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Dark Spawn Chonicles review


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142 réponses à ce sujet

#1
shadowc116

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Ok I just finished the dlc and it took me about 40 minutes to complete. I play on normal and didn't read all the codex entries so that could add to the time it takes to complete. Its all combat nothing else; no create a character, no choices (other than your squadmates, and theirs only about 6 to choose from). It fealt really shallow for what it could of been, I was hoping more story about what alistair did as a warden or learn something intresting about the darkspawn. I think it should be $2 or $3 instead of 5

Overall i give it a 6/10 since I like the combat in DA and playing as a shriek and orge was fun.
I think bioware should stick to their main games since none of their dlcs have been outstanding yet (might want to start looking at what Bethesda or Gearbox are doing with their dlcs)

Post your thoughts and opinions of the new dlc

#2
TheMadCat

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I really wish they would stop with this crap style DLC and get back to making things like Wardens Keep where at the very least it had a plot, interesting bits of lore, and tied nicely into the game. These recent DLC's have been a wasted opportunity in my book, but I suppose if it's what the majority want who am I to get in the way of their heavy cash flow.



Sorry for derailing your thread though, just not a fan of seeing them put out DLC that stems so far away from their biggest strength, storytelling.

#3
2pac Shakur

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its not what the majority want at all, its just a simple method of coaxing additional dollars of customers with least effort possible



this DLC sucked. As far as I tried to lengthen my experience, it was just way too short and swallow

#4
shadowc116

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I totally agree with you thats why I said they should either stop or look and try to get some ideas from Bethesda since they're really good at dlc/expansions.

#5
LordJared88

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I loved it. I wish it was a bit longer and provided more insight into the dark spawn, but other than that it was great. I would have paid $7 or $8 for it.

#6
AuraofMana

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It was a pretty fun DLC so I don't know what you guys hated about it. I mean, it was a bit short, but it tied to the rest of the game very well. Knowing what might have happened if you didn't make it and then go on and kill all the important NPC's you met in the game and, of course, your companions and what happened to them if you didn't make it was pretty interesting. Plus, I was tired of playing the good guy anyway.

#7
Behraam

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5 or 6/10 is right.

#8
shadowc116

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LordJared88 wrote...

I loved it. I wish it was a bit longer and provided more insight into the dark spawn, but other than that it was great. I would have paid $7 or $8 for it.


And this is why game companies charge more money than what the content is worth. Game companies are seeing that gamers are willing to pay anything for any little extra content they can throw at us. I'm not bashing you since everyone has their own opinion, I just want to prove a point.

Modifié par shadowc116, 19 mai 2010 - 01:10 .


#9
Danijou

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I don't know, I mean there was definitely good stuff involved in it. But, some of the ... Uh, choices (curse the no spoiler section) that Alistair supposedly made during his escapades simply don't make sense to me. I think everyone who finished probably understands which one or two in particular make the least sense up on that top platform.

#10
LordJared88

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shadowc116 wrote...

LordJared88 wrote...

I loved it. I wish it was a bit longer and provided more insight into the dark spawn, but other than that it was great. I would have paid $7 or $8 for it.


And this is why game companies charge more money than what the content is worth. Game companies are seeing that gamers are willing to pay anything for any little extra content they can throw at us. I'm not bashing you since everyone has their own opinion, I just want to prove a point.


Actually, I have refused to buy any other DLC from them or any other game company cause I simply was not interested in it.  Playing as monsters is just something I'm obsessed with, which is why I shelled out the money.  I'm pretty picky about the DLC I buy.

Danijou wrote...

I don't know, I mean there was
definitely good stuff involved in it. But, some of the ... Uh, choices
(curse the no spoiler section) that Alistair supposedly made during his
escapades simply don't make sense to me. I think everyone who finished
probably understands which one or two in particular make the least
sense up on that top platform.


Because werewolves make better enemies than elves. :P Besides, we already get to fight elves.

Modifié par LordJared88, 19 mai 2010 - 01:18 .


#11
Rogue Eagle

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this DLC would've been so much better if some decisions could be made, perhaps minimal dialogue with characters,picking how they die etc.

#12
Valtauran

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I agree, i personally found it a waste of $5, since all my characters are rogues of some kind, the reward you get for finishing it is wasted, since its a main hand sword (good for dual-wield warriors and warriors that tank, but rogues? nah, such a waste, rogues should use daggers.

I think Bioware should stick to doing games and leave the mods (which this technically is) to the community, since mods tend to just add stuff in or improve what is currently there.

I give this 4/10 and the 4 points is only because it allowed us to see a basic view of what its like to be a darkspawn.......its boring and dull and just pure combat, if i wanted that, i would have played a FPS or something.

Nice Attempt though.

#13
Danijou

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I give it a 5/10 with 3 points of that 5 going to "LOL HERREN."

#14
MassEffect762

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hmmm....seems it's the same old same old. *sigh*








#15
okiness

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Really? This has to be hands down my favorite DLC. If you read the codex files it's so developed. The playstyle was also very very fun and I just over all enjoyed it a ton.

Edit:

Two ways someone could easily enjoy this;

1. Love of Darkspawn and those types of things and 
2. a look into 'what-ifs'. I love what if type stories and this one stresses how damn important your character is. This is why I loved it. I did die a little inside every time I killed someone I liked...

Modifié par okiness, 19 mai 2010 - 01:35 .


#16
Rogue Eagle

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I'd give it a 4.5/10

felt really hollow. Needed more leading up to denerim.

the $5 price tag for this is steep.

