 2010 - 09:46
#9
Posté 19 mai 2010 - 09:48
onelifecrisis wrote...
deaddecoy wrote...
I'm inclined to say infiltrator is easier, especially after you get widow. Less fiddling with tech powers, bullet time every time you use scope, and cloak.
one problem: husks
Hardly. Incinerate + 1pt cryo ammo + predator.
#10
Posté 19 mai 2010 - 12:01
cruc1al wrote...
onelifecrisis wrote...
deaddecoy wrote...
I'm inclined to say infiltrator is easier, especially after you get widow. Less fiddling with tech powers, bullet time every time you use scope, and cloak.
one problem: husks
Hardly. Incinerate + 1pt cryo ammo + predator.
Hrm, well, if it works for you, keep doing it! My own attempts at using cryo ammo on husks was a disaster. I can't understand why people rate cryo so highly. Maybe I'm just "doing it wrong". When I played through Insanity as an Infiltrator I beat the husks by just running around a lot and dodging their attacks. It was effective, but tiresome and not fun.
Can you elaborate a bit on the incinerate bit of your strategy? Incinerate Blast or just low-level Incinerate? Do you take Mordin along for extra incineration power or is it enough just to use your own?
#11
Posté 19 mai 2010 - 12:24
onelifecrisis wrote...
cruc1al wrote...
onelifecrisis wrote...
deaddecoy wrote...
I'm inclined to say infiltrator is easier, especially after you get widow. Less fiddling with tech powers, bullet time every time you use scope, and cloak.
one problem: husks
Hardly. Incinerate + 1pt cryo ammo + predator.
Can you elaborate a bit on the incinerate bit of your strategy? Incinerate Blast or just low-level Incinerate? Do you take Mordin along for extra incineration power or is it enough just to use your own?
Well I wasn't really thinking about squadmates there. Infiltrator can easily take care of any husks on its own with incinerate and cryo ammo predator. Incinerate takes care of armor, recharges in 4.5 seconds with cooldown upgrade and Agent, then 1 shot from cryo predator freezes about 90% of the time. Freezing insta-kills. Of course incineration blast is better, but lower incinerate should work too; you may have to complement with a bit more shooting and melee if one gets close. If you're in a tough spot just cloak.
With squadmate powers, all you really need is a heavy pistol or viper. A couple of shots to take down armor, then use Mordin's 4.5s cooldown full cryo blast to insta-kill. Then use any other squadmate to complement taking down armor or insta-killing (warp, reave, throw, pull, concussive shot...).
Modifié par cruc1al, 19 mai 2010 - 12:24 .
#12
Posté 19 mai 2010 - 02:09
cruc1al wrote...
onelifecrisis wrote...
cruc1al wrote...
onelifecrisis wrote...
deaddecoy wrote...
I'm inclined to say infiltrator is easier, especially after you get widow. Less fiddling with tech powers, bullet time every time you use scope, and cloak.
one problem: husks
Hardly. Incinerate + 1pt cryo ammo + predator.
Can you elaborate a bit on the incinerate bit of your strategy? Incinerate Blast or just low-level Incinerate? Do you take Mordin along for extra incineration power or is it enough just to use your own?
Well I wasn't really thinking about squadmates there. Infiltrator can easily take care of any husks on its own with incinerate and cryo ammo predator. Incinerate takes care of armor, recharges in 4.5 seconds with cooldown upgrade and Agent, then 1 shot from cryo predator freezes about 90% of the time. Freezing insta-kills. Of course incineration blast is better, but lower incinerate should work too; you may have to complement with a bit more shooting and melee if one gets close. If you're in a tough spot just cloak.
With squadmate powers, all you really need is a heavy pistol or viper. A couple of shots to take down armor, then use Mordin's 4.5s cooldown full cryo blast to insta-kill. Then use any other squadmate to complement taking down armor or insta-killing (warp, reave, throw, pull, concussive shot...).
Hrm, I'm not really convinced. Are you speaking from experience or is this some untested theory of yours?
Firstly, one low-level incinerate every 4.5 seconds is going to strip the armor off of exactly 1 husk every 4.5 seconds... which isn't much help when there are 10 husks running at you. What do you plan to do against the other 9?
Secondly, cryo ammo does not freeze 90% of the time. More like 9%, at least on insanity.
Modifié par onelifecrisis, 19 mai 2010 - 02:10 .
