And I don't think it was ever advertised as anything more than "Be a darkspawn! Burn stuff down!" anyway.
Modifié par Efesell, 20 mai 2010 - 03:10 .
Modifié par Efesell, 20 mai 2010 - 03:10 .
Modifié par Rolenka, 20 mai 2010 - 03:20 .
Agreed. It's just ****ing funny. Simple as. People need to stop ****ing about every single thing.
Addai67 wrote...
It's not an "Alistair" choice, it's "werewolves and golems are tougher enemies so Alistair sided with the werewolves and golems." Nothing is story-based, so nothing has to make sense.alexa_025 wrote...
This universe's Alistair's choices are the same ones I've had a few of my characters choose at one point or the other as well, but he doesn't have the PC's death-defying charms it seems.
I hate a few of the NPC companions, but killing them as a darkspawn and in such a cartoonish setting was just lame, not satisfying.
Modifié par alexa_025, 20 mai 2010 - 05:08 .
Bitterfoam wrote...
Agreed. It's just ****ing funny. Simple as. People need to stop ****ing about every single thing.
*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.
Modifié par klarabella, 20 mai 2010 - 08:10 .
You really seem to resent your own character...klarabella wrote...
*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.
I still think I would have enjoyed the DLC a little if I had a chance to shred The Warden into tiny little pieces.
What can I say, familiarity breeds contempt.Sarah1281 wrote...
You really seem to resent your own character...
Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.
klarabella wrote...
*sporfle* Um, no. Actually, nothing the code says makes any sense. And why wouldn't he survive? The Warden is just a convenient excuse for not leading. He passes leadership on and Warden Sue glows with anticipation, iridicent green eyes radiating the eagerness to prove that no matter how stupid or insane their actions are, they are made full of awesome.Suprez30 wrote...
There's only 1 thing that make no sense in this DLC.Allistair survived without the PC until the final battle.
I still think I would have enjoyed the DLC a little if I had a chance to shred The Warden into tiny little pieces.
A nerve maybe, but apparently not the one you're thinking. I didn't feel any emotional impact from killing the NPC companions, either, as I said above. They were just bosses.alexa_025 wrote...
Addai67 wrote...
It's not an "Alistair" choice, it's "werewolves and golems are tougher enemies so Alistair sided with the werewolves and golems." Nothing is story-based, so nothing has to make sense.alexa_025 wrote...
This universe's Alistair's choices are the same ones I've had a few of my characters choose at one point or the other as well, but he doesn't have the PC's death-defying charms it seems.
I hate a few of the NPC companions, but killing them as a darkspawn and in such a cartoonish setting was just lame, not satisfying.
Hit a nerve did I? I actually wasn't being all that serious, hence the smileys with the 'awesome' in my previous post.
This alternate reality thing is a glorified what-if scenario just for kicks, and all I'm saying is those maybe weren't 'Alistair choices' per se, it's simply that it was him who made those choices. I never meant anything more than that as I was remembering a previous post by someone else. And maybe it's because I've left the game alone for a while that I don't feel as invested in the characters as I was, but regardless of that, in the context of this dlc you play one of the darkspawn; to me roleplaying that means you don't know who these characters are, so you don't care, same way the Warden can kill complete strangers/a whole town full of people if you choose that path. The Warden may regret it, but a mindless darkspawn will not. Simple as that. It's all just for kicks.
Basically, although they tried to throw something in the marketing about "what would happen in a world without heroes," "what would happen if your PC died at the Joining," and "tormented Alistair." All of which implies that what you're seeing might actually make a bit of sense in the game world.Efesell wrote...
And I don't think it was ever advertised as anything more than "Be a darkspawn! Burn stuff down!" anyway.
Elfsorrow78 wrote...
just finished this and i actualy think its more likley that allistar is in love with morrigan as in the final scean he actualy looks at barkspawn and morrigan as he dies
Modifié par DrAbysmal, 20 mai 2010 - 04:41 .
Sarah1281 wrote...
Hey, do we know if Alistair chose Harrowmont or Bhelen? He seems to prefer Harrowmont in game so, like with everything, should we take that to mean he picked Bhelen?
Guest_Nadia73_*
Zjarcal wrote...
... if only because of this:
Uploaded with ImageShack.us
Who knows who else will that Ogre get his hands on!
EDIT: That's Arl Howe by the way in case it isn't clear enough! Here's a higher resolution screenshot:
img412.imageshack.us/img412/901/screenshot2010051811051.jpg
Guest_Nadia73_*