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Adept Cooldown Reduction: Suggestion for Overlord


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#1
mi55ter

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Hi guys. As you probably know the latest Xbox patch has taken away the infamous points glitch. This has seriously affected the Adept, the class most heavily penalized by the global cooldown system. Now players (that want to) can't use the glitch to max out Biotic Mastery sooner to get the power recharge time reduction. This means such a powers dependant class is handicapped again, between the glitch removal, and the fact that you can't get enough damage upgrades 'til AFTER Horizon to opt for the 3rd upgrade (and consequent cooldown reduction). My suggestion is to include another Bio-Amp upgrade in the Overlord DLC, just like you included in the Firewalker DLC (Prothean Site). That would be the 2 upgrades needed to unlock the most important 3rd upgrade, the cooldown reduction, before the first really serious story mission, Horizon. What do the rest of you think here on the forums? Should another Bio-Amp upgrade be included in Overlord so we can get that cooldown reduction BEFORE Horizon? Let's keep this thread active so the devs notice it!!! 

#2
mi55ter

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shameless self bump

#3
cruc1al

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You still couldn't get cooldown reduction before Horizon. You'd get 2 upgrades, which would unlock the duration upgrade. You'd get the third upgrade on Horizon, so you'd have cooldown reduction after Horizon, which you would do anyway by buying an upgrade from Illium right after finishing Horizon.

So, no. On top of that, 7 damage upgrades total would be just too much.

Modifié par cruc1al, 18 mai 2010 - 02:15 .


#4
NICKjnp

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6 seconds isn't all that much. People who play NG+ already have a 20% cool down for an adept. As for the points glitch... it's not all that important. If you have wide singularity you don't need pull field and Shepard's pull only has a 3 second recharge (at lvl 2 you still have enough time to use pull and fire off warp for a warp explosion). Shockwave... well enjoy it if you are playing on veteran or below which most people posting in here are not. If you put shockwave at lvl 1 and pull at lvl 2 then you should be able to get lvl 4 throw, warp, singularity, biotic masters as well as a lvl 3 bonus power.

#5
mi55ter

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cruc1al wrote...

You still couldn't get cooldown reduction before Horizon. You'd get 2 upgrades, which would unlock the duration upgrade. You'd get the third upgrade on Horizon, so you'd have cooldown reduction after Horizon, which you would do anyway by buying an upgrade from Illium right after finishing Horizon.

So, no. On top of that, 7 damage upgrades total would be just too much.

You're right about 7 being too many, I didn't think about that.
It's a shame they don't seem to want to reduce the powers cooldown, the 5%  they gave on the Archon Visor doesn't seem too encouraging.

#6
mi55ter

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NICKjnp wrote...

6 seconds isn't all that much. People who play NG+ already have a 20% cool down for an adept. As for the points glitch... it's not all that important. If you have wide singularity you don't need pull field and Shepard's pull only has a 3 second recharge (at lvl 2 you still have enough time to use pull and fire off warp for a warp explosion). Shockwave... well enjoy it if you are playing on veteran or below which most people posting in here are not. If you put shockwave at lvl 1 and pull at lvl 2 then you should be able to get lvl 4 throw, warp, singularity, biotic masters as well as a lvl 3 bonus power.


So you prefer putting points into Throw instead of Pull? Isn't putting the points into Pull to get Area Pull more useful?

#7
JaegerBane

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mi55ter wrote...
You're right about 7 being too many, I didn't think about that.
It's a shame they don't seem to want to reduce the powers cooldown, the 5%  they gave on the Archon Visor doesn't seem too encouraging.


I think it's due to balance reasons. If they boost up cooldowns too far it'll start to break the powers.

I mean, say they gave out a 10% cooldown reduction item in Overlord. That would, in tandem with Nemesis and Upgrades, allow Singularity to cooldown in 2.25 seconds. That's a little extreme, don't you think?

#8
cruc1al

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mi55ter wrote...

NICKjnp wrote...

