started thinking about Batman Arkham Asylum.
There are several cloned larger enemy's (slightly smaller than that of a troll) in Batman, that can be jumped on and hung onto while they stagger around slapping other enemy's. It's rather over-used as this boss and mechanic is repeated over and over but neat mechanic all the same.
www.youtube.com/watch
As you are aware, in Dragon Age there are triggered "kill" animations at the end of a battle. I think would be a great to have "class" base-skill and/or class specific skill to trigger an animation like Batman Arkham Asylum that has an effect on an larger enemys during a battle. e.g. A base skill to physical climb on a monster for a period of time and "daze it" as a base-skill level that only a nimble "Rogue" class can perform,.
Would this not be good?
Edit: Ogre, not Troll.
Modifié par Rubbish Hero, 18 mai 2010 - 11:30 .




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