I have a AMD 9800 Quad Core and was having this problem.
Unusually long loading screens.
#51
Posté 11 novembre 2009 - 02:10
I have a AMD 9800 Quad Core and was having this problem.
#52
Posté 11 novembre 2009 - 02:11
#53
Posté 11 novembre 2009 - 02:12
#54
Posté 11 novembre 2009 - 02:37
#55
Posté 11 novembre 2009 - 03:04
AMD Phenom 9600 Quad Core @ 2.3 Gigs
Nvidia 8800 GT 512 RAM
3 Gigs DDR2 system RAM
Windows Vista Home Premium 32-bit
Modifié par hanzzz, 11 novembre 2009 - 03:06 .
#56
Posté 11 novembre 2009 - 03:10
TheGreatXL wrote...
Oh wow. I tried the setting affinity thing and I can run the highest setting without any slow downs to my load time. I can even tab over and use the internet and still no slow down when I get back (which it would have done before).
I have a AMD 9800 Quad Core and was having this problem.But the setting affinity to just two cores does seem to help a lot for now.
That's an interesting turn of events... TheGreatXL were the loading times the only problem you encountered, did you have Hyper Fast game and movies?
#57
Posté 11 novembre 2009 - 03:21
4 gb of ram. Windows 7 64 bit Professional
Nvidia 9600 GT
Slowdown, long load times, not fixed by setting processor affinity. One thing I did note, at times, speed ups would occur if persistent gore was turned off.
Modifié par Shilarva, 11 novembre 2009 - 03:22 .
#58
Posté 11 novembre 2009 - 03:33
#59
Posté 11 novembre 2009 - 03:36
Note, I hadn't patched at that point (that I know of).
AMD Athlon 64 X2 Dual Core Processor 6000+ @ 3GHz
4 GB of RAM
NVIDIA GeForce GTX 260 w/ 896 MB VRAM
Microsoft® Windows® XP Professional x64 Edition (Yeah, I know. Don't judge me!)
#60
Posté 11 novembre 2009 - 04:03
I've been in the Dwarf city for a bit now and notice my load times increasing again, but I think I played this time for about 2 hours straight. I'm not even getting any lower framerate this time like I was before. I guess this city isn't the best to test out this whole long load time theory since I hear it has long load times in general.
But I will say that even though it probably didn't completely fix my problem, setting the affinity to just two cores instead of four made a HUGE improvement. I was even having a problem uploading my characters and screenshots and that was fixed too, lol. Don't know if that's unrelated luck or not though.
#61
Posté 11 novembre 2009 - 04:09
The factor you are all forgetting is that Dragon Age is a 32 bit app. So even if your machine has 12 gigs of ram the game can only allocate 2 gigs of ram for its on purposes. (unless somethings changed in the architecture that I am not aware of) This would be why memory usage seems to platuea after a bit as the load times get longer. It run outta allocated memory and is starting to use the page file I would assume. I could be wrong of course but this is how it seems to me.andysdead wrote...
Somar Fej wrote...
It's a widely reported issue, it seems to be coming from users with AMD CPUs (usually dual or quad core), coming from users with vastly superior video cards and system builds in general. Adjusting the core affinity and priority for the process does no good - nor does the usual round of troubleshooting (updating drivers and firmware, chkdsk and defrag, etc). There's nothing in the event logs, and personally I'm not coming close to saturating my disk, memory, CPU, etc (I.E. no bottlenecks).
I ran some perf counters (as hinted above) and while the client does appear to be consuming a lot of commited bytes (memory it claims that no other process, application, or service can use) it doesn't really escalate all that quickly, and even appears to level out while the long load times kick in - so it may not be as simple as a memory leak. Besides, as I mentioned before, I still have plenty of memory available for the kernel or user processes. Hell, I can alt tab out while Dragon Age is performing poorly and literally fire up other applications and they perform fine.
Restarting the client resolves it. Which kind of sucks.
I hope Bioware finds the problem soon. Loving the game, but restarting it every twenty-to-thirty minutes is getting tiring.
this. about sums it up, right there.
