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Constant 100% CPU Usage


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33 réponses à ce sujet

#26
jsachun

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Hey, I'm using DX11 too on Vista with no issues.

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#27
Szaby59

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"I stoped spending money on ATI because Nvidia delivers better bang for buck. I'd always recommend Nvidia over ATi."



It's not a GPU problem.

" I also have a 100% usage ingame and in the main menu."

Yes, but in main menu is "nothing" to do for the cpu, this is a game bug.

#28
jsachun

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Game issue with I don't support PhysX developed by Ati. But neither do any other Gaming Developer. Most use Havoc so you'll just have to take the load on your CPU till ATi has a PhysX processor built in to their GPUs. So like I said get a faster CPU next time & you won't get the lag in the game.

Modifié par jsachun, 19 mai 2010 - 02:41 .


#29
Guest_Elps_*

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jsachun wrote...

Game issue with I don't support PhysX developed by Ati. But neither do any other Gaming Developer. Most use Havoc so you'll just have to take the load on your CPU till ATi has a PhysX processor built in to their GPUs. So like I said get a faster CPU next time & you won't get the lag in the game.


The 100% loading has got nothing to do with faster CPU's or PhysX. Dragon Age hogs all the CPU it can get and that is a design flaw in this game. Sure, there are other games that do a 100% CPU load but they tend to have far more intensive processing going on. 

100% CPU usage may not be a problem for a PC gaming rig *IF* it has the fans and cooling to handle the heat this can generate. With a laptop this load can be a real concern. 

To the OP - if your game plays ok and its just the CPU load you are worried about I recommend you just monitor the heat buildup. There are free tools you can use to keep an eye on the heat. I'd monitor both CPU & GPU and if temperatures become a worry either underclock your CPU or limit your play to keep temps under control. 

Dragon Age CPU usage increased when the first patch came out. Bioware should be aware of this problem (and I don't care how many people say its not a problem - it certainly can be for some rigs) so hopefully a new patch may resolve it. 

#30
Szaby59

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"Dragon Age CPU usage increased when the first patch came out."



Exactly!

When I bought the game it was fine, then Awakening updated to 1.03.

This is a bug, the 100% utillization is not needed in the main menu.



"if your game plays ok "



No it lags, it's between 25-30 FPS, At ostagar drops to 10-15...

#31
Gorath Alpha

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Szaby59 wrote...

Hello!
I bought the game a few days ago, but I have a problem:

CPU usage is always 90-100% in main menu too .
I have the latest drivers and the 1.03 patch, my specs: Intel C2D 2,56 GHz, ATI Mobility 4650
GPU usage is only 40%!!!
I set everything to low, but no change.
Is there any chance to fix this?

From the top, you do not want the 1.03 patch.  It creates more new problems than the number of old problems it was supposed to have corrected. 

Your main worry is going to be using an unsupported platform.  No game developers try to support laptops, since those have so many problems when misused as if they were designed to play games on.  You will need a very high volume, active cooling laptop tray, to place under the laptop when gaming. 

The majority of the internal game settings available relate to audio and video, not to the CPU.  It is possible that reducing the screen resolution will also relieve the CPU somewhat, but that is the one setting that makes a real difference in system load, far moreso than image quality settings. 

Many desktop PC owners have complained about the totally unnecessary CPU load in various goofy places that it's just not right to have happen, such as looking at a menu, so if they get their problem solved, so do you. 


Gorath
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#32
Guest_Elps_*

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Szaby59 wrote...

"if your game plays ok "

No it lags, it's between 25-30 FPS, At ostagar drops to 10-15...


Ah, sorry, I'd missed seeing that.
FWIW, even with patch 1.02a (which I reverted back to) I get lag at Ostagar during the battle. FPS drops down noticeably when crossing the bridge so I change settings at that point. And this is on a fairly decent gaming PC where I run the game at 1920 x 1080 resolution. 

With this game you can expect some dropdowns in FPS at various points through the game. I can confirm though, like Gorath says, it's far worse with patch 1.03. If you don't intend to play Awakening right away its worth reinstalling and only patching up to 1.02a.

#33
jack.stone

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jsachun wrote:
(1) "I use Core 2 Quad 2.88ghz and it chews up games like a charm. You should read some cpu reviews next time you buy a computer. Most reviews recommended C2Q 2.66ghz or higher if you wanted to kill next gen games. It's not just the graphics. There are AI, Sound & PhysX to consider. Have you tried using ATI's PhysX engine instead of the CPU's?"
(2) "Well that is more load on your cpu since your cpu will be calculating all the physX"

Sound is managed by a dedicated chip, AI needs little CPU in RPG and PhysX appears only in nVidia cards. Besides I do not see any complex physics in the game if at all. There is not a bit of hair movement during cut scenes, no broken glass, no floating clothes.

