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The Darkspawn Chronicles is officially worth it.... NO IT'S NOT!


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#101
Efesell

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Well that would have been better, sure, but also a little too much to expect from a measly 5$ DLC mission.

And I don't think it was ever advertised as anything more than "Be a darkspawn! Burn stuff down!" anyway.

Modifié par Efesell, 20 mai 2010 - 03:10 .


#102
Rolenka

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Selling point: They named Dog "Barkspawn."
Selling point: Grab/punching Morrigan and Alistair.
Selling pont: Burning the Alienage to the ground, sacred tree and all.
I kind of wondered why the game didn't end when I killed Alistair. I went for Morrigan first to stop her heals, then Alistair. The last Grey Warden. Yet I still had to finish off Barkspawn and Leliana.

Modifié par Rolenka, 20 mai 2010 - 03:20 .


#103
Sarah1281

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That's because Alistair's not dead yet, just wounded enough he collapses. Kind of like how Howe has his own special little death cutscene in-game.

#104
Efesell

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I think I may be having way to much fun playing as a Shriek.

#105
Vicious

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Agreed. It's just ****ing funny. Simple as. People need to stop ****ing about every single thing.




wrong forum for that.

#106
alexa_025

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Addai67 wrote...

alexa_025 wrote...
This universe's Alistair's choices are the same ones I've had a few of my characters choose at one point or the other as well, but he doesn't have the PC's death-defying charms it seems.

It's not an "Alistair" choice, it's "werewolves and golems are tougher enemies so Alistair sided with the werewolves and golems."  Nothing is story-based, so nothing has to make sense.

I hate a few of the NPC companions, but killing them as a darkspawn and in such a cartoonish setting was just lame, not satisfying.


Hit a nerve did I? I actually wasn't being all that serious, hence the smileys with the 'awesome' in my previous post.

This alternate reality thing is a glorified what-if scenario just for kicks, and all I'm saying is those maybe weren't 'Alistair choices' per se, it's simply that it was him who made those choices. I never meant anything more than that as I was remembering a previous post by someone else. And maybe it's because I've left the game alone for a while that I don't feel as invested in the characters as I was, but regardless of that, in the context of this dlc you play one of the darkspawn; to me roleplaying that means you don't know who these characters are, so you don't care, same way the Warden can kill complete strangers/a whole town full of people if you choose that path. The Warden may regret it, but a mindless darkspawn will not. Simple as that. It's all just for kicks.

Modifié par alexa_025, 20 mai 2010 - 05:08 .


#107
sleepingbelow

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Bitterfoam wrote...
Agreed. It's just ****ing funny. Simple as. People need to stop ****ing about every single thing.


wut huh wut?  I was just nerding out.  Tongue and cheek fan response to tongue in cheek game joke.  Check your blood pressure.

... did you get confused when I said, "I'm not joking"?  The intended meaning was, "I'm not making this up."

#108
Fishy

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There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.

#109
nos_astra

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Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.

*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.

I still think I would have enjoyed the DLC a little if I had a chance to shred The Warden into tiny little pieces.

Modifié par klarabella, 20 mai 2010 - 08:10 .


#110
Sarah1281

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klarabella wrote...

Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.

*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.

I still think I would have enjoyed the DLC a little if I had a chance to shred The Warden into tiny little pieces.

You really seem to resent your own character...

#111
nos_astra

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Sarah1281 wrote...
You really seem to resent your own character...

What can I say, familiarity breeds contempt. :lol:

#112
luk3us

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Well it lasted about 2 hours for me, deaths included. Overall its entertaining. I quite enjoyed killing a few people. Didn't like putting down Leliana though. :( And poor Alistair nasty ending cut scene.



Cheap thrill for $5 bucks. :)

#113
BeautyoftheBeast

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Suprez30 wrote...

There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.


That's because the Warden has this magical action called the "Reload" screen. Apparently, Alistair doesn't get that lucky. :P

#114
JamieCOTC

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klarabella wrote...

Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.

*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.

I still think I would have enjoyed the DLC a little if I had a chance to shred The Warden into tiny little pieces.


Not that I wanted to shred my Warden to bits, but I was kind of half hoping to see her die in the joining.  I realize that there were no big bold, underscored words stating this was going to happen, but it was heavily implied.  Just would have been a nice bookend sort of thing.  No qualms other than that.  Fun hack n slash. 

#115
Addai

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alexa_025 wrote...

Addai67 wrote...

alexa_025 wrote...
This universe's Alistair's choices are the same ones I've had a few of my characters choose at one point or the other as well, but he doesn't have the PC's death-defying charms it seems.

It's not an "Alistair" choice, it's "werewolves and golems are tougher enemies so Alistair sided with the werewolves and golems."  Nothing is story-based, so nothing has to make sense.

I hate a few of the NPC companions, but killing them as a darkspawn and in such a cartoonish setting was just lame, not satisfying.


Hit a nerve did I? I actually wasn't being all that serious, hence the smileys with the 'awesome' in my previous post.