6 seconds isn't all that much. People who play NG+ already have a 20% cool down for an adept. As for the points glitch... it's not all that important. If you have wide singularity you don't need pull field and Shepard's pull only has a 3 second recharge (at lvl 2 you still have enough time to use pull and fire off warp for a warp explosion). Shockwave... well enjoy it if you are playing on veteran or below which most people posting in here are not. If you put shockwave at lvl 1 and pull at lvl 2 then you should be able to get lvl 4 throw, warp, singularity, biotic masters as well as a lvl 3 bonus power.


So you prefer putting points into Throw instead of Pull? Isn't putting the points into Pull to get Area Pull more useful?

I'd put points into both throw and pull. The area versions aren't really worth it IMO, you have wide singularity for area CC. I think it's best to get pull to level 2; 7 seconds is enough to pull enemies to fatal drops, or to do the perfect off-map pull-throw combo. If you want to evolve throw, get the heavy version, it'll increase your chances of throwing people off-map and if that fails, you'll do more damage.

#9
mi55ter

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JaegerBane wrote...

mi55ter wrote...
You're right about 7 being too many, I didn't think about that.
It's a shame they don't seem to want to reduce the powers cooldown, the 5%  they gave on the Archon Visor doesn't seem too encouraging.


I think it's due to balance reasons. If they boost up cooldowns too far it'll start to break the powers.

I mean, say they gave out a 10% cooldown reduction item in Overlord. That would, in tandem with Nemesis and Upgrades, allow Singularity to cooldown in 2.25 seconds. That's a little extreme, don't you think?

As a matter of fact, I did have an idea of a cooldown reduction in DLC that could be negated later on, just to make the "learning curve" a bit less steep. It wouldn't really work either.

#10
Omicrone

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cruc1al wrote...
So, no. On top of that, 7 damage upgrades total would be just too much.

There are 7 tech damage upgrades if you have all the DLCs...

Modifié par Omicrone, 18 mai 2010 - 05:17 .


#11
Guest_Szabo-Krajnyak Sandor_*

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Omicrone wrote...

cruc1al wrote...
So, no. On top of that, 7 damage upgrades total would be just too much.

There are 7 tech damage upgrades if you have all the DLCs...


7? Citadel, Illium, Garrus recruitment, Kasumi & Tali Loyalty, Collector Ship. Where's the 7th?

#12
Omicrone

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I got a tech damage upgrade from Normandy Crash site mission, but I guess my game got glitched cause it said tech upgrades 7/7 +70% tech damage. Now I reloaded the save and it says tech upgrades 6/6. Never mind, it must be a glitch.

#13
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Omicrone wrote...

I got a tech damage upgrade from Normandy Crash site mission, but I guess my game got glitched cause it said tech upgrades 7/7 +70% tech damage. Now I reloaded the save and it says tech upgrades 6/6. Never mind, it must be a glitch.


Oh good, I was afraid I missed something :)

Anyway, I think 6 research is enough, if they want to put an upgrade somewhere, it should be medi-gel capacity.
Maybe like in Zaeed's loyalty, if you're paragon you get a a heavy weapon ammo, if renegade an assault rifle damage upgrade.
In Overload, if you're paragon you get medi-gel, if renegade a shotgun/sniper damage.
Just an idea.

Modifié par Szabo-Krajnyak Sandor, 18 mai 2010 - 05:41 .


#14
cruc1al

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Szabo-Krajnyak Sandor wrote...

Omicrone wrote...

I got a tech damage upgrade from Normandy Crash site mission, but I guess my game got glitched cause it said tech upgrades 7/7 +70% tech damage. Now I reloaded the save and it says tech upgrades 6/6. Never mind, it must be a glitch.


Oh good, I was afraid I missed something :)

Anyway, I think 6 research is enough, if they want to put an upgrade somewhere, it should be medi-gel capacity.


Seriously? I never get more than 3/5 just so I can get full shields on the rare occasion that I need to use medi gel.

#15
Omicrone

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Weird...



Image IPB



Image IPB




#16
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Omicrone wrote...

Weird...