#62
Posté 11 novembre 2009 - 04:19
2 Gig Ram
Nvidia GeForce 9500
Windows Xp Service Pack 3
Apparently my system can and has run DAO fine.. for a few days then it went ka blooey for no apprent reason. Freezing mid game with sound skipping, while tabbed out, or even 1 min of just having it open while reading fourms to find the problem
I've had to cold boot it (shutting the power completely off.. warm booting doesn't work) as I can hear it working in the background but will not do my commands. It's working to hard on something and no matter how long I leave it up it will not be resolved. Max I've left it up and running (while it was frozen) was a full night.
However there has been some reports that AMD duel cores/Quad Cores have been a problem for major games. I believe I can attest to this as I play World of Warcrack and had the similar problems.. but only less of time. But WoW doesn't have as much requirements as DAO has. I didn't play for hours on end like I have for DAO also:D
@JironGhrad I tried setting one core affinity to DAO however the core maxed itself out and I crashed within 2 mins of setting it. I'm thinking Quad Cores would probably be better case scenario as even with Duel.. the deeper you get into the game the more CPU usage it takes. CPU usage shouldn't be the problem.. but who am I to say I know it all.
Also anything which is under Quad Cores CAN run it however they recommend you get a quad core or higher.. doesn't the box say it?
http://cyri.systemre...lab.com/srtest/
Test your computer out. I don't know how accurate it is but look where your computer rates for recommended and then if it isn't in the recommended area perhaps that is why we are having so much problems. My computer rates a quarter past the Minimum requirement bar. Obviously it'll run it but obviously it's giving me some problems. I plan on seeing what I can do about upgrading. Ah the joys of technology.
I'm not computer techie so if I get anything wrong just ignore what I've said.
It's a great game Bioware and I hope I can get back into playing it as I once have.
#63
Posté 11 novembre 2009 - 04:28
#64
Posté 11 novembre 2009 - 04:28
Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
I get this issue on my desktop but not my laptop. On my desktop, the load times get longer and longer. After 4 hours of play, the load times are as long as 10-15 minutes. Restarting the game usually fixes this for me.
Desktop:
Intel Quad Q6600
Nvidia 9600GT 512MB DDR3
3GB RAM DDR2
Windows XP Home SP3
-=Game settings=-
Resolution: 1680x1050
All settings on max, runs great except for the increasing long load times after a while.
Laptop:
Intel Core2 2.33Ghz
Nvidia 8800
4GB RAM DDR2
Windows Vista Home Premium
-=Game settings=-
Resolution: 1200x800
All settings on max except anti-aliasing which is off. Turning this up any causes the game to become very jerky. Other than that, runs very smoothly. No load time problems, even after 3 hours of play.
Modifié par Quaxo, 11 novembre 2009 - 04:30 .
#65
Posté 11 novembre 2009 - 04:36
Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
Same problem, insanely long loading times, however once it loaded, the game plays fine. Its just a loading screen problem for me.
Windows 7 Professional x64
AMD Phenom II X4
Geforce 8800 GTS 640 meg
Modifié par LenaMarie, 11 novembre 2009 - 04:38 .
#66
Posté 11 novembre 2009 - 04:41
#67
Posté 11 novembre 2009 - 04:46
dragoaskani wrote...
The factor you are all forgetting is that Dragon Age is a 32 bit app. So even if your machine has 12 gigs of ram the game can only allocate 2 gigs of ram for its on purposes. (unless somethings changed in the architecture that I am not aware of) This would be why memory usage seems to platuea after a bit as the load times get longer. It run outta allocated memory and is starting to use the page file I would assume. I could be wrong of course but this is how it seems to me.
I'm not sure that it is 2 gigs, but i am not completely aware as well.
So let's take your theory, the game runs of allocated memory, which means it's starting to delve into the paging file. The more you play the more it delves, so eventually it has to come to an end doesn't it. So i assume if you play long enough the game would crash... Not that, this matters but still...
Now, some fellow here mentioned at the beginning he didn't have this problem and then it appeared. Thinking about i could say the same. The very first thing i did after Redcliffe Invasion is to go straight for the Urn and then i went for the Circle of Magi. As far as i remember i had no problems until this point. But then i headed for the dwarves (Orzammar was it called). That's when i noticed this issue, until then nothing bothered me, and as far as i remember i played 10-12 hours straight (what can i tell, i do part-time studies, and the game is GOOD
So does anyone else remember if he had those loading times in the beginning of the game, up to the point of the Redcliffe Invasion (not done any of the other allies until then)?