This alternate reality thing is a glorified what-if scenario just for kicks, and all I'm saying is those maybe weren't 'Alistair choices' per se, it's simply that it was him who made those choices. I never meant anything more than that as I was remembering a previous post by someone else. And maybe it's because I've left the game alone for a while that I don't feel as invested in the characters as I was, but regardless of that, in the context of this dlc you play one of the darkspawn; to me roleplaying that means you don't know who these characters are, so you don't care, same way the Warden can kill complete strangers/a whole town full of people if you choose that path. The Warden may regret it, but a mindless darkspawn will not. Simple as that. It's all just for kicks.

A nerve maybe, but apparently not the one you're thinking.  I didn't feel any emotional impact from killing the NPC companions, either, as I said above.  They were just bosses.

Roleplaying a darkspawn?  Heh, well if that's what you call it.

The point I was making is that the presence of werewolves and golems says nothing about what Alistair might have done without the Warden.  It was to get tougher, cooler enemies to hack away at.  There's no "what if" in terms of story, as far as I can see.  It's most likely a "what if Bioware made a DLC for fans of mindless hack and slash".

#116
Addai

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Efesell wrote...
And I don't think it was ever advertised as anything more than "Be a darkspawn! Burn stuff down!" anyway.

Basically, although they tried to throw something in the marketing about "what would happen in a world without heroes," "what would happen if your PC died at the Joining," and "tormented Alistair."  All of which implies that what you're seeing might actually make a bit of sense in the game world.

#117
DrAbysmal

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Elfsorrow78 wrote...

just finished this and i actualy think its more likley that allistar is in love with morrigan as in the final scean he actualy looks at barkspawn and morrigan as he dies


He looks at Leliana first, then Barkspawn and Morrigan.
Also, as to why there's werewolves around: you already fight elves in the alienage. Rather than have more elves, only Dalish, you get the wolves instead for enemy variety.

Modifié par DrAbysmal, 20 mai 2010 - 04:41 .


#118
Sarah1281

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Hey, do we know if Alistair chose Harrowmont or Bhelen? He seems to prefer Harrowmont in game so, like with everything, should we take that to mean he picked Bhelen?

#119
Vicious

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I will admit I paused and enjoyed several characters dying to my Darkspawn blades.



Wynne especially.

#120
Invalidcode

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It's a pretty fun DLC, 5 bucks well spent. Wish the codex was more detailed.



Alistair & Leliana...



Ogre and Shrike are fun to play .

#121
Joshd21

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My impression of this DLC, it's an interesting concept. Instead of playing the good guy and the companions. You are playing a darkspawn who name is Vanguard which is a typical darkspawn that is born to lead and hungry for blood.

You complete your quests in about four seperate places, it opens up at the end of the game. You must burn down the elf houses, kill all and anyone who is not a darkspawn or apart of the horde. While all this takes place the arch demon talks to you and tells you what you have to do

What's interesting you can take control of any darkspawn on the feild as a Vanguard and they will join your party. If you don't have the need for a darkspawn, you can kill him off and recuirt other. There is no option for him to just leave the party.

The more killing you do, the more impressed your darkspawn companions are and their rating of you goes higher to reflect that. Kinda werid you care at all what their rating of you is at, but the higher the rating the more bonus to strength etc.

It ends at the castle on top of the roof where you fight almost your entire party at the top of the castle, killing them before they kill your darkspawn arch demon friend. It's kinda vulgar to twist the blade in Allisters back, at the very end showing all your companions dead, if you win

I'd say it's about 45 minutes of playtime and give it four out of five stars, since you actually can't talk to your companions or interact in a civil way. Some of what you do is very limited, and it's a slash and hash but from a darkspawn point of view, its worth 5 bucks IMO for dragon age addicts

#122
Zjarcal

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Sarah1281 wrote...

Hey, do we know if Alistair chose Harrowmont or Bhelen? He seems to prefer Harrowmont in game so, like with everything, should we take that to mean he picked Bhelen?


Mmmm, there is no mention of this. Given his more pragmatic choices he probably does pick Bhelen, if only to avoid further trouble.

#123
Guest_Nadia73_*

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Zjarcal wrote...

... if only because of this:

Image IPB
Uploaded with ImageShack.us 

Who knows who else will that Ogre get his hands on! :devil:

EDIT: That's Arl Howe by the way in case it isn't clear enough! Here's a higher resolution screenshot:

img412.imageshack.us/img412/901/screenshot2010051811051.jpg



:lol::lol::lol:

that's exactly what i was thinking when i was playing it!!! omggg SOOO worth the money to see that guy get smashed!!!   :lol::lol:

#124
Guest_Nadia73_*

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I loved the whole idea and the roughly two hours I spent playing it... but the ending... sad!!



i'm glad it didn't last long :(

#125
Buddhess75

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I'm with the crowd that enjoyed it, when i started playing I thought: Naaah it's crap.

but after half an hour or so the thing got kinda entertaining, the ogres and the shrieks are awesome. I felt it was kinda challenging too, died a few times on nightmare when too many enemies ganked me at the same time.



Was disapointed I couldnt kill Loghain or Anora tho =/



And the thing is, this was the longest DLC we had up to this moment...if they would only make more DLC lasting 2 hours...and add some story/npcs/dialogue/etc...ahh it would be great, even without VO.