Does anyone know how to do this? I want to create a High Dragon that's 2x the regular size. Or I want to shrink a High Dragon down to a miniturized size for a pet. Regardless of what my application is, i'm just wondering how to rescale the size of any creatures in game.
Thanks in advance for any help anyone can give.
How to resize creature models?
Débuté par
dragonagefun123
, mai 18 2010 06:25
#1
Posté 18 mai 2010 - 06:25
#2
Posté 18 mai 2010 - 10:13
the easiest way is using DATool... you are able to resize any core object (creatures included) and re-export them out. I did check this worked with creatures at one point.
http://social.bioware.com/project/41/
This tool lets you rescale in all dimensions at once, but does not allow for more accurate reshaping. for that youd need to use a 3d package and things become more complicated. but it sounds like the above is all you need.
http://social.bioware.com/project/41/
This tool lets you rescale in all dimensions at once, but does not allow for more accurate reshaping. for that youd need to use a 3d package and things become more complicated. but it sounds like the above is all you need.
Modifié par mikemike37, 18 mai 2010 - 10:19 .
#3
Posté 18 mai 2010 - 06:18
one little tip: enable lod models and rescale all three lod models or else your model will be scaled back to normal size at distance.
#4
Posté 18 mai 2010 - 09:34
Thanks guys for the quick feedback. I'll check out DATools immediately! I hope it is easy to use, since i've already spent countless hours trying to understand the working of toolset.
#5
Posté 18 mai 2010 - 09:36
oh youre in for a pleasant surprise... its very simple
#6
Posté 18 mai 2010 - 09:55
I am able to view all the models! This is a really awesome tool, however i have one issue. When I toggle "ON" the LOD option, everytime i browse to the High Dragon's body or head, it says it can not locate the file. I did a general search on my pc, and i can not locate the file either. The model displayed has no texture, only orange in color, and then gives me an error.
This only happens when I toggle LOD On option, and it seems to only happen for High Dragon models.
Any idea?
This only happens when I toggle LOD On option, and it seems to only happen for High Dragon models.
Any idea?
#7
Posté 18 mai 2010 - 10:21
Another question. I was able to export the phy, mmh, and msh files after I resize. I put them into my a folder on my desktop. But now what? I tried to put the files into my the document override, but how do I call the creature out to see in my toolset? I assume when I save the modified file, I should give it a different name so it won't replace all the original models correct?
If someone can give me a quick rundown, it will be very appreciated!!!!
If someone can give me a quick rundown, it will be very appreciated!!!!
#8
Posté 18 mai 2010 - 11:26
err theres a lot of material to cover on this one, but ill point you in the right direction. I advise you google the steps you need clarification on (also the builders wiki is very good if you havent found it yet).
I don't know about that specific model but a search on your computer will not find any creature. theyre packed into erf files. they can be found in Program Files\\\\Dragon Age\\\\packages\\\\core\\\\data\\\\modelmeshdata and modelhierarchies - if you want to see/extract them, open the erf in the toolset and you can extract them from there. Sorry I cant help with the specifics of that model. if you get really stuck, post again and maybe someone else will know something.
Maybe try with a model that is only one part first. Be sure to place the exported models in your override directory (Program Files\\\\Dragon Age\\\\packages\\\\core\\\\override is okay for testing but move it to your addins' override when packaging up).
As for your renaming issue, yes you should rename to avoid overwriting. Do this when DATool asks you for a name... simply renaming the files will most likely cause issues. To use your new, resized model as a new creature, you need to create a new creature appearance so that you can select it from the dropdown in the New > Creature in the toolset. To do this, you must add a new line to the APR_base GDA (the file where all creature appearances are stored).
Firstly, open the xls file (Program Files\\\\Dragon Age\\\\tools\\\\Source\\\\2DA\\\\APR_Base.xls), copy the worksheet to a new xls document, rename the SHEET (and the xls if you like) to APR_Base_yoursuffix (this will mean it appends the core GDA). remove the core lines and make your own with a new unique ID (doesnt have to follow sequentially). save the xls, and use the excelprocessor to get your GDA (google it) and place the GDA in your override.
Restart the toolset, and your new appearance should be selectable when you make a new creature.
Its a lot to do for the first time, but the process makes sense after a while.
I don't know about that specific model but a search on your computer will not find any creature. theyre packed into erf files. they can be found in Program Files\\\\Dragon Age\\\\packages\\\\core\\\\data\\\\modelmeshdata and modelhierarchies - if you want to see/extract them, open the erf in the toolset and you can extract them from there. Sorry I cant help with the specifics of that model. if you get really stuck, post again and maybe someone else will know something.
