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Two months and 3 DLC later


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#126
Maestro120

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Wicked 702 wrote...

Most of what you've said is true. What you have to do with a console, Xbox anyway, is modify the firmware to accept disks that are burned through a program like Nero. That done, it will bypass any of the specific protections that console games may or may not have.

However, Microsoft's Live service does check to make sure your firmware version (as does Sony) is in compliance with their code. If you are found to have a "modded" system, your console gets permanently banned from online play.

While it is possible to stay one step ahead of MS, you do have to be constantly on your toes and continually update your mods if you want to play online. It's quite a lot of effort actually. Most people either get caught or don't bother going online. Feel free to read about the 500,000 consoles MS perma-banned from online play after Modern Warfare 2 came out. It was a big thing in the news. Pirates got caught by the boatloads....


Exactly... pirating with consoles tend to be far more of a headache compared to a PC owner who just has to wait for that brand new game's DRM to be broken by dedicated crackers and posted to Torrents and then he is good to go.

#127
Vizkos

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Simple solution, jump on the Steam bandwagon. Regardless, people shouldn't let the pirates ruin the satisfaction of the paying customer. People have been sharing and copying music forever, but you don't see music DRM, or people shafting certain populations because of it.

#128
Sylvius the Mad

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Wicked 702 wrote...

What you have to do with a console, Xbox anyway, is modify the firmware to accept disks that are burned through a program like Nero.

If by "a program like Nero" you mean "a program that doesn't correctly replicate the source disc", then yes.  If you want to use a disc the console doesn't recognise, then you would need to modify the console.

That seems like fixing the wrong part of the problem.