flagondotcom wrote...
Zy-El wrote...
The patch team is working on the patch. The DLC teams continue to develop and release DLC's. You seem to think they only have 1 team of 3 programmers working out of a garage. Bioware devs are working on the patch and new DLC's at THE SAME TIME.
And how do you know how long it would take to fix these bugs? Are you a programmer? Have you ever tried to debug someone else's code. The majority of bugs are on the consoles. A third party did the code conversion to the consoles - not Bioware. It's hard enough fixing your own bugs, but it takes even much longer to fix someone else's bugs. And then they have to get these bug fixes past $ony, Micro$oft and None-tendo.
I'm a programmer. The issue is not how many teams are working on what--I agree that not everyone working on DLC could be shifted to working on patches, since that's a "mythical man month" problem (not every programmer/developer has the right skill set to work on patches, and adding more people not familiar with the current code means that someone who *is* familiar will have to take time away from coding to explain what parts of the code do...because code is *never* documented well enough.)
The majority of the bugs are *not* on the consoles. There are *plenty* of bugs that are cross platform.
More importantly, some (most?) of the cross-platform bugs are likely not even in "programmer" code but rather in "game" scripts etc. that logically have more in common with the things a DLC team would be working than they do with memory management/CTD issues. Example 1: Approval bugs in Awakening. Example 2: Stealing doesn't work properly in 1.03. Example 3: Trap detection is broken for the PC (but only the PC) in Origins.
Most importantly, there are a *long* list of non-gamebreaking but annoying bugs that are fixed through mods on PC...and even though I play on PC, why should I have to install all the mods in the world when the fixes are ALREADY KNOWN.
I consistently bought DLC before 1.03, and even bought ME and ME2 (which I've not played), but will pay for no more BW products until they make a good-faith effort at fixing the bugs that already exist.
And Darkspawn Chronicles is nothing more than a "minimal effort for maximum reward" moneygrab. The Mabari Chronicles will be next, since those could also be done with no voice actors and no new maps.
Not happy.
This member knows what he's talking about... and he knows (I think) that in a software development project, when the original developer/programmers should be fixing the product they've done and the original team is taken away to create another product, it means that the priority is the new product... leaving the first one into the freezer... and according Mr. Woo words there is not responsibility or whatsoever to patch a defective product...
FIY, Mr. Woo, the EULA stands purely to defend the creative work, because on the early days of software development, the source code was delivered and the client used to change it, usually against the developer... because 30 years ago, there was not copyright on software. the EULA enforces the final user to accept the product "as is" on the grounds to not to change and modify, it never states to accept a DEFECTIVE product " AS IS"... you don't have to be Sherlock to realise that, do you?
Modifié par edgarcabrerauk, 19 mai 2010 - 08:36 .





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