Darkspawn Chronicles, any bugs so far?
#26
Posté 18 mai 2010 - 09:15
seems like the only "bugs" are lag and the already known CTD's. I guess I'll pick it up then.
#27
Posté 18 mai 2010 - 09:17
yasuraka.hakkyou wrote...
darkspawn longsword model is it? guess I could've seen that coming. not a bad model, but I'm used to seeing it and thinking "woo, half a point of armor pen and less dex, yeah...".
Yeah it's pretty cool in my opinion since it always has that green glow effect because it's permanently envenomed.
#28
Posté 18 mai 2010 - 09:45
#29
Posté 18 mai 2010 - 10:39
#30
Posté 18 mai 2010 - 11:24
juliett_lima wrote...
hits sometimes fail to register for a significant amount of time.
whacking a peasant with the vaguard for 5 seconds solid, no damage registered. peasant runs off a few meters and suddenly all my hits register at once (the numbers above his head going off like a fireworks display) and he dies. . . happens with plenty of other enemies though this was the most notable. . .
Noticed the same thing on xbox360. Sometimes the hits have a few second delay before they register. Also can happen when using a spell, the battle goes on and about 5 seconds later the spell goes off..
It isn't slow down or anything 'cause the battle goes on like normal but it just doesn't register right away. I don't think it's that big a deal but it's weird..
#31
Posté 22 mai 2010 - 03:28
#32
Posté 22 mai 2010 - 07:29
#33
Posté 22 mai 2010 - 01:03
#34
Posté 22 mai 2010 - 04:51
Also TM its a diffrent orge
Modifié par ryanbushell, 22 mai 2010 - 04:52 .
#35
Posté 22 mai 2010 - 08:22
ryanbushell wrote...
Also TM its a diffrent orge
Nah, that one starts with 0 approval, of course, but the ogre you have to keep alive through the campaign is set back to 1 whereas he was at 100 before. Not a big problem since you get the Enthralling achievement anyway but all his nice boni are gone.
#36
Posté 24 mai 2010 - 01:42
#37
Posté 24 mai 2010 - 02:19
Modifié par vw741, 24 mai 2010 - 06:16 .
#38
Posté 24 mai 2010 - 06:46
TOBY FLENDERSON wrote...
yeah the ogre achievement not unlocking and innocents not being counted towards deaths in market.
Are you (and your party) killing them or are NPC killing them?
#39
Posté 26 mai 2010 - 06:35
#40
Posté 28 mai 2010 - 05:22
#41
Posté 28 mai 2010 - 06:55
#42
Posté 28 mai 2010 - 08:33
just finished it btw... pfft... good idea bad execution...
#43
Posté 28 mai 2010 - 08:35
#44
Guest_PureMethodActor_*
Posté 16 septembre 2010 - 10:54
Guest_PureMethodActor_*
Other than the lagging with attacks, the one major bug I saw was the Ogre's Keeper achievement not unlocking, despite double-checking to make sure it was the same Ogre I brought on throughout and kept alive (and I know it was the same Ogre because he was at full approval after the part where he's separated in the Palace assault)
#45
Posté 14 octobre 2010 - 05:12
#46
Posté 14 octobre 2010 - 08:57
#47
Guest_cisjey_*
Posté 27 novembre 2010 - 01:26
Guest_cisjey_*
#48
Posté 28 novembre 2010 - 10:44
#49
Posté 19 février 2011 - 05:45
Yes.. I cant get past the damn alienage barrels. iv spammed fire on it and the gate. restarted 2 times and same thing. cant get past it.Schwub wrote...
Stuck in the alienage, no matter if I firebomb or use the fireball spell I can't break down the gate, it just won't register. Anyone ever encountered this problem?
--
The fix "Fix - No Stealth Drop on Friendly Spells", part of the package Dragon Age Rules Fixpack (http://www.dragonage...ile.php?id=1601) will cause the barrels on the entrance to the Alienage not to burst into flames and explode. This can be solved by temporarily removing that fix from the override folder
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Modifié par Viiral, 19 février 2011 - 06:01 .
#50
Posté 20 février 2011 - 08:53
Viiral wrote...
Yes.. I cant get past the damn alienage barrels. iv spammed fire on it and the gate. restarted 2 times and same thing. cant get past it.Schwub wrote...
Stuck in the alienage, no matter if I firebomb or use the fireball spell I can't break down the gate, it just won't register. Anyone ever encountered this problem?
--
The fix "Fix - No Stealth Drop on Friendly Spells", part of the package Dragon Age Rules Fixpack (http://www.dragonage...ile.php?id=1601) will cause the barrels on the entrance to the Alienage not to burst into flames and explode. This can be solved by temporarily removing that fix from the override folder
----
Thank you for this. I just got around to playing this DLC tonight and was having the same problem. This fix worked like a charm.





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