Flashbang or Reave for Vanguard?
#1
Posté 18 mai 2010 - 01:58
#2
Posté 18 mai 2010 - 11:45
#3
Posté 18 mai 2010 - 11:55
#4
Posté 18 mai 2010 - 12:10
cruc1al wrote...
neural shock
#5
Posté 18 mai 2010 - 12:53
(cooldown exceeds stun duration)
If you're going to use flashbang to halt enemies approaching you at close range, its useless.
(the detonation delay makes it clumsy for this)
If you're going to use flashbang to knock targets out of cover, its useless.
(enemies already predictably break cover. You can already charge through obstacles)
Reave will eat up your opponents armor, barrier and health. On harder difficulties, vanguard's like to eat away one of 3 health layers on targets prior to charging. A target with armor, barrier and health can be 'reaved' to strip one of those prior to charging, and you can do it from the safety of cover.
I still wouldn't recommend it as an early bonus power, and I still would recommend barrier as an alternative regardless of difficulty. Low level vanguards can't charge often enough to keep their shields up, so a protection type bonus power is a good option until you can string charges.
Sometimes the bad guy's just aren't spread out right to suit a charge. Even if you can pick off some of a target's protection with reave, it could still not be right to charge. That leaves picking at targets from cover. Which makes barrier a great option to keep the red veins at bay when sticking your head out...
...and should you make the penultimate yet oh so frequent mistake of charging the moment it seems right, only to find you forgot to reload the damn shotgun, barrier seems like the smart choice!
Modifié par Crunchyinmilk, 18 mai 2010 - 12:55 .
#6
Posté 18 mai 2010 - 02:36
Reave it's instant cast for Shepard. Flashbang has a detonation delay and can be a bit tricky predict where it's going to explode exactly, 'cause it can bounce when it hits a wall or a target
I think flashbangs are more for CC purposes ( when it evolved to level 4 I think it has an area of effect of 7 meters or more )
I'm not an expert, but I prefere Reave for a Vanguard
Nevertheless, flashbangs are great, specially when used with Kasumi ( instant detonation exactly where you want )
Modifié par jwalker, 18 mai 2010 - 02:36 .
#7
Posté 18 mai 2010 - 02:37
But when you are fighting Harbinger then bring Kasumi... she basically turns his powers off and he just stands there while you hit him with Shepard's elbow of death.
Modifié par NICKjnp, 18 mai 2010 - 02:39 .
#8
Posté 18 mai 2010 - 03:22
#9
Posté 18 mai 2010 - 05:20
#10
Posté 18 mai 2010 - 07:28
SupidSeep wrote...
There have been protests that Reave is overpowered - and I do agree. It wreaks armour & barriers, has a disabling effect on unprotected organics, and sucks organics' health to boost Shepard's (or Samara's) health. What does Flashbang have?
Neuters weapons and powers for a couple secs and unprotected it stuns them for a really long time. Sucks on a player though, it's too innaccurate. Rather bring kasumi and have her do it. Reave is the better choice. I like energy drain too when fighting shielded enemies or geth. It's cheap to change, so use the power most appropriate for the mission.
#11
Posté 18 mai 2010 - 07:40
Miss Yuna of Atlanta wrote...
I can't see myself ever using a Vanguard without Barrier. It just doesn't feel right.
#12
Posté 18 mai 2010 - 07:40
#13
Posté 18 mai 2010 - 07:47
If you were to consider other options, I'd personally recommend Heavy Barrier. Heavy Charge regens your shields, that's true, but assuming you're playing above Casual/Normal, charging can get you killed if you don't always do it right. Plus, Barrier gets bonuses from the biotic aspects of the Vanguard class, especially if you specced in Champion. Like Reave, Barrier can give you precious time to close in and wipe your enemies out.
Hope that helps, and good luck; Vanguard is a fun class to play around with.
#14
Posté 18 mai 2010 - 09:03
I would say Reave....or GSB...... nah nah reave. Coz you can cast it before you charge, or cast it once their def are down and smack em or fill em with shotgun pellets
#15
Posté 18 mai 2010 - 11:09
#16
Posté 18 mai 2010 - 11:18
You're best taking Reave as it provides a strong utility power against defenses that the vanguard otherwise lacks.
Modifié par chrisnabal, 18 mai 2010 - 11:20 .
#17
Posté 18 mai 2010 - 11:36
BTW: Never choose one of the instant "replenish shields" skills ... that's what Charge is for and the cooldown is a lot less.
Modifié par Alamar2078, 18 mai 2010 - 11:38 .
#18
Posté 18 mai 2010 - 11:47
#19
Posté 19 mai 2010 - 05:08
Use Energy Drain for general missions, and respec for Reave before doing Collector missions (Horizon, Collector Vessel, Suicide Mission).
If you don't like to respec... just stick with Reave and be happy.
BTW, use Area Reave instead of heavy.
#20
Posté 19 mai 2010 - 01:50
In the end I loved using Flashbang Grenade. But when I am done my(hopefully)final play-through on ME1 I will give Reave a shot and see whats up. I doubt I will try any type of Barrier skill because on Insanity.....It doesn't help at all really...only a few times. I mean I may of used it on a soldier class but nonetheless. On insanity, the only good shield skill is the Vanguards Charge that replenishes your shields or the Sentinel's awesome Tech Shield.
Anyway thanks everyone for your input
#21
Posté 19 mai 2010 - 02:03
#22
Posté 19 mai 2010 - 02:19
TheBestclass wrote...
Sorry if this is a little off-topic but: Improved Flashbang says that it overheats weapons for 6 seconds. That's not really accurate because enemies don't take that long to reload their weapon, right?
It means they can't reload or use their weapon for 6 seconds.
#23
Posté 19 mai 2010 - 02:41
CodyMelch wrote...
TheBestclass wrote...
Sorry if this is a little off-topic but: Improved Flashbang says that it overheats weapons for 6 seconds. That's not really accurate because enemies don't take that long to reload their weapon, right?
It means they can't reload or use their weapon for 6 seconds.
Okay, thanks. Wait, so does Overload do the same thing on undefended enemies or does it just overheat their weapons but they can still reload?
#24
Posté 19 mai 2010 - 02:43
CodyMelch wrote...
TheBestclass wrote...
Sorry if this is a little off-topic but: Improved Flashbang says that it overheats weapons for 6 seconds. That's not really accurate because enemies don't take that long to reload their weapon, right?
It means they can't reload or use their weapon for 6 seconds.
Not from my experience. The seem to reload and shoot faster than that on my games. Unless I'm bugged.
#25
Posté 19 mai 2010 - 02:52
http://masseffect.wi...m/wiki/Overload
Just read those for the difference. Idk how long the overheat time is. I never knew it said 6 seconds tbh/




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