It happens on both my machines, the primary one being a dinosaur singlecore. Intel Pentium D, 3.33 overclocked to 4.2, 2 gigs corsair 800, 8800 gtx ultra and Windows xp sp 3. I wonder if the problem would happen on my I7 machine...but its not done yet I still need the harddrive, some more cooling, a power supply and an OS for it before its done. Mind you I also play the game with very high detail, high textures, and no AA at 1280x1024 @75hrz (lcd's native setting) Yes I know its old...but ya know I couldnt spare the money to buy an I7 machine outright so I have been building my own over the last few months.Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
Unusually long loading screens.
#26
Posté 10 novembre 2009 - 10:30
#27
Posté 10 novembre 2009 - 10:33
#28
Posté 10 novembre 2009 - 10:35
I believe the Pentium D is still a dual core processor. Although if threading is causing issues, it's possible that the Pentium 4's hyperthreading could still be a cause. Or was your other machine not the Pentium D?It happens on both my machines, the primary one being a dinosaur singlecore. Intel Pentium D
Thanks for your feedback guys!
Allan
Modifié par Allan Schumacher, 10 novembre 2009 - 10:36 .
#29
Posté 10 novembre 2009 - 10:41
Ack I typed wrong thing, the primary machine has a Intel Celeron D 3.33 OC to 4.2.Allan Schumacher wrote...
I believe the Pentium D is still a dual core processor. Although if threading is causing issues, it's possible that the Pentium 4's hyperthreading could still be a cause. Or was your other machine not the Pentium D?It happens on both my machines, the primary one being a dinosaur singlecore. Intel Pentium D
Thanks for your feedback guys!
Allan
The other machine is indeed a pentium D, but the mobo can't overclock so I always saw faster results with the Single.
#30
Posté 10 novembre 2009 - 10:42
How can Hyper-Threading be an issue when many AMD processors have the issue as well. Of course they have SMT (Simultaneous Multithreading), but that differs from the Intel one afaik. And if it is so then it is general Multithreading that is the problem
#31
Posté 10 novembre 2009 - 10:46
#32
Posté 10 novembre 2009 - 10:55
CPU: AMD Athlon 64 x2 4000+ @ 2.11 Ghz
Video Card: NVIDIA GeForce 8800 GTS
RAM: 3 GB RAM
OS: Windows XP Pro SP2
And I have no idea how to do the core affinity thingy (nor should I).
Modifié par mcgintis1979, 11 novembre 2009 - 01:16 .
#33
Posté 10 novembre 2009 - 11:01
My specs: Intel quad Q6600
4 Gigs RAM
nvidia 9800 GT
Vista SP1
#34
Posté 10 novembre 2009 - 11:07
#35
Posté 10 novembre 2009 - 11:10
It doesn't fix area loading times for me...
And because i suffer from both the progressively big loading times and the Hyper Speed, i have to use only one of my cores.
Which makes me think: In my case is it possible that setting affinity may cause the loading times...
#36
Posté 10 novembre 2009 - 11:38
After about an hour of playing the loading screens start taking ages. Regardless of alt tabbing. I got the steam version if that has anything to do with the problem. I also get the occasional CTD after 90 min/2 hrs.
#37
Posté 11 novembre 2009 - 12:04
Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
I have a AMD Phenom Quad core 9500 (2.2 ghz) and NOT overclocked.
I have 3 gb of RAM (unknown speed/type)
I have a Nvidia 8800 GT w/512 mb RAM with driver 8.16
OS is MS Vista w/ svc pak 2
500 gb HDD with ~ 200 bg free (system check says it is a SCSI?)
PC is a Gateway GT 5674.
Getting slow down after ~ 1 hr play continuous play.
Modifié par Pathalone, 11 novembre 2009 - 12:11 .
#38
Posté 11 novembre 2009 - 12:13
Intel® Core i5 CPU 750 @ 2.67GHz
ATI Radeon HD 5800 Series
4 gb of RAM
XP SP 3
#39
Posté 11 novembre 2009 - 12:29
Modifié par Narelda, 11 novembre 2009 - 12:30 .
#40
Posté 11 novembre 2009 - 12:34
Athlon 64 5200+ Dual Core Processor, Windows 7 Home, 2 GB RAM, and a GeForce 8600 GT.