Maybe try with a model that is only one part first. Be sure to place the exported models in your override directory (Program Files\\\\Dragon Age\\\\packages\\\\core\\\\override is okay for testing but move it to your addins' override when packaging up).
As for your renaming issue, yes you should rename to avoid overwriting. Do this when DATool asks you for a name... simply renaming the files will most likely cause issues. To use your new, resized model as a new creature, you need to create a new creature appearance so that you can select it from the dropdown in the New > Creature in the toolset. To do this, you must add a new line to the APR_base GDA (the file where all creature appearances are stored).
Firstly, open the xls file (Program Files\\\\Dragon Age\\\\tools\\\\Source\\\\2DA\\\\APR_Base.xls), copy the worksheet to a new xls document, rename the SHEET (and the xls if you like) to APR_Base_yoursuffix (this will mean it appends the core GDA). remove the core lines and make your own with a new unique ID (doesnt have to follow sequentially). save the xls, and use the excelprocessor to get your GDA (google it) and place the GDA in your override.
Restart the toolset, and your new appearance should be selectable when you make a new creature.
Its a lot to do for the first time, but the process makes sense after a while.
Modifié par mikemike37, 18 mai 2010 - 11:31 .
#9
Posté 18 mai 2010 - 11:30
hey thanks for the heads up! i think with this, it sorta solves my 'adding custom vfx crust to creature' problem as well. let me go through those files and see what i can do. i have browsed those files many times before (apr_base) but never really knew what to do with it.
ill post again if i run into problems. thank you once again.
ill post again if i run into problems. thank you once again.
#10
Posté 18 mai 2010 - 11:31
okay sure - happy to help grateful posters
#11
Posté 18 mai 2010 - 11:47
Ahh that was great explanation. I was able to get the body to show up!
1 more question, and probably the last question. Which file contains the "head" files of creatures? I can save the body, i went through the entire APR_BASE column by column and it doesn't have a section for me to add in head option; Nor does it show all the existing heads created by Bioware. Thus I assume it's saved in a separate file?
EDIT: Ahh nevermind! I found it in the "Head" file. I totally missed the 50 page tabs at the bottom of the work sheet. The first page only shows 4 lines of Shale, and nothing else... which led me to closing the file immediately.
1 more question, and probably the last question. Which file contains the "head" files of creatures? I can save the body, i went through the entire APR_BASE column by column and it doesn't have a section for me to add in head option; Nor does it show all the existing heads created by Bioware. Thus I assume it's saved in a separate file?
EDIT: Ahh nevermind! I found it in the "Head" file. I totally missed the 50 page tabs at the bottom of the work sheet. The first page only shows 4 lines of Shale, and nothing else... which led me to closing the file immediately.
Modifié par dragonagefun123, 19 mai 2010 - 12:14 .
#12
Posté 19 mai 2010 - 01:11
oh wow. honestly didnt expect you to get that all down first time! well done
#13
Posté 19 mai 2010 - 02:05
haha. well i encountered ANOTHER problem. I scaled my High Dragon to 3x the size for fun. What I encountered was this problem:
1. The dragon spawns to scale, it was huge!!! but it was floating a few feet above ground, and I can't attack it with melee weapon.
So I started playing with apr_base values, and adjusted his height back, height front, etc.. by a scale of x3. Went back into game, and the dragon spawns on the ground.. yay! But I still can not attack him with any sorts of melee weapons.
Any idea?
1. The dragon spawns to scale, it was huge!!! but it was floating a few feet above ground, and I can't attack it with melee weapon.
So I started playing with apr_base values, and adjusted his height back, height front, etc.. by a scale of x3. Went back into game, and the dragon spawns on the ground.. yay! But I still can not attack him with any sorts of melee weapons.
Any idea?
#14
Posté 19 mai 2010 - 03:50
SOLVED!!!!!!!! OMG took me forever looking through files after files.. changing values, and then restart the game.
Basically, in order to hit this rescaled creature, not only do you have to manipulate apr_base, head, but also the meleering file!
Modify all 3 files with the approporiate ID tag, and now the Giant Dragon is ready for slaying!
Basically, in order to hit this rescaled creature, not only do you have to manipulate apr_base, head, but also the meleering file!
Modify all 3 files with the approporiate ID tag, and now the Giant Dragon is ready for slaying!
#15
Posté 19 mai 2010 - 09:56
ah, nice find, thanks for sharing. and congrats
#16
Posté 26 mai 2011 - 04:06
There is another way? I'm trying to resize a completelly new item and DA Tool are not reading it.





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