Let's see...
Szaby59's Windows Experience Index: processor 6.2, gaming graphics 6.7
jsachun's Windows Experience Index: processor 5.9, gaming graphics 5.9
Both ensure excellent gaming experience.

Bfler wrote:
"The amount of CPU usage seems to be normal. When I play the game with my old CtD on vista 32bit I also have a 100% usage ingame and in the main menu."

The fact that several persons experience the heavy load does not make it normal. To not to make baseless statements, I provide extensive observations below.

The rig: Win7 x64, Core 2 Quad QX9650 3.6 GHz, ATI HD4870 1GB, 6GB RAM DDR2 800MHz, 1920x1200.
The Game:
    MAX Settings
          Graphics Details     :  VERY HIGH (max)
          Antialiasing         :  8x (max)
          Texture Details      :  HIGH (max)
          Frame Buffer Effects :  ON
    MIN Settings
          Graphics Details     :  LOW (min)
          Antialiasing         :  OFF (min)
          Texture Details      :  LOW (min)
          Frame Buffer Effects :  OFF
(Almost No CPU load Before starting the game: 1% or less)
CPU cores disabled by "Set Affinity" option in Task Manager


TEST 1
All settings MAX, 1920x1200, Frame Buffer ON
Vertical Synchrinization ON

Game Menu, 4 cores :               60 FPS      52% CPU (every core 52%)
Game Menu, 3 cores :               60 FPS      52% CPU (per core   69%)
Game Menu, 2 cores :               60 FPS      50% CPU (two cores 100%)
Game Menu, 1 core  :               60 FPS      25% CPU (one core  100%)
Game, Korcari Wilds, 4 cores :     46 FPS      52% CPU (every core 52%)
Game, Korcari Wilds, 3 cores :     46 FPS      52% CPU (per core   69%)
Game, Korcari Wilds, 4 cores :     46 FPS      50% CPU (two cores 100%)
Game, Korcari Wilds, 1 core  :     36 FPS      25% CPU (one core  100%)


TEST 2
All settings MAX, 1920x1200
Vertical Synchrinization OFF

Game Menu, 4 cores :               182 FPS     52% CPU (every core 52%)
Game Menu, 3 cores :               182 FPS     52% CPU (per core   69%)
Game Menu, 2 cores :               184 FPS     50% CPU (two cores 100%)
Game Menu, 1 core  :               182 FPS     25% CPU (one core  100%)
Game, Korcari Wilds, 4 cores :     51 FPS      52% CPU (every core 52%)
Game, Korcari Wilds, 3 cores :     51 FPS      52% CPU (per core   69%)
Game, Korcari Wilds, 4 cores :     51 FPS      50% CPU (two cores 100%)
Game, Korcari Wilds, 1 core  :     36 FPS      25% CPU (one core  100%)


TEST 3
All settings MIN, 1920x1200
Vertical Synchrinization ON

Game Menu, Results same as Test 1 !!!
Game, Korcari Wilds, 4 cores :     60 FPS      52% CPU (every core 52%)
Game, Korcari Wilds, 3 cores :     60 FPS      52% CPU (per core   69%)
Game, Korcari Wilds, 4 cores :     60 FPS      50% CPU (two cores 100%)
Game, Korcari Wilds, 1 core  :     52 FPS      25% CPU (one core  100%)


TEST 4
All settings MIN, 1920x1200
Vertical Synchrinization OFF

Game Menu, 4 cores :               420 FPS     52% CPU (every core 52%)
Game Menu, 3 cores :               430 FPS     52% CPU (per core   69%)
Game Menu, 2 cores :               430 FPS     50% CPU (two cores 100%)
Game Menu, 1 core  :               430 FPS     25% CPU (one core  100%)
Game, Korcari Wilds, 4 cores :     106 FPS     52% CPU (every core 52%)
Game, Korcari Wilds, 3 cores :     104 FPS     52% CPU (per core   69%)
Game, Korcari Wilds, 4 cores :     90  FPS     50% CPU (two cores 100%)
Game, Korcari Wilds, 1 core  :     64  FPS     25% CPU (one core  100%)


Spend some time to analyze the results. You will notice that this game runs comfortably with 52% CPU load all the time on my machine, unless it's limited to two or one core, where the load is 50% and 25% respectively.
This 52% of QX9650 is huge amount of computational power, thus no surprise that many gamers with Core 2 Duo processor experience 100% load on both cores. It is hard to belive that the game engine needs this power continuously. I belive that the engine has not been optimized.
The results seems somehow correct considering fps obtained with certain CPU power, however fps in menu (Test 1) shows how bad CPU load management of the game is. The 60 fps (limited by vertical synchrinization) at 52% load uncovers unoptimized code. What does the game need all that power for?
The game is fantactic, still CPU load issue unnecessarily trouble many gamers.

#34
Arrakis10000

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Try changing the renderer to Direct X 9.