#13
Posté 19 mai 2010 - 02:14
I have videos too. Watch my reaper IFF videos.
#14
Posté 19 mai 2010 - 02:17
onelifecrisis wrote...
Hrm, I'm not really convinced. Are you speaking from experience or is this some untested theory of yours?
Firstly, one low-level incinerate every 4.5 seconds is going to strip the armor off of exactly 1 husk every 4.5 seconds... which isn't much help when there are 10 husks running at you. What do you plan to do against the other 9?
I'm speaking from experience. First, you encounter husks on Horizon. Check out my "Who needs squadmates? Infiltrator on Horizon" video, where I use 2 pt in cryo and incinerate (not blast).
The next time you face them on the Collector ship, but that's easy with low level incinerate and cryo ammo.
The real deal is the derelict reaper. I've played it through a couple of times without any squadmates with me. With incineration blast and cryo predator, the whole map is a cakewalk. I'm not joking, it's really extremely easy, and if you're having trouble with it, you're doing something wrong.
Secondly, cryo ammo does not freeze 90% of the time. More like 9%, at least on insanity.
It depends on the weapon you use. Rapid fire weapons freeze badly, sniper rifles freeze always, as does Carnifex, and Predator freezes about 90% of the time (estimate based on experience).
Modifié par cruc1al, 19 mai 2010 - 02:19 .
#15
Posté 19 mai 2010 - 02:29
cruc1al wrote...
It depends on the weapon you use. Rapid fire weapons freeze badly, sniper rifles freeze always, as does Carnifex, and Predator freezes about 90% of the time (estimate based on experience).
Ahaaaaa... that explains why I found cryo so sucky. Thanks!
#16
Posté 19 mai 2010 - 02:37
Modifié par onelifecrisis, 19 mai 2010 - 02:37 .
#17
Posté 19 mai 2010 - 02:46
1 burst is usually enough, but I don't trust it as much as a pistol shot .. I didn't use the pistol at all though ... 'cos I packed the carnifex (whoops), and I didn't want to waste ammo on husks.
#18
Posté 19 mai 2010 - 08:45
This is what Adepts need!!!!! More Bio upgrades to unlock COOLDOWNS earlierjwalker wrote...
Agreed. Specially with Kasumi's DLC
Starting a new game: with Mordin (to unlock the lab), Garrus, a little visit to the Citadel and Kasumi's mission, you have 3 tech upgrades, wich unlocks tech duration and tech cooldowns.
Before Kasumi, you had to finish the disabled collector ship mission to get the third upgrade.
#19
Posté 19 mai 2010 - 09:06
mi55ter wrote...
This is what Adepts need!!!!! More Bio upgrades to unlock COOLDOWNS earlierjwalker wrote...
Agreed. Specially with Kasumi's DLC
Starting a new game: with Mordin (to unlock the lab), Garrus, a little visit to the Citadel and Kasumi's mission, you have 3 tech upgrades, wich unlocks tech duration and tech cooldowns.
Before Kasumi, you had to finish the disabled collector ship mission to get the third upgrade.
And that 3rd tech upgrade in Kasumi's mission, not only benefits engineers, but sentinels and infiltrators as well...
Yeah, adepts got screwed there. But, problem is, before Horizon, there's only one bio upgrade available (firewalker pack). They would have to add two more. That's too much. 80 % bonus total before the disabled collector ship mission probably....
#20
Posté 19 mai 2010 - 09:17
mi55ter wrote...
This is what Adepts need!!!!! More Bio upgrades to unlock COOLDOWNS earlierjwalker wrote...
Agreed. Specially with Kasumi's DLC
Starting a new game: with Mordin (to unlock the lab), Garrus, a little visit to the Citadel and Kasumi's mission, you have 3 tech upgrades, wich unlocks tech duration and tech cooldowns.
Before Kasumi, you had to finish the disabled collector ship mission to get the third upgrade.
That would require 2 more bio upgrades. You get the first from firewalker, second from horizon and third from an Illium shop right after Horizon. Since you get the last two upgrades at essentially at the same time, you'd need two more upgrades to get the cooldown upgrade before horizon.
#21
Posté 19 mai 2010 - 09:39
#22
Posté 19 mai 2010 - 10:53
The cooldown difference is significant enough that even without a duration bonus, warp bombs are possible.
Most of the time, I just pull and shoot, 'cos it's faster.




Ce sujet est fermé
Retour en haut