Modifié par Rogue Eagle, 19 mai 2010 - 01:38 .


#17
Vicious

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It was decent, but...



ME2 gets Overlord and we get this? Yuck!

#18
Rogue Eagle

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Just wait for the "the geth saga" in which the player takes command as a geth destroyer, and even has access to the mighty geth juggernaut.

#19
purplesunset

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Rogue Eagle wrote...

I'd give it a 4.5/10

felt really hollow. Needed more leading up to denerim.

the $5 price tag for this is steep.


Hmmm..that's a very interesting point you brought up there. It's rare for people to mention that, but I think it's an important point.

The concept of "in media res" does not usually  work as well in video games as it does in other formats (like novels, or plays). This is why the original DA had the origin stories, the codex, and long conversations with your NPC's to help fill in the blanks. But I guess this DLC doesn't offer much in terms of expository backstory if you felt like you "needed more leading up to denerim."

Modifié par purplesunset, 19 mai 2010 - 01:50 .


#20
CybAnt1

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Looks like what I was expecting.



I have three questions:



1) are all your former companions there to kill at some point, and do you HAVE to kill them all to win/finish (including Zev, Leli, Shale, etc.) or just Alistair?



2) is it really true that one of your objectives is literally to kill as many innocent Denerim civilians as possible?



3) all your Darkspawn are level 12? At a fixed level? (And so is everything you're fighting?) And once your Darkspawn party is "full," you have to kill one of them to recruit a new one?




#21
shadowc116

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purplesunset wrote...

Rogue Eagle wrote...

I'd give it a 4.5/10

felt really hollow. Needed more leading up to denerim.

the $5 price tag for this is steep.


Hmmm..that's a very interesting point you brought up there. It's rare for people to mention that, but I think it's an important point.

The concept of "in media res" does not usually  work as well in video games as it does in other formats (like novels, or plays). This is why the original DA had the origin stories, the codex, and long conversations with your NPC's to help fill in the blanks. But I guess this DLC doesn't offer much in terms of expository backstory if you felt like you "needed more leading up to denerim."




This is exactly why I didn't like this dlc. their wasn't any conversations to build up where you start. As soon as you start the dlc it throws you into the battle of denerim and tells you that your the vanguard. (I'm praying that bioware picks up the slack with overlord for me2 since its all story based with exploration)

#22
eucatastrophe

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TheMadCat wrote...

I really wish they would stop with this crap style DLC and get back to making things like Wardens Keep where at the very least it had a plot, interesting bits of lore, and tied nicely into the game. These recent DLC's have been a wasted opportunity in my book, but I suppose if it's what the majority want who am I to get in the way of their heavy cash flow.

Sorry for derailing your thread though, just not a fan of seeing them put out DLC that stems so far away from their biggest strength, storytelling.


I sort of agree with this although I think it's unfair to call the others "crap". I really enjoy WK, and RtO. I though Feastdays Gifts and Pranks were nice and innovative but they should been free, "thank-you" to fans (maybe for those who had bought the other DLCs).

Darkspawn Chronicles - currently I am playing, and I agree with the OP fully -- it is all combat and as such, I don't find it compelling in the slightest. The Codex entries are awesome though.

The DLC is polished, innovative (i found how communication is depicted is ingenious and simple) and fun but I really don't think it adds anything to our characters. I am hoping that after we slay the party, our PC wakes up to find it was a dream and the real DLC starts there.

So much so for wishful thinking. :o

#23
shadowc116

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CybAnt1 wrote...

Looks like what I was expecting.

I have three questions:

1) are all your former companions there to kill at some point, and do you HAVE to kill them all to win/finish (including Zev, Leli, Shale, etc.) or just Alistair?

2) is it really true that one of your objectives is literally to kill as many innocent Denerim civilians as possible?

3) all your Darkspawn are level 12? At a fixed level? (And so is everything you're fighting?) And once your Darkspawn party is "full," you have to kill one of them to recruit a new one?

1) yes have you kill all non dlc characters
2) yes thats an objective
3) yes your level is fixed at 12 with no leveling up.and yes when yyou party is full you have to kill one to replace for another

#24
Tiuwaz

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I really liked it, and give it 7,5/10. The playstyle was interesting and challenging (played on hard). Nice idea overall. For me it was definetly worth the 4 euros.



I would have preferred more drama perhaps some dialogue when encountering my old companions, as it is they died rather uncerimonously, except the cutscene at the end which I liked.

#25
CybAnt1

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1) yes have you kill all non dlc characters


I guess there's no way to avoid killing Leliana, then? Just wondering. 

I do have to admit ... there would be few regrets crushing Oghren. 

2) yes thats an objective


Great:(:sick:An avoidable one, or a mandatory one? Oh yes, I know, it's all harmless fun, but sorry, I find "kill all noncombatant civilians" a kind of sick, twisted objective. Worse than having to kill companions, who at least are combatants for the opposing side. 

3) yes your level is fixed at 12 with no leveling up.and yes when yyou party is full you have to kill one to replace for another


Looks like the Darkspawn use the "evil Star Trek universe" method of promotion/advancement. (Kill someone to have someone take their place.) 

I understand there's zero customization, anyway; that basically all your Emissary spells are pre-chosen, and all other monsters have pre-fixed abilities. Including you as the Vanguard.

This is even duller than I thought it was, and I already had low expectations. 

I know we're in no spoiler zone, but ... do you ever play or see the Archdemon? Or just receive "orders" from it?