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Quests Chains. Need some help...


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#1
Loststar

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So like here is my issue... (This is my last resort...)

First off let me say, I'm new to scripting, and have been wracking my brain trying to figure this issue out.

My issue is:
    Ok, so I'm trying to make a "quest chain". (To no avail.) In this I would want it so that after your player finishes "Quest A" from "Quest Giver A" they would be able to have access to obtain a quest from "Quest Giver B". So that "Quest Giver B" becomes available to talk to after "Quest A" is finished and so forth... Possibly upto 10+ quests.
Also a way for the journal to reflect such accomplishments.
My brain hurst lost right now... So I decided to finally come here and ask if anyone can help me figure a way through this....

Thank you for the time, hope my rambling doesn't upset.

Modifié par Loststar, 18 mai 2010 - 12:46 .


#2
TimelordDC

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I assume you are using plots to track each quest.

If so, have a plot flag called QUEST_AVAILABLE for every quest after the first one.
When the first quest is completed, set the quest completion flag for that quest and the QUEST_AVAILABLE flag for the subsequent quest.
In the conversation for the subsequent quest givers (Quest Giver 2 through 10), have a condition to check that the QUEST_AVAILABLE flag for that quest is set on the conversation branch that offers the quest.

If you want the journal to reflect this chain, add relevant journal entries to the quests that reflect this.
If you want them all to appear under the same header in the journal, create a plot that is named as the Header and have the 10 quests as child plots of that plot. Check here for more details on parent-child plots - http://social.biowar...ent-Child_Plots

Edit: If you don't want subsequent quest-givers to be available in the game after the previous quest is completed, you can use the same method as above. The only change would be to have those quest-givers as Inactive to begin with. In the plot scripts for quests 2 through 10, set the quest-giver as Active once the QUEST_AVAILABLE flag is set.

Modifié par TimelordDC, 18 mai 2010 - 01:53 .


#3
Loststar

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Most excellent. Ill have to try that when im home next.

Thanks for the info / reply to this.

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