Indeed, I never experienced this in my playthroughs and I played this mission every time. I imagine it as something like a "loyalty mission" for Shepard. He/she deals with the past, recovers his/her old helmet... :)

Modifié par Szabo-Krajnyak Sandor, 18 mai 2010 - 06:02 .


#17
OniGanon

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I too have had mission reports on Normandy Crash Site saying I have a tech damage upgrade. But when checked, it's not actually there.

#18
vadrillan

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It's exactly the same as getting more than 6 Heavy Weapon Upgrades- will show as 7 on Mission Complete screen, but you still only get 6 lots of +15% tops.

#19
RGFrog

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I think a better adept would be a 7th upgrade that allowed you to cast more than one of your powers at once or a return to individual cooldowns that don't affect your other powers or only affect their use by one second.

Or, perhaps the ability to create a pre-defined combo that would have a 10 second cooldown associated with it.

Say like a death-blossom that just wen all out crazy but left you vulnerable afterwards so that it wasn't something you could spam, but would be there to get you out of tight spots (like when you are encircled by husks and can't get away.

I miss perfectly good warp explosion or pull/throw situations due to cooldowns.

Modifié par RGFrog, 18 mai 2010 - 07:05 .


#20
mosor

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You don't need the glitch to succeed as an adept. Just throw your points in nemesis as fast as possible. Instead of investing in warp right away, be the set up guy with singularity and pull and use miranda's unstable warp as the killer. I play adpet on insanity all the time. It really isn't hard. Your pull and singularity start off with a 3 and 4.5 sec cooldown, which isn't bad by itself.

#21
Alamar2078

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I haven't done NG+ Insanity yet but on Insanity with a new Adept I seem to be doing OK. There are parts where I wish I had more oomph but I can get by if I'm patient.

#22
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I doubt getting to 7 biotic upgrades is going to drastically change the game. I mean it's just +10% and most biotics don't do a lot of damage, I mean only warp and reave. The others just don't do that much damage from what I remember.

#23
cruc1al

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m14567 wrote...

I doubt getting to 7 biotic upgrades is going to drastically change the game. I mean it's just +10% and most biotics don't do a lot of damage, I mean only warp and reave. The others just don't do that much damage from what I remember.



Pull, throw, singularity, slam would all be affected. But of course it wouldn't drastically change the game... like moving from Hardcore to Insanity doesn't drastically change the game. But the change is still there and it's unnecessary because Insanity is easy enough as it is, and you would get the cooldown reduction right after Horizon anyway.

#24
RGFrog

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I don't think the point is that insanity is too easy.

I take it that the point is the cool factor. I personally want to do more stunts with my magic as an adept.

I have no problem getting through insanity as an adept right now. The challenge is definitely higher than on normal mode, but not discouragingly so. I would, however, like to merely do more with my adept... I mean, I can do all the soldier stuff possible with my soldier... ever weapon (other than small machine guns like the tempest) and a pretty good assortment of ammo.

But my adept just feels limited.

#25
mi55ter

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cruc1al wrote...

mi55ter wrote...

NICKjnp wrote...

6 seconds isn't all that much. People who play NG+ already have a 20% cool down for an adept. As for the points glitch... it's not all that important. If you have wide singularity you don't need pull field and Shepard's pull only has a 3 second recharge (at lvl 2 you still have enough time to use pull and fire off warp for a warp explosion). Shockwave... well enjoy it if you are playing on veteran or below which most people posting in here are not. If you put shockwave at lvl 1 and pull at lvl 2 then you should be able to get lvl 4 throw, warp, singularity, biotic masters as well as a lvl 3 bonus power.


So you prefer putting points into Throw instead of Pull? Isn't putting the points into Pull to get Area Pull more useful?

I'd put points into both throw and pull. The area versions aren't really worth it IMO, you have wide singularity for area CC. I think it's best to get pull to level 2; 7 seconds is enough to pull enemies to fatal drops, or to do the perfect off-map pull-throw combo. If you want to evolve throw, get the heavy version, it'll increase your chances of throwing people off-map and if that fails, you'll do more damage.

Thanks 4 the tip!!