#41
Posté 11 novembre 2009 - 12:37
@ RealPosiedon is the 512mb of RAM your GPU RAM (I hope so) or the system RAM?
Modifié par JironGhrad, 11 novembre 2009 - 12:40 .
#42
Posté 11 novembre 2009 - 12:40
Somar Fej wrote...
It's a widely reported issue, it seems to be coming from users with AMD CPUs (usually dual or quad core), coming from users with vastly superior video cards and system builds in general. Adjusting the core affinity and priority for the process does no good - nor does the usual round of troubleshooting (updating drivers and firmware, chkdsk and defrag, etc). There's nothing in the event logs, and personally I'm not coming close to saturating my disk, memory, CPU, etc (I.E. no bottlenecks).
I ran some perf counters (as hinted above) and while the client does appear to be consuming a lot of commited bytes (memory it claims that no other process, application, or service can use) it doesn't really escalate all that quickly, and even appears to level out while the long load times kick in - so it may not be as simple as a memory leak. Besides, as I mentioned before, I still have plenty of memory available for the kernel or user processes. Hell, I can alt tab out while Dragon Age is performing poorly and literally fire up other applications and they perform fine.
Restarting the client resolves it. Which kind of sucks.
I hope Bioware finds the problem soon. Loving the game, but restarting it every twenty-to-thirty minutes is getting tiring.
this. about sums it up, right there.
#43
Posté 11 novembre 2009 - 12:46
Thank you for hearing us, my problem is like other after hours playing the loading times increases.Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
Intel i7 920
6Gb DDR3
GF 8800GTS
Creative SB X Fi Extreme Gamer
Windows Vista Ultimate 64 SP2
PS.: My inventory load is 80/100
#44
Posté 11 novembre 2009 - 01:09
JironGhrad wrote...
have the people who posted recently tried the core affinity test to see if it resolves their problems?
@ RealPosiedon is the 512mb of RAM your GPU RAM (I hope so) or the system RAM?
Read closer 5120MB - 5120 MB - 5 GB
#45
Posté 11 novembre 2009 - 01:33
Specs are:
Windows 7 Home Premium 64 bit
ASRock A780GMH/128M AM2+/AM3 AMD 780G HDMI Micro ATX AMD Motherboard
AMD Phenom II X4 920 2.8GHz Socket AM2+ 125W Quad-Core Processor
Kingston HyperX 6GB(3 sticks of 2GB each) 240-Pin DDR2 SDRAM DDR2 1066 Desktop Memory
SAPPHIRE 100270SR Radeon HD 4850 X2 2GB 512-bit (256-bit x 2) GDDR3 PCI Express 2.0 x16
#46
Posté 11 novembre 2009 - 01:34
AMD Phenom 9500 (Quad @ 2.2ghz)
8 GB Ram
Geforce 9500 GT
Vista
#47
Posté 11 novembre 2009 - 01:43
RealPoseidon wrote...
JironGhrad wrote...
have the people who posted recently tried the core affinity test to see if it resolves their problems?
@ RealPosiedon is the 512mb of RAM your GPU RAM (I hope so) or the system RAM?
Read closer 5120MB - 5120 MB - 5 GB
heh, I've been at this for almost 9 hours now... things start to run together a little bit... *looks for a coke*
#48
Posté 11 novembre 2009 - 01:49
Processor: AMD Athlon 64 X2 Dual Core 6000+
OS: Windows Vista Home Premium 32 Bit
Video Card: ATI HD 4850
RAM: 4 Gigs
#49
Posté 11 novembre 2009 - 01:57
OS: Windows 7 Ultimate
Ram: 6GB
CPU: Phenom 9550 2.20 GHZ Quad
GPU: XFX Radeon 4890
#50
Posté 11 novembre 2009 - 02:02
Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
AMD 9600 2.3ghz quad
4GB Ram ddr2
1TB HD with 900gb free
ATI 4850 with latest drivers.
Win7 Home Premium 64bit.
Using onboard sound and network.
Get about an hour of game play before it starts to lag. After 90 min FPS drop to single digits.
Restarting DAO fixes it...for at the most 90 min.





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