#68
Posté 11 novembre 2009 - 04:48
If primary means 01 and Secondary 02 then I set it to 01 which crashed within 2 mins or so. The second time I tried 02 in which I lasted a wee bit longer and I had control of Windows Task manager and managed to actually shut the game down.... or so my screen showed me, but the entire system was locked up after that and I had to cold boot it again.
Correct me if I"m wrong but setting processor affinity is assigning DAO to one processor instead of two under Windows Task Manager or elsewhere on Vista and 7 correct?
#69
Posté 11 novembre 2009 - 04:52
#70
Posté 11 novembre 2009 - 05:02
RealPoseidon wrote...
Now, some fellow here mentioned at the beginning he didn't have this problem and then it appeared. Thinking about i could say the same. The very first thing i did after Redcliffe Invasion is to go straight for the Urn and then i went for the Circle of Magi. As far as i remember i had no problems until this point. But then i headed for the dwarves (Orzammar was it called). That's when i noticed this issue, until then nothing bothered me, and as far as i remember i played 10-12 hours straight (what can i tell, i do part-time studies, and the game is GOOD).
Funny you mention that. I think Orz is the first place I think I noticed it as well, passing between the large halls there.
#71
Posté 11 novembre 2009 - 05:22
6gb ram
Geforce GTX 280m 1gb
also 3 160gb SSD hard drives in Raid 0
Vista 64bit Home
Im getting this same problem but it takes a little while longer, about an hour or 2, and my load times start jumping to several minutes and if i dont restart immediately when that begins, all looting, movement, inventory etc begins lagging.
#72
Posté 11 novembre 2009 - 06:19
Allan Schumacher wrote...
Hey guys,
I am just curious for the people that are suffering from this problem, what operating system are you using, in addition to your processor.
I agree at first glance it seems like something like a memory leak could be the cause of this, or perhaps something to do with multicore processors. Regardless, the possibility of a technical issue with the game is apparent, so I will definitely be filing this one.
JironGhrad's post refers to a potential solution, but if I can get the team lists of hardware specs that have this issue, it will help out the programming team a lot.
Thanks!
Allan
Im getting this same problem after playing an hour or 2, the loading time increase a lot.
Here is my Spec.
Intel I5 750 @ 2.67
4GB RAM
Nvidia GTS 250
Windows 7 Ultimate 64bit
#73
Posté 11 novembre 2009 - 06:27
jhunter309 wrote...
@JironGhrad Sorry Had to come back from a crash.. I"m sure this isn't healthy for my computer... ah the crazy things we do.
If primary means 01 and Secondary 02 then I set it to 01 which crashed within 2 mins or so. The second time I tried 02 in which I lasted a wee bit longer and I had control of Windows Task manager and managed to actually shut the game down.... or so my screen showed me, but the entire system was locked up after that and I had to cold boot it again.
Correct me if I"m wrong but setting processor affinity is assigning DAO to one processor instead of two under Windows Task Manager or elsewhere on Vista and 7 correct?
Yes, that's correct. It also works in XP as well (not sure in all versions though, definitely DOES in SP2 and SP3)
RealPoseidon wrote...
Or on later versions of XP yes, that's what it does, but i still don't see how it fixes loading times for some people.
the reason it works is that some of the problems with the game stem from the processors and the way they handle the application as they bounce it back and forth (it's a bit more complicated than that but that's the idea). Imagine if you will that you have two people playing ball, passing it back and forth. However, each time they pass the ball, they pull off a piece of it... eventually with enough passing the ball either vanishes into nothing you can see or it crumbles (depending on the material). That's what happens with certain multicore processors, the application runs and slows as less of it is there until it stops completely
Modifié par JironGhrad, 11 novembre 2009 - 06:28 .
#74
Posté 11 novembre 2009 - 06:43
Not sure if it is just in my head or is really the case..
#75
Posté 11 novembre 2009 - 06:44
6gb ram
Geforce GTX 295
Windows 7 Pro 64bit
Game is lightning fast the first hour atleast, but I notice that load times increase until they finally take minutes to finish. Restart the game and everything is back to